Modified the menus to refer to {border} rather than {FREEGLUT_MENU_BORDER},
in fghDisplayMenuBox(). The local variable was already defined and used for some purposes, so we might as well use it throughout. It does serve to shorten and clarify the code a bit---though I have mixed feelings about creating aliases that way. Still, the variable already existed and was already used in places. (We could even move it into the freeglut state, or make it a {const static} value...) Oh well. Stuff to ponder. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@328 7f0cb862-5218-0410-a997-914c9d46530a
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@ -272,31 +272,31 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/* a non-black dark version of the below. */
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/* a non-black dark version of the below. */
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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glBegin( GL_QUAD_STRIP );
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glBegin( GL_QUAD_STRIP );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width - border, border);
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glVertex2i( 0 , 0 );
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glVertex2i( 0 , 0 );
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glVertex2i( border, border);
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glVertex2i( border, border);
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glVertex2i( 0 , menu->Height );
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glVertex2i( 0 , menu->Height );
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glVertex2i( border, menu->Height-border);
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glVertex2i( border, menu->Height - border);
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glEnd( );
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glEnd( );
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/* a non-black dark version of the below. */
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/* a non-black dark version of the below. */
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glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
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glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
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glBegin( GL_QUAD_STRIP );
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glBegin( GL_QUAD_STRIP );
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glVertex2i( 0 , menu->Height );
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glVertex2i( 0 , menu->Height );
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glVertex2i( border, menu->Height-border);
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glVertex2i( border, menu->Height - border);
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glVertex2i( menu->Width , menu->Height );
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glVertex2i( menu->Width , menu->Height );
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( menu->Width - border, menu->Height - border);
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width - border, border);
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glEnd( );
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glEnd( );
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glColor4fv( menu_pen_back ) ;
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glColor4fv( menu_pen_back ) ;
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glVertex2i( border, border);
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glVertex2i( border, border);
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width - border, border);
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( menu->Width - border, menu->Height - border);
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glVertex2i( border, menu->Height-border);
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glVertex2i( border, menu->Height - border);
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glEnd( );
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glEnd( );
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/*
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/*
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@ -323,18 +323,14 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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*/
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*/
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glColor4fv( menu_pen_hback );
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glColor4fv( menu_pen_hback );
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glVertex2i( FREEGLUT_MENU_BORDER,
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glVertex2i( border,
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(menuID + 0)*FREEGLUT_MENU_HEIGHT +
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(menuID + 0)*FREEGLUT_MENU_HEIGHT + border );
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FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width - border,
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
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(menuID + 0)*FREEGLUT_MENU_HEIGHT + border );
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(menuID + 0)*FREEGLUT_MENU_HEIGHT +
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glVertex2i( menu->Width - border,
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FREEGLUT_MENU_BORDER );
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(menuID + 1)*FREEGLUT_MENU_HEIGHT + border );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
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glVertex2i( border,
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(menuID + 1)*FREEGLUT_MENU_HEIGHT +
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(menuID + 1)*FREEGLUT_MENU_HEIGHT + border );
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FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER,
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(menuID + 1)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glEnd( );
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glEnd( );
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}
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}
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}
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}
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@ -360,9 +356,9 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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*/
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*/
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/* Try to center the text - JCJ 31 July 2003*/
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/* Try to center the text - JCJ 31 July 2003*/
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glRasterPos2i(
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glRasterPos2i(
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2 * FREEGLUT_MENU_BORDER,
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2 * border,
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(i + 1)*FREEGLUT_MENU_HEIGHT-(int)( FREEGLUT_MENU_HEIGHT*0.3 -
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(i + 1)*FREEGLUT_MENU_HEIGHT -
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FREEGLUT_MENU_BORDER )
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(int)( FREEGLUT_MENU_HEIGHT*0.3 - border )
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);
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);
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/*
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/*
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@ -377,14 +373,12 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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{
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{
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int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
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int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
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int x_base = menu->Width - 2 - width;
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int x_base = menu->Width - 2 - width;
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int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
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int y_base = i*FREEGLUT_MENU_HEIGHT + border;
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glBegin( GL_TRIANGLES );
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glBegin( GL_TRIANGLES );
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glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
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glVertex2i( x_base, y_base + 2 * border);
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glVertex2i( menu->Width - 2, y_base +
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glVertex2i( menu->Width - 2, y_base +
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( FREEGLUT_MENU_HEIGHT +
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( FREEGLUT_MENU_HEIGHT + border) / 2 );
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FREEGLUT_MENU_BORDER) / 2 );
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glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - border );
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glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT -
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FREEGLUT_MENU_BORDER);
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glEnd( );
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glEnd( );
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}
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}
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