Added ability to get mouse button count or touch ID count.
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315007b4d4
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@ -35,6 +35,9 @@
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//From fg_state_android.c
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//From fg_state_android.c
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int fgPlatformGlutDeviceGet ( GLenum eWhat )
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int fgPlatformGlutDeviceGet ( GLenum eWhat )
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{
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{
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int deviceCount, i, value;
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screen_device_t* devices;
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switch( eWhat )
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switch( eWhat )
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{
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{
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case GLUT_HAS_KEYBOARD:
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case GLUT_HAS_KEYBOARD:
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@ -42,13 +45,36 @@ int fgPlatformGlutDeviceGet ( GLenum eWhat )
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return 1;
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return 1;
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case GLUT_HAS_MOUSE:
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case GLUT_HAS_MOUSE:
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/* BlackBerry has a touchscreen; until we get proper touchscreen
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/* BlackBerry has a touchscreen. Consider it as a mouse since we have no guarantee
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support, consider it as a mouse. */
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that a mouse will be used (in which case it's a simulator). */
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return 1 ;
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return 1 ;
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case GLUT_NUM_MOUSE_BUTTONS:
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case GLUT_NUM_MOUSE_BUTTONS:
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/* BlackBerry has a touchscreen; until we get proper touchscreen
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/* BlackBerry has a touchscreen, which we can consider a 1-button mouse at min.
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support, consider it as a 1-button mouse. */
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Otherwise check for an actual mouse, else get max touch points */
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if(!screen_get_context_property_iv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount)) {
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devices = (screen_device_t*)calloc(deviceCount, sizeof(screen_device_t));
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if(!screen_get_context_property_pv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DEVICES, (void**)devices)) {
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/* Check for a pointer */
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for(i = 0; i < deviceCount; i++) {
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if(!screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_TYPE, &value) &&
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value == SCREEN_EVENT_POINTER &&
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!screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_BUTTON_COUNT, &value)) {
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return value;
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}
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}
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/* Check for mtouch */
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for(i = 0; i < deviceCount; i++) {
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if(!screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_TYPE, &value) &&
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value == SCREEN_EVENT_MTOUCH_TOUCH &&
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!screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_MAXIMUM_TOUCH_ID, &value)) {
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return value;
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}
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}
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}
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free(devices);
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}
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/* Backup, pretend it's a 1-button mouse */
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return 1;
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return 1;
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default:
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default:
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