Putting in Jocelyn Frechot's X11 visual context changes. THIS WILL BREAK THE BUILD as I am unable to test it on a Linux machine here. Somebody please test it for me.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@726 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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74802d3f21
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@ -380,7 +380,7 @@ struct tagSFG_Context
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SFG_WindowContextType Context; /* The window's OpenGL/WGL context */
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#if TARGET_HOST_POSIX_X11
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XVisualInfo* VisualInfo; /* The window's visual information */
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GLXFBConfig* FBConfig; /* The window's FBConfig */
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#elif TARGET_HOST_MS_WINDOWS
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HDC Device; /* The window's device context */
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#endif
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@ -556,10 +556,6 @@ enum
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typedef struct tagSFG_MenuContext SFG_MenuContext;
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struct tagSFG_MenuContext
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{
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#if TARGET_HOST_POSIX_X11
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XVisualInfo* MVisualInfo; /* The window's visual information */
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#endif
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SFG_WindowContextType MContext; /* The menu window's WGL context */
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};
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@ -786,7 +782,7 @@ void fgDestroyStructure( void );
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/* A helper function to check if a display mode is possible to use */
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#if TARGET_HOST_POSIX_X11
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XVisualInfo* fgChooseVisual( void );
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GLXFBConfig* fgChooseFBConfig( void );
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#endif
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/* The window procedure for Win32 events handling */
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@ -52,10 +52,13 @@
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static int fghGetConfig( int attribute )
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{
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int returnValue = 0;
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int result; /* Not checked */
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if( fgStructure.CurrentWindow )
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glXGetConfig( fgDisplay.Display, fgStructure.CurrentWindow->Window.VisualInfo,
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attribute, &returnValue );
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result = glXGetFBConfigAttrib( fgDisplay.Display,
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*(fgStructure.CurrentWindow->Window.FBConfig),
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attribute,
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&returnValue );
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return returnValue;
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}
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@ -213,7 +216,20 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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*/
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return 0;
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}
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return fgStructure.CurrentWindow->Window.VisualInfo->visual->map_entries;
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else
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{
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const GLXFBConfig * fbconfig =
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fgStructure.CurrentWindow->Window.FBConfig;
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XVisualInfo * visualInfo =
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glXGetVisualFromFBConfig( fgDisplay.Display, *fbconfig );
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const int result = visualInfo->visual->map_entries;
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XFree(visualInfo);
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return result;
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}
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/*
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* Those calls are somewhat similiar, as they use XGetWindowAttributes()
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@ -278,13 +294,23 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
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case GLUT_DISPLAY_MODE_POSSIBLE:
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{
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XVisualInfo* visualInfo = fgChooseVisual();
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if ( visualInfo == NULL ) {
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return 0;
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} else {
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XFree( visualInfo );
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return 1;
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/* We should not have to call fgChooseFBConfig again here. */
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GLXFBConfig * fbconfig;
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int isPossible;
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fbconfig = fgChooseFBConfig();
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if (fbconfig == NULL)
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{
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isPossible = 0;
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}
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else
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{
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isPossible = 1;
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XFree(fbconfig);
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}
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return isPossible;
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}
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/* This is system-dependant */
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@ -292,7 +318,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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if( fgStructure.CurrentWindow == NULL )
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return 0;
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return fgStructure.CurrentWindow->Window.VisualInfo->visualid;
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return fghGetConfig( GLX_VISUAL_ID );
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#elif TARGET_HOST_MS_WINDOWS
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@ -72,6 +72,9 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
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/* Have the window object created */
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SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
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#if TARGET_HOST_UNIX_X11
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window->Window.FBConfig = NULL;
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#endif
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fghClearCallBacks( window );
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/* Initialize the object properties */
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@ -216,6 +219,12 @@ void fgDestroyWindow( SFG_Window* window )
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fghClearCallBacks( window );
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fgCloseWindow( window );
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#if TARGET_HOST_UNIX_X11
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if (window->Window.FBConfig != NULL)
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{
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XFree( window->Window.FBConfig );
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}
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#endif
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free( window );
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if( fgStructure.CurrentWindow == window )
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fgStructure.CurrentWindow = NULL;
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@ -49,7 +49,7 @@ static wchar_t* fghWstrFromStr(const char* str)
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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* fgChooseVisual() -- OK, but what about glutInitDisplayString()?
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* fgChooseFBConfig() -- OK, but what about glutInitDisplayString()?
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* fgSetupPixelFormat -- ignores the display mode settings
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* fgOpenWindow() -- check the Win32 version, -iconic handling!
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* fgCloseWindow() -- check the Win32 version
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@ -76,10 +76,8 @@ static wchar_t* fghWstrFromStr(const char* str)
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*/
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#if TARGET_HOST_POSIX_X11
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XVisualInfo* fgChooseVisual( void )
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GLXFBConfig* fgChooseFBConfig( void )
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{
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#define BUFFER_SIZES 6
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int bufferSize[BUFFER_SIZES] = { 16, 12, 8, 4, 2, 1 };
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GLboolean wantIndexedMode = GL_FALSE;
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int attributes[ 32 ];
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int where = 0;
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@ -95,11 +93,13 @@ XVisualInfo* fgChooseVisual( void )
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if( fgState.DisplayMode & GLUT_INDEX )
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{
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ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
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/* Buffer size is selected later. */
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ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
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wantIndexedMode = GL_TRUE;
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}
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else
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{
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ATTRIB( GLX_RGBA );
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ATTRIB_VAL( GLX_RED_SIZE, 1 );
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ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
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ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
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@ -108,10 +108,10 @@ XVisualInfo* fgChooseVisual( void )
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}
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if( fgState.DisplayMode & GLUT_DOUBLE )
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ATTRIB( GLX_DOUBLEBUFFER );
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ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
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if( fgState.DisplayMode & GLUT_STEREO )
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ATTRIB( GLX_STEREO );
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ATTRIB_VAL( GLX_STEREO, True );
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if( fgState.DisplayMode & GLUT_DEPTH )
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ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
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@ -137,34 +137,116 @@ XVisualInfo* fgChooseVisual( void )
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if( fgState.DisplayMode & GLUT_AUX4 )
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ATTRIB_VAL( GLX_AUX_BUFFERS, 4 );
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if ( fgState.DisplayMode & GLUT_MULTISAMPLE )
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ATTRIB_VAL( GLX_SAMPLES_SGIS, 4 );
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{
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ATTRIB_VAL( GLX_SAMPLE_BUFFERS, 1 );
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}
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/* Push a null at the end of the list */
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ATTRIB( None );
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if( ! wantIndexedMode )
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return glXChooseVisual( fgDisplay.Display, fgDisplay.Screen,
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attributes );
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else
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{
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XVisualInfo* visualInfo;
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int i;
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GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
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GLXFBConfig * fbconfig; /* The FBConfig we want */
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int fbconfigArraySize; /* Number of FBConfigs in the array */
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/* Get all FBConfigs that match "attributes". */
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fbconfigArray = glXChooseFBConfig( fgDisplay.Display,
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fgDisplay.Screen,
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attributes,
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&fbconfigArraySize );
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if (fbconfigArray != NULL)
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{
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int result; /* Returned by glXGetFBConfigAttrib, not checked. */
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if( wantIndexedMode )
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{
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/*
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* In index mode, we want the largest buffer size, i.e. visual
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* depth. Here, FBConfigs are sorted by increasing buffer size
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* first, so FBConfigs with the largest size come last.
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*/
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int bufferSizeMin, bufferSizeMax;
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/* Get bufferSizeMin. */
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result =
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glXGetFBConfigAttrib( fgDisplay.Display,
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fbconfigArray[0],
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GLX_BUFFER_SIZE,
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&bufferSizeMin );
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/* Get bufferSizeMax. */
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result =
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glXGetFBConfigAttrib( fgDisplay.Display,
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fbconfigArray[fbconfigArraySize - 1],
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GLX_BUFFER_SIZE,
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&bufferSizeMax );
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if (bufferSizeMax > bufferSizeMin)
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{
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/*
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* Free and reallocate fbconfigArray, keeping only FBConfigs
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* with the largest buffer size.
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*/
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XFree(fbconfigArray);
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/* Add buffer size token at the end of the list. */
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where--;
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ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
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ATTRIB( None );
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fbconfigArray = glXChooseFBConfig( fgDisplay.Display,
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fgDisplay.Screen,
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attributes,
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&fbconfigArraySize );
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}
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}
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/*
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* In indexed mode, we need to check how many bits of depth can we
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* achieve. We do this by trying each possibility from the list
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* given in the {bufferSize} array. If we match, we return to caller.
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* We now have an array of FBConfigs, the first one being the "best"
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* one. So we should return only this FBConfig:
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*
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* int fbconfigXID;
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*
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* - pick the XID of the FBConfig we want
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* result = glXGetFBConfigAttrib( fgDisplay.Display,
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* fbconfigArray[0],
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* GLX_FBCONFIG_ID,
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* &fbconfigXID );
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*
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* - free the array
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* XFree(fbconfigArray);
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*
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* - reset "attributes" with the XID
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* where = 0;
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* ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
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* ATTRIB( None );
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*
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* - get our FBConfig only
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* fbconfig = glXChooseFBConfig( fgDisplay.Display,
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* fgDisplay.Screen,
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* attributes,
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* &fbconfigArraySize );
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*
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* However, for some configurations (for instance multisampling with
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* Mesa 6.5.2 and ATI drivers), this does not work:
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* glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
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* XID. Further investigation is needed.
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*
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* So, for now, we return the whole array of FBConfigs. This should
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* not produce any side effects elsewhere.
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*/
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for( i=0; i<BUFFER_SIZES; i++ )
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{
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attributes[ 1 ] = bufferSize[ i ];
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visualInfo = glXChooseVisual( fgDisplay.Display, fgDisplay.Screen,
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attributes );
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if( visualInfo != NULL )
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return visualInfo;
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fbconfig = fbconfigArray;
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}
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return NULL;
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else
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{
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fbconfig = NULL;
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}
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return fbconfig;
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}
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}
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#endif
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@ -372,9 +454,10 @@ void fgSetWindow ( SFG_Window *window )
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{
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#if TARGET_HOST_POSIX_X11
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if ( window )
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glXMakeCurrent(
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glXMakeContextCurrent(
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fgDisplay.Display,
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window->Window.Handle,
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window->Window.Handle,
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window->Window.Context
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);
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#elif TARGET_HOST_MS_WINDOWS
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@ -405,46 +488,52 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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GLboolean gameMode, GLboolean isSubWindow )
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{
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#if TARGET_HOST_POSIX_X11
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XVisualInfo * visualInfo;
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XSetWindowAttributes winAttr;
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XTextProperty textProperty;
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XSizeHints sizeHints;
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XWMHints wmHints;
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unsigned long mask;
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int renderType; /* GLX_RGBA_TYPE or GLX_COLOR_INDEX_TYPE */
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unsigned int current_DisplayMode = fgState.DisplayMode ;
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/* Save the display mode if we are creating a menu window */
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if( window->IsMenu && ( ! fgStructure.MenuContext ) )
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fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
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window->Window.VisualInfo = fgChooseVisual( );
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window->Window.FBConfig = fgChooseFBConfig( );
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if( window->IsMenu && ( ! fgStructure.MenuContext ) )
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fgState.DisplayMode = current_DisplayMode ;
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if( ! window->Window.VisualInfo )
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if( ! window->Window.FBConfig )
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{
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/*
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* The "fgChooseVisual" returned a null meaning that the visual
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* The "fgChooseFBConfig" returned a null meaning that the visual
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* context is not available.
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* Try a couple of variations to see if they will work.
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*/
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if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
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{
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fgState.DisplayMode |= GLUT_DOUBLE ;
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window->Window.VisualInfo = fgChooseVisual( );
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window->Window.FBConfig = fgChooseFBConfig( );
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fgState.DisplayMode &= ~GLUT_DOUBLE;
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}
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if( fgState.DisplayMode & GLUT_MULTISAMPLE )
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{
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fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
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window->Window.VisualInfo = fgChooseVisual( );
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window->Window.FBConfig = fgChooseFBConfig( );
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fgState.DisplayMode |= GLUT_MULTISAMPLE;
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}
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}
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FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.VisualInfo != NULL,
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"Visual with necessary capabilities not found", "fgOpenWindow" );
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FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.FBConfig != NULL,
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"FBConfig with necessary capabilities not found", "fgOpenWindow" );
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/* Get the X visual. */
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visualInfo = glXGetVisualFromFBConfig( fgDisplay.Display,
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*(window->Window.FBConfig) );
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/*
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* XXX HINT: the masks should be updated when adding/removing callbacks.
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@ -467,7 +556,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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winAttr.colormap = XCreateColormap(
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fgDisplay.Display, fgDisplay.RootWindow,
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window->Window.VisualInfo->visual, AllocNone
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visualInfo->visual, AllocNone
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);
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mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
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@ -488,8 +577,8 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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window->Parent == NULL ? fgDisplay.RootWindow :
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window->Parent->Window.Handle,
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x, y, w, h, 0,
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window->Window.VisualInfo->depth, InputOutput,
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window->Window.VisualInfo->visual, mask,
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visualInfo->depth, InputOutput,
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visualInfo->visual, mask,
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&winAttr
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);
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@ -497,6 +586,22 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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* The GLX context creation, possibly trying the direct context rendering
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* or else use the current context if the user has so specified
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*/
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/* Set renderType. */
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if( window->IsMenu && ( ! fgStructure.MenuContext ) )
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{
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/* Display mode has been set to GLUT_RGB. */
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renderType = GLX_RGBA_TYPE;
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}
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else if (fgState.DisplayMode & GLUT_INDEX)
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{
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renderType = GLX_COLOR_INDEX_TYPE;
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}
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else
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{
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renderType = GLX_RGBA_TYPE;
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}
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if( window->IsMenu )
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{
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/*
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@ -507,16 +612,15 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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{
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fgStructure.MenuContext =
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(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
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fgStructure.MenuContext->MVisualInfo = window->Window.VisualInfo;
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fgStructure.MenuContext->MContext = glXCreateContext(
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fgDisplay.Display, fgStructure.MenuContext->MVisualInfo,
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fgStructure.MenuContext->Context = glXCreateNewContext(
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fgDisplay.Display, *(window->Window.FBConfig), renderType,
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NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
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);
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}
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/* window->Window.Context = fgStructure.MenuContext->MContext; */
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window->Window.Context = glXCreateContext(
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fgDisplay.Display, window->Window.VisualInfo,
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fgDisplay.Display, window->Window.FBConfig, renderType,
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NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
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);
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}
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@ -525,14 +629,14 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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window->Window.Context = glXGetCurrentContext( );
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if( ! window->Window.Context )
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window->Window.Context = glXCreateContext(
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fgDisplay.Display, window->Window.VisualInfo,
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window->Window.Context = glXCreateNewContext(
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fgDisplay.Display, window->Window.FBConfig, renderType,
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NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
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);
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}
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else
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window->Window.Context = glXCreateContext(
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fgDisplay.Display, window->Window.VisualInfo,
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window->Window.Context = glXCreateNewContext(
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fgDisplay.Display, window->Window.FBConfig, renderType,
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NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
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);
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@ -594,14 +698,17 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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XSetWMProtocols( fgDisplay.Display, window->Window.Handle,
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&fgDisplay.DeleteWindow, 1 );
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|
||||
glXMakeCurrent(
|
||||
glXMakeContextCurrent(
|
||||
fgDisplay.Display,
|
||||
window->Window.Handle,
|
||||
window->Window.Handle,
|
||||
window->Window.Context
|
||||
);
|
||||
|
||||
XMapWindow( fgDisplay.Display, window->Window.Handle );
|
||||
|
||||
XFree(visualInfo);
|
||||
|
||||
#elif TARGET_HOST_MS_WINDOWS
|
||||
|
||||
WNDCLASS wc;
|
||||
|
Reference in New Issue
Block a user