fixed C++ code in multi-touch demo (thanks Geoff McLane!)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1320 7f0cb862-5218-0410-a997-914c9d46530a
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@ -41,20 +41,21 @@ typedef struct cursor {
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} *Cursor;
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struct cursor cursors[NUM_DEVICES][NUM_CURSORS];
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void onDisplay() {
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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float square[] = {
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static float square[] = {
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-.5, -.5,
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.5, -.5,
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-.5, .5,
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.5, .5,
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};
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void onDisplay() {
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int d;
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, square);
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int d;
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for (d = 0; d < NUM_DEVICES; d++) {
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int c;
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for (c = 0; d < NUM_DEVICES; d++) {
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