Several test-on-assignment cases have been converted to stop GCC from

complaining about  if( a = get_a_value_for_a( ) ) type code.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@412 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-12-22 21:39:18 +00:00
parent 0687f2f596
commit 69c32f5e17
2 changed files with 23 additions and 29 deletions

View File

@ -303,10 +303,11 @@ static void fghCheckJoystickPolls( void )
static void fghCheckTimers( void )
{
long checkTime = fgElapsedTime( );
SFG_Timer *timer;
while( timer = fgState.Timers.First )
while( fgState.Timers.First )
{
SFG_Timer *timer = fgState.Timers.First;
if( timer->TriggerTime > checkTime )
break;

View File

@ -210,10 +210,9 @@ void fgAddToWindowDestroyList( SFG_Window* window )
*/
void fgCloseWindows( )
{
SFG_WindowList *window_ptr;
while( window_ptr = fgStructure.WindowsToDestroy.First )
while( fgStructure.WindowsToDestroy.First )
{
SFG_WindowList *window_ptr = fgStructure.WindowsToDestroy.First;
fgDestroyWindow( window_ptr->window );
fgListRemove( &fgStructure.WindowsToDestroy, &window_ptr->node );
free( window_ptr );
@ -227,19 +226,18 @@ void fgCloseWindows( )
*/
void fgDestroyWindow( SFG_Window* window )
{
SFG_Window* subWindow;
int menu_index ;
int menu_index;
assert( window );
freeglut_assert_ready;
while( subWindow = ( SFG_Window * )window->Children.First )
fgDestroyWindow( subWindow );
while( window->Children.First )
fgDestroyWindow( ( SFG_Window * )window->Children.First );
{
SFG_Window *activeWindow = fgStructure.Window ;
SFG_Window *activeWindow = fgStructure.Window;
INVOKE_WCB( *window, Destroy, ( ) );
fgSetWindow ( activeWindow );
fgSetWindow( activeWindow );
}
if( window->Parent )
@ -250,11 +248,9 @@ void fgDestroyWindow( SFG_Window* window )
if( window->ActiveMenu )
fgDeactivateMenu( window );
for ( menu_index = 0; menu_index < 3; menu_index ++ )
{
if ( window->Menu[menu_index] )
window->Menu[menu_index]->ParentWindow = NULL ;
}
for( menu_index = 0; menu_index < 3; menu_index ++ )
if( window->Menu[ menu_index ] )
window->Menu[ menu_index ]->ParentWindow = NULL;
fgClearCallBacks( window );
fgCloseWindow( window );
@ -397,24 +393,21 @@ void fgCreateStructure( void )
*/
void fgDestroyStructure( void )
{
SFG_Window *window;
SFG_Menu *menu;
freeglut_assert_ready;
/*
* Clean up the WindowsToDestroy list.
*/
fgCloseWindows();
fgCloseWindows( );
/*
* Make sure all windows and menus have been deallocated
*/
while( menu = ( SFG_Menu * )fgStructure.Menus.First )
fgDestroyMenu( menu );
while( fgStructure.Menus.First )
fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First );
while( window = ( SFG_Window * )fgStructure.Windows.First )
fgDestroyWindow( window );
while( fgStructure.Windows.First )
fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First );
}
/*
@ -517,13 +510,13 @@ static void fghcbWindowByID( SFG_Window *window, SFG_Enumerator *enumerator )
/*
* Make sure we do not overwrite our precious results...
*/
if ( enumerator->found )
if( enumerator->found )
return;
/*
* Check the window's handle. Hope this works. Looks ugly. That's for sure.
*/
if( window->ID == (int) (enumerator->data) ) /* XXX int/ptr conversion! */
if( window->ID == ( int )(enumerator->data) ) /* XXX int/ptr conversion! */
{
enumerator->found = GL_TRUE;
enumerator->data = window;
@ -550,10 +543,10 @@ SFG_Window* fgWindowByID( int windowID )
* Uses a method very similiar for fgWindowByHandle...
*/
enumerator.found = GL_FALSE;
enumerator.data = (void *) windowID; /* XXX int/pointer conversion! */
enumerator.data = ( void * )windowID; /* XXX int/pointer conversion! */
fgEnumWindows( fghcbWindowByID, &enumerator );
if( enumerator.found )
return( SFG_Window *) enumerator.data;
return ( SFG_Window * )enumerator.data;
return NULL;
}