These change a bunch of assignments to calls to set the current window correctly, and also (possibly) fixes most of the remaining menu problem. - John Fay
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@174 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
c27c9a8631
commit
652e30fcb9
@ -106,6 +106,8 @@ static void fghReshapeWindowByHandle
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( HWND handle, int width, int height )
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#endif
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{
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SFG_Window *current_window = fgStructure.Window ;
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/*
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* Find the window that received the reshape event
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*/
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@ -142,6 +144,12 @@ static void fghReshapeWindowByHandle
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* we resize the window.
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*/
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window->State.Redisplay = TRUE ;
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/*
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* If this is a menu, restore the active window
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*/
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if ( window->IsMenu )
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fgSetWindow ( current_window ) ;
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}
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/*
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@ -157,6 +165,8 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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(window->State.Redisplay == TRUE) &&
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(window->State.Visible == TRUE) )
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{
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SFG_Window *current_window = fgStructure.Window ;
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/*
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* OKi, this is the case: have the window set as the current one
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*/
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@ -171,6 +181,8 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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* And execute the display callback immediately after
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*/
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window->Callbacks.Display();
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fgSetWindow ( current_window ) ;
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}
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#elif TARGET_HOST_WIN32
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@ -180,6 +192,8 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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*/
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if( window->State.NeedToResize )
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{
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SFG_Window *current_window = fgStructure.Window ;
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fgSetWindow( window );
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fghReshapeWindowByHandle(
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@ -192,6 +206,8 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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* Never ever do that again:
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*/
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window->State.NeedToResize = FALSE;
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fgSetWindow ( current_window ) ;
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}
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/*
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@ -616,6 +632,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if( window->Callbacks.Entry != NULL )
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{
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/*
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* Set the current window
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*/
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fgSetWindow ( window ) ;
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/*
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* Yeah. Notify the window about having the mouse cursor over
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*/
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@ -636,6 +657,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if( window->Callbacks.Entry != NULL )
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{
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/*
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* Set the current window
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*/
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fgSetWindow ( window ) ;
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/*
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* Yeah. Notify the window about having the mouse cursor over
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*/
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@ -659,7 +685,12 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Let's make the window redraw as a result of the mouse motion.
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*/
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if ( window->IsMenu ) window->State.Redisplay = TRUE ;
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window->State.Redisplay = TRUE ;
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/*
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* Since the window is a menu, make the parent window current
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*/
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fgSetWindow ( window->ActiveMenu->ParentWindow ) ;
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break;
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}
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@ -680,7 +711,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Set the current window
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*/
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fgStructure.Window = window ;
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fgSetWindow ( window ) ;
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/*
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* Yup. Have it executed immediately
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@ -698,7 +729,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Set the current window
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*/
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fgStructure.Window = window ;
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fgSetWindow ( window ) ;
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/*
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* That's right, and there is a passive callback, too.
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@ -778,6 +809,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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if ( pressed == TRUE ) fgDeactivateMenu ( window->ActiveMenu->ParentWindow ) ;
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}
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/*
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* Let's make the window redraw as a result of the mouse click and menu activity.
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*/
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window->State.Redisplay = TRUE ;
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break ;
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}
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@ -786,6 +822,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if ( ( window->Menu[ button ] != NULL ) && ( pressed == TRUE ) )
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{
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/*
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* Let's make the window redraw as a result of the mouse click.
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*/
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window->State.Redisplay = TRUE ;
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/*
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* Set the current window
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*/
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@ -802,13 +843,13 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Check if there is a mouse callback hooked to the window
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*/
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if( fgStructure.Window->Callbacks.Mouse == NULL )
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if( window->Callbacks.Mouse == NULL )
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break;
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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fgSetWindow ( window );
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/*
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* Remember the current modifiers state
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@ -876,11 +917,6 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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len = XLookupString( &event.xkey, asciiCode, sizeof(asciiCode), &keySym, &composeStatus );
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/*
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* Get ready to calling the keyboard/special callbacks
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*/
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fgSetWindow( window );
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/*
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* GLUT API tells us to have two separate callbacks...
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*/
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@ -891,6 +927,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if( keyboard_cb != NULL )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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* Remember the current modifiers state
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*/
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@ -965,6 +1006,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if( (special_cb != NULL) && (special != -1) )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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* Remember the current modifiers state
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*/
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@ -1005,7 +1051,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* No messages in the queue, which means we are idling...
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*/
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if ( fgState.IdleCallback != NULL )
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if( fgState.IdleCallback != NULL )
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fgState.IdleCallback();
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/*
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@ -1051,7 +1097,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* No messages in the queue, which means we are idling...
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*/
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if ( fgState.IdleCallback != NULL )
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if( fgState.IdleCallback != NULL )
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fgState.IdleCallback();
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/*
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@ -1094,8 +1140,22 @@ void FGAPIENTRY glutMainLoop( void )
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while ( window != NULL )
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{
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if ( window->Callbacks.Visibility != NULL )
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{
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SFG_Window *current_window = fgStructure.Window ;
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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window->Callbacks.Visibility ( window->State.Visible ) ;
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/*
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* Restore the current window
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*/
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fgSetWindow( current_window );
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}
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window = (SFG_Window *)window->Node.Next ;
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}
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#endif
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@ -1383,7 +1443,12 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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* Let's make the window redraw as a result of the mouse motion.
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*/
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if ( window->IsMenu ) window->State.Redisplay = TRUE ;
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window->State.Redisplay = TRUE ;
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/*
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* Since the window is a menu, make the parent window current
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*/
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fgSetWindow ( window->ActiveMenu->ParentWindow ) ;
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break;
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}
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@ -1520,6 +1585,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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if ( pressed == TRUE ) fgDeactivateMenu ( window->ActiveMenu->ParentWindow ) ;
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}
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/*
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* Let's make the window redraw as a result of the mouse click and menu activity.
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*/
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if ( ! window->IsMenu ) window->State.Redisplay = TRUE ;
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break ;
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}
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@ -1528,6 +1598,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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*/
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if ( ( window->Menu[ button ] != NULL ) && ( pressed == TRUE ) )
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{
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/*
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* Let's make the window redraw as a result of the mouse click.
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*/
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window->State.Redisplay = TRUE ;
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/*
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* Set the current window
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*/
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@ -1544,13 +1619,13 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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* Check if there is a mouse callback hooked to the window
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*/
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if( fgStructure.Window->Callbacks.Mouse == NULL )
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if( window->Callbacks.Mouse == NULL )
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break;
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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fgSetWindow ( window );
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/*
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* Remember the current modifiers state.
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@ -1563,7 +1638,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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* Finally execute the mouse callback
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*/
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fgStructure.Window->Callbacks.Mouse(
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window->Callbacks.Mouse(
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button,
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pressed == TRUE ? GLUT_DOWN : GLUT_UP,
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window->State.MouseX,
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@ -1589,11 +1664,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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if( fgState.IgnoreKeyRepeat && (lParam & KF_REPEAT) )
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break;
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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* Remember the current modifiers state. This is done here in order
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* to make sure the VK_DELETE keyboard callback is executed properly.
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@ -1642,14 +1712,22 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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* The delete key should be treated as an ASCII keypress:
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*/
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if( window->Callbacks.Keyboard != NULL )
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{
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fgSetWindow( window );
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window->Callbacks.Keyboard( 127, window->State.MouseX, window->State.MouseY );
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}
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}
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/*
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* Execute the special callback, if present, given the conversion was a success:
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*/
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if( (keypress != -1) && (window->Callbacks.Special != NULL) )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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* Have the special callback executed:
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*/
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@ -1669,11 +1747,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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int keypress = -1;
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POINT mouse_pos ;
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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* Remember the current modifiers state. This is done here in order
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* to make sure the VK_DELETE keyboard callback is executed properly.
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@ -1721,7 +1794,10 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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* The delete key should be treated as an ASCII keypress:
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*/
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if( window->Callbacks.KeyboardUp != NULL )
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{
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fgSetWindow ( window ) ;
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window->Callbacks.KeyboardUp( 127, window->State.MouseX, window->State.MouseY );
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}
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break ;
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default:
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@ -1738,15 +1814,27 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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wParam=code[ 0 ];
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if( window->Callbacks.KeyboardUp != NULL )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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window->Callbacks.KeyboardUp( (char)wParam, window->State.MouseX, window->State.MouseY );
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}
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}
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}
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/*
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* Execute the special callback, if present, given the conversion was a success:
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*/
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if( (keypress != -1) && (window->Callbacks.SpecialUp != NULL) )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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* Have the special callback executed:
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*/
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@ -1774,6 +1862,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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*/
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if( window->Callbacks.Keyboard != NULL )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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* Remember the current modifiers state
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*/
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@ -1797,7 +1890,14 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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case WM_CAPTURECHANGED : /* User has finished resizing the window, force a redraw */
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if ( window->Callbacks.Display )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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window->Callbacks.Display () ;
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}
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/* lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ) ; */
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break ;
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@ -594,7 +594,7 @@ void fgDeactivateMenu( SFG_Window *window )
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fgDeactivateSubMenu ( menuEntry ) ;
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}
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fgStructure.Window = current_window ;
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fgSetWindow ( current_window ) ;
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}
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/*
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@ -629,7 +629,7 @@ void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry )
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fgDeactivateSubMenu ( subMenuIter ) ;
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}
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fgStructure.Window = current_window ;
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fgSetWindow ( current_window ) ;
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}
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/*
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@ -168,7 +168,7 @@ SFG_Menu* fgCreateMenu( FGCBmenu menuCallback )
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fgState.BuildingAMenu = FALSE ;
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glutHideWindow () ; /* Hide the window for now */
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fgStructure.Window = current_window ;
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fgSetWindow ( current_window ) ;
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/*
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* Initialize the object properties:
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@ -296,9 +296,9 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose )
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if ( window->Callbacks.Destroy != NULL )
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{
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SFG_Window *activeWindow = fgStructure.Window ;
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fgStructure.Window = window ;
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fgSetWindow ( window ) ;
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window->Callbacks.Destroy () ;
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fgStructure.Window = activeWindow ;
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fgSetWindow ( activeWindow ) ;
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}
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/*
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Reference in New Issue
Block a user