Several test-on-assignment cases have been converted to stop GCC from
complaining about if( a = get_a_value_for_a( ) ) type code. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@412 7f0cb862-5218-0410-a997-914c9d46530a
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@ -303,10 +303,11 @@ static void fghCheckJoystickPolls( void )
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static void fghCheckTimers( void )
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{
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long checkTime = fgElapsedTime( );
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SFG_Timer *timer;
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while( timer = fgState.Timers.First )
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while( fgState.Timers.First )
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{
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SFG_Timer *timer = fgState.Timers.First;
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if( timer->TriggerTime > checkTime )
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break;
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@ -210,10 +210,9 @@ void fgAddToWindowDestroyList( SFG_Window* window )
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*/
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void fgCloseWindows( )
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{
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SFG_WindowList *window_ptr;
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while( window_ptr = fgStructure.WindowsToDestroy.First )
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while( fgStructure.WindowsToDestroy.First )
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{
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SFG_WindowList *window_ptr = fgStructure.WindowsToDestroy.First;
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fgDestroyWindow( window_ptr->window );
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fgListRemove( &fgStructure.WindowsToDestroy, &window_ptr->node );
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free( window_ptr );
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@ -227,19 +226,18 @@ void fgCloseWindows( )
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*/
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void fgDestroyWindow( SFG_Window* window )
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{
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SFG_Window* subWindow;
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int menu_index ;
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int menu_index;
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assert( window );
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freeglut_assert_ready;
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while( subWindow = ( SFG_Window * )window->Children.First )
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fgDestroyWindow( subWindow );
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while( window->Children.First )
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fgDestroyWindow( ( SFG_Window * )window->Children.First );
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{
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SFG_Window *activeWindow = fgStructure.Window ;
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SFG_Window *activeWindow = fgStructure.Window;
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INVOKE_WCB( *window, Destroy, ( ) );
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fgSetWindow ( activeWindow );
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fgSetWindow( activeWindow );
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}
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if( window->Parent )
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@ -250,11 +248,9 @@ void fgDestroyWindow( SFG_Window* window )
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if( window->ActiveMenu )
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fgDeactivateMenu( window );
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for ( menu_index = 0; menu_index < 3; menu_index ++ )
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{
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if ( window->Menu[menu_index] )
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window->Menu[menu_index]->ParentWindow = NULL ;
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}
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for( menu_index = 0; menu_index < 3; menu_index ++ )
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if( window->Menu[ menu_index ] )
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window->Menu[ menu_index ]->ParentWindow = NULL;
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fgClearCallBacks( window );
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fgCloseWindow( window );
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@ -397,24 +393,21 @@ void fgCreateStructure( void )
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*/
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void fgDestroyStructure( void )
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{
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SFG_Window *window;
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SFG_Menu *menu;
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freeglut_assert_ready;
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/*
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* Clean up the WindowsToDestroy list.
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*/
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fgCloseWindows();
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fgCloseWindows( );
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/*
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* Make sure all windows and menus have been deallocated
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*/
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while( menu = ( SFG_Menu * )fgStructure.Menus.First )
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fgDestroyMenu( menu );
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while( window = ( SFG_Window * )fgStructure.Windows.First )
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fgDestroyWindow( window );
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while( fgStructure.Menus.First )
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fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First );
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while( fgStructure.Windows.First )
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fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First );
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}
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/*
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@ -517,13 +510,13 @@ static void fghcbWindowByID( SFG_Window *window, SFG_Enumerator *enumerator )
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/*
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* Make sure we do not overwrite our precious results...
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*/
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if ( enumerator->found )
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if( enumerator->found )
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return;
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/*
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* Check the window's handle. Hope this works. Looks ugly. That's for sure.
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*/
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if( window->ID == (int) (enumerator->data) ) /* XXX int/ptr conversion! */
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if( window->ID == ( int )(enumerator->data) ) /* XXX int/ptr conversion! */
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{
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enumerator->found = GL_TRUE;
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enumerator->data = window;
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@ -550,10 +543,10 @@ SFG_Window* fgWindowByID( int windowID )
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* Uses a method very similiar for fgWindowByHandle...
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*/
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enumerator.found = GL_FALSE;
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enumerator.data = (void *) windowID; /* XXX int/pointer conversion! */
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enumerator.data = ( void * )windowID; /* XXX int/pointer conversion! */
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fgEnumWindows( fghcbWindowByID, &enumerator );
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if( enumerator.found )
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return( SFG_Window *) enumerator.data;
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return ( SFG_Window * )enumerator.data;
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return NULL;
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}
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