Ooops. We don't want people to be able to create a subwindow of an
offscreen window. (^& This is no longer permitted. (Actually, it would be nice if it would work, but I don't think that you can subwindow a pixmap in UNIX_X11, and assume that subwindowing offscreen doesn't work on WIN32, either.) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@456 7f0cb862-5218-0410-a997-914c9d46530a
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@ -645,14 +645,20 @@ int FGAPIENTRY glutCreateWindow( const char* title )
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*/
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int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
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{
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SFG_Window* window = NULL;
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SFG_Window* parent = NULL;
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int ret = 0;
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if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
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{
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SFG_Window* window = NULL;
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SFG_Window* parent = NULL;
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freeglut_assert_ready;
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parent = fgWindowByID( parentID );
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freeglut_return_val_if_fail( parent != NULL, 0 );
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window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
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return window->ID;
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freeglut_assert_ready;
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parent = fgWindowByID( parentID );
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freeglut_return_val_if_fail( parent != NULL, 0 );
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window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
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ret = window->ID;
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}
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return ret;
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}
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/*
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