fixed C++ code in multi-touch demo (thanks Geoff McLane!)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1320 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-05-21 10:17:55 +00:00
parent 6afd5d5a83
commit 5f3a0d5411

View File

@ -41,20 +41,21 @@ typedef struct cursor {
} *Cursor;
struct cursor cursors[NUM_DEVICES][NUM_CURSORS];
void onDisplay() {
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
float square[] = {
static float square[] = {
-.5, -.5,
.5, -.5,
-.5, .5,
.5, .5,
};
void onDisplay() {
int d;
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, square);
int d;
for (d = 0; d < NUM_DEVICES; d++) {
int c;
for (c = 0; d < NUM_DEVICES; d++) {