Add support for X11+EGL.

The changes are made with minimalism and clarity in mind:
- Either the functions are common and are kept in _x11.c files
- Either the functions have small differences and dealt with #ifdef
- Either the functions are largely different, and split in:
  - Specialized portable code in egl/
  - Specialized GLX code in _x11_glx.c files

Using EGL or GLX is decided at compile time
(CMake FREEGLUT_GLES1 or FREEGLUT_GLES2 option enabled)..



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1196 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
beuc 2012-03-18 12:38:07 +00:00
parent 8c0ae8bfb6
commit 5d6c1b44f4
6 changed files with 166 additions and 595 deletions

View File

@ -125,7 +125,6 @@ ELSEIF(ANDROID)
ELSE()
LIST(APPEND FREEGLUT_SRCS
src/x11/fg_cursor_x11.c
src/x11/fg_display_x11.c
src/x11/fg_ext_x11.c
src/x11/fg_gamemode_x11.c
src/x11/fg_glutfont_definitions_x11.c
@ -141,6 +140,24 @@ ELSE()
src/x11/fg_window_x11.c
src/x11/fg_xinput_x11.c
)
IF(FREEGLUT_GLES2 OR FREEGLUT_GLES1)
LIST(APPEND FREEGLUT_SRCS
src/egl/fg_internal_egl.h
src/egl/fg_display_egl.c
src/egl/fg_init_egl.c
src/egl/fg_state_egl.c
src/egl/fg_structure_egl.c
src/egl/fg_window_egl.c
)
ELSE()
LIST(APPEND FREEGLUT_SRCS
src/x11/fg_internal_x11_glx.h
src/x11/fg_display_x11_glx.c
src/x11/fg_state_x11_glx.c
src/x11/fg_window_x11_glx.c
src/x11/fg_window_x11_glx.h
)
ENDIF()
ENDIF()
# For OpenGL ES (GLES):

View File

@ -174,9 +174,13 @@ void fgPlatformInitialize( const char* displayName )
if( fgDisplay.pDisplay.Display == NULL )
fgError( "failed to open display '%s'", XDisplayName( displayName ) );
#ifdef EGL_VERSION_1_0
fghPlatformInitializeEGL();
#else
if( !glXQueryExtension( fgDisplay.pDisplay.Display, NULL, NULL ) )
fgError( "OpenGL GLX extension not supported by display '%s'",
XDisplayName( displayName ) );
#endif
fgDisplay.pDisplay.Screen = DefaultScreen( fgDisplay.pDisplay.Display );
fgDisplay.pDisplay.RootWindow = RootWindow(
@ -266,8 +270,10 @@ void fgPlatformCloseDisplay ( void )
}
#ifndef EGL_VERSION_1_0
void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext )
{
/* Note that the MVisualInfo is not owned by the MenuContext! */
glXDestroyContext( pDisplay.Display, MContext );
}
#endif

View File

@ -30,7 +30,12 @@
/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
#ifdef EGL_VERSION_1_0
#include "egl/fg_internal_egl.h"
#else
#include <GL/glx.h>
#include "x11/fg_internal_x11_glx.h"
#endif
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
@ -41,15 +46,6 @@
#ifdef HAVE_X11_EXTENSIONS_XRANDR_H
# include <X11/extensions/Xrandr.h>
#endif
/* If GLX is too old, we will fail during runtime when multisampling
is requested, but at least freeglut compiles. */
#ifndef GLX_SAMPLE_BUFFERS
# define GLX_SAMPLE_BUFFERS 0x80A8
#endif
#ifndef GLX_SAMPLES
# define GLX_SAMPLES 0x80A9
#endif
/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
@ -83,6 +79,10 @@ struct tagSFG_PlatformDisplay
int DisplayViewPortY; /* saved Y location of the viewport */
#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */
#ifdef EGL_VERSION_1_0
struct tagSFG_PlatformDisplayEGL egl;
#endif
int DisplayPointerX; /* saved X location of the pointer */
int DisplayPointerY; /* saved Y location of the pointer */
};
@ -93,11 +93,19 @@ struct tagSFG_PlatformDisplay
* much conditionally-compiled code later in the library.
*/
typedef Window SFG_WindowHandleType ;
#ifdef EGL_VERSION_1_0
typedef EGLContext SFG_WindowContextType ;
#else
typedef GLXContext SFG_WindowContextType ;
#endif
typedef struct tagSFG_PlatformContext SFG_PlatformContext;
struct tagSFG_PlatformContext
{
GLXFBConfig* FBConfig; /* The window's FBConfig */
#ifdef EGL_VERSION_1_0
struct tagSFG_PlatformContextEGL egl;
#else
GLXFBConfig FBConfig; /* The window's FBConfig */
#endif
};

View File

@ -28,95 +28,50 @@
#include <GL/freeglut.h>
#include "../fg_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
*
* fgPlatformChooseFBConfig() -- OK, but what about glutInitDisplayString()?
*/
/* A helper function to check if a display mode is possible to use */
GLXFBConfig* fgPlatformChooseFBConfig( int* numcfgs );
/*
* Queries the GL context about some attributes
*/
int fgPlatformGetConfig( int attribute )
int fgPlatformGlutDeviceGet ( GLenum eWhat )
{
int returnValue = 0;
int result; /* Not checked */
switch( eWhat )
{
case GLUT_HAS_KEYBOARD:
/*
* X11 has a core keyboard by definition, although it can
* be present as a virtual/dummy keyboard. For now, there
* is no reliable way to tell if a real keyboard is present.
*/
return 1;
if( fgStructure.CurrentWindow )
result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
*(fgStructure.CurrentWindow->Window.pContext.FBConfig),
attribute,
&returnValue );
/* X11 has a mouse by definition */
case GLUT_HAS_MOUSE:
return 1 ;
return returnValue;
case GLUT_NUM_MOUSE_BUTTONS:
/* We should be able to pass NULL when the last argument is zero,
* but at least one X server has a bug where this causes a segfault.
*
* In XFree86/Xorg servers, a mouse wheel is seen as two buttons
* rather than an Axis; "freeglut_main.c" expects this when
* checking for a wheel event.
*/
{
unsigned char map;
int nbuttons = XGetPointerMapping(fgDisplay.pDisplay.Display, &map,0);
return nbuttons;
}
default:
fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );
break;
}
/* And now -- the failure. */
return -1;
}
int fgPlatformGlutGet ( GLenum eWhat )
{
int nsamples = 0;
switch( eWhat )
{
/*
* The window/context specific queries are handled mostly by
* fgPlatformGetConfig().
*/
case GLUT_WINDOW_NUM_SAMPLES:
#ifdef GLX_VERSION_1_3
glGetIntegerv(GL_SAMPLES, &nsamples);
#endif
return nsamples;
/*
* The rest of GLX queries under X are general enough to use a macro to
* check them
*/
# define GLX_QUERY(a,b) case a: return fgPlatformGetConfig( b );
GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE );
GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE );
GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE );
GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO );
# undef GLX_QUERY
/* Colormap size is handled in a bit different way than all the rest */
case GLUT_WINDOW_COLORMAP_SIZE:
if( (fgPlatformGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) )
{
/*
* We've got a RGBA visual, so there is no colormap at all.
* The other possibility is that we have no current window set.
*/
return 0;
}
else
{
const GLXFBConfig * fbconfig =
fgStructure.CurrentWindow->Window.pContext.FBConfig;
XVisualInfo * visualInfo =
glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, *fbconfig );
const int result = visualInfo->visual->map_entries;
XFree(visualInfo);
return result;
}
/*
* Those calls are somewhat similiar, as they use XGetWindowAttributes()
@ -178,186 +133,52 @@ int fgPlatformGlutGet ( GLenum eWhat )
}
}
/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
case GLUT_DISPLAY_MODE_POSSIBLE:
/* Colormap size is handled in a bit different way than all the rest */
case GLUT_WINDOW_COLORMAP_SIZE:
if(
#ifndef EGL_VERSION_1_0
fgPlatformGetConfig( GLX_RGBA ) ||
#endif
fgStructure.CurrentWindow == NULL)
{
/* We should not have to call fgPlatformChooseFBConfig again here. */
GLXFBConfig * fbconfig;
int isPossible;
fbconfig = fgPlatformChooseFBConfig(NULL);
if (fbconfig == NULL)
{
isPossible = 0;
/*
* We've got a RGBA visual, so there is no colormap at all.
* The other possibility is that we have no current window set.
*/
return 0;
}
else
{
isPossible = 1;
XFree(fbconfig);
}
XVisualInfo * visualInfo;
#ifdef EGL_VERSION_1_0
EGLint vid = 0;
XVisualInfo visualTemplate;
int num_visuals;
if (!eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display,
fgStructure.CurrentWindow->Window.pContext.egl.Config,
EGL_NATIVE_VISUAL_ID, &vid))
fgError("eglGetConfigAttrib(EGL_NATIVE_VISUAL_ID) failed");
visualTemplate.visualid = vid;
visualInfo = XGetVisualInfo(fgDisplay.pDisplay.Display, VisualIDMask, &visualTemplate, &num_visuals);
#else
const GLXFBConfig fbconfig =
fgStructure.CurrentWindow->Window.pContext.FBConfig;
return isPossible;
}
visualInfo =
glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, fbconfig );
#endif
const int result = visualInfo->visual->map_entries;
/* This is system-dependant */
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.CurrentWindow == NULL )
return 0;
XFree(visualInfo);
return fgPlatformGetConfig( GLX_VISUAL_ID );
default:
fgWarning( "glutGet(): missing enum handle %d", eWhat );
break;
}
return -1;
}
int fgPlatformGlutDeviceGet ( GLenum eWhat )
{
switch( eWhat )
{
case GLUT_HAS_KEYBOARD:
/*
* X11 has a core keyboard by definition, although it can
* be present as a virtual/dummy keyboard. For now, there
* is no reliable way to tell if a real keyboard is present.
*/
return 1;
/* X11 has a mouse by definition */
case GLUT_HAS_MOUSE:
return 1 ;
case GLUT_NUM_MOUSE_BUTTONS:
/* We should be able to pass NULL when the last argument is zero,
* but at least one X server has a bug where this causes a segfault.
*
* In XFree86/Xorg servers, a mouse wheel is seen as two buttons
* rather than an Axis; "freeglut_main.c" expects this when
* checking for a wheel event.
*/
{
unsigned char map;
int nbuttons = XGetPointerMapping(fgDisplay.pDisplay.Display, &map,0);
return nbuttons;
return result;
}
default:
fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );
break;
}
/* And now -- the failure. */
return -1;
}
int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size)
{
int *array;
int attributes[9];
GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
int fbconfigArraySize; /* Number of FBConfigs in the array */
int attribute_name = 0;
array = NULL;
*size = 0;
switch (eWhat)
{
case GLUT_AUX:
case GLUT_MULTISAMPLE:
attributes[0] = GLX_BUFFER_SIZE;
attributes[1] = GLX_DONT_CARE;
switch (eWhat)
{
case GLUT_AUX:
/*
FBConfigs are now sorted by increasing number of auxiliary
buffers. We want at least one buffer.
*/
attributes[2] = GLX_AUX_BUFFERS;
attributes[3] = 1;
attributes[4] = None;
attribute_name = GLX_AUX_BUFFERS;
break;
case GLUT_MULTISAMPLE:
attributes[2] = GLX_AUX_BUFFERS;
attributes[3] = GLX_DONT_CARE;
attributes[4] = GLX_SAMPLE_BUFFERS;
attributes[5] = 1;
/*
FBConfigs are now sorted by increasing number of samples per
pixel. We want at least one sample.
*/
attributes[6] = GLX_SAMPLES;
attributes[7] = 1;
attributes[8] = None;
attribute_name = GLX_SAMPLES;
break;
}
fbconfigArray = glXChooseFBConfig(fgDisplay.pDisplay.Display,
fgDisplay.pDisplay.Screen,
attributes,
&fbconfigArraySize);
if (fbconfigArray != NULL)
{
int * temp_array;
int result; /* Returned by glXGetFBConfigAttrib. Not checked. */
int previous_value;
int i;
temp_array = malloc(sizeof(int) * fbconfigArraySize);
previous_value = 0;
for (i = 0; i < fbconfigArraySize; i++)
{
int value;
result = glXGetFBConfigAttrib(fgDisplay.pDisplay.Display,
fbconfigArray[i],
attribute_name,
&value);
if (value > previous_value)
{
temp_array[*size] = value;
previous_value = value;
(*size)++;
#ifdef EGL_VERSION_1_0
return fghPlatformGlutGetEGL(eWhat);
#else
return fghPlatformGlutGetGLX(eWhat);
#endif
}
}
array = malloc(sizeof(int) * (*size));
for (i = 0; i < *size; i++)
{
array[i] = temp_array[i];
}
free(temp_array);
XFree(fbconfigArray);
}
break;
default:
break;
}
return array;
}

View File

@ -33,7 +33,11 @@ extern SFG_Structure fgStructure;
void fgPlatformCreateWindow ( SFG_Window *window )
{
#ifdef EGL_VERSION_1_0
fghPlatformCreateWindowEGL(window);
#else
window->Window.pContext.FBConfig = NULL;
#endif
window->State.pWState.OldHeight = window->State.pWState.OldWidth = -1;
}

View File

@ -32,313 +32,13 @@
#include <unistd.h> /* usleep */
#include "../fg_internal.h"
/* pushing attribute/value pairs into an array */
#define ATTRIB(a) attributes[where++]=(a)
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
#ifdef EGL_VERSION_1_0
#include "egl/fg_window_egl.h"
#define fghCreateNewContext fghCreateNewContextEGL
#else
#include "x11/fg_window_x11_glx.h"
#endif
#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#endif
#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#endif
#ifndef GLX_CONTEXT_FLAGS_ARB
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#endif
#ifndef GLX_CONTEXT_PROFILE_MASK_ARB
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#endif
#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#endif
#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#endif
#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#endif
#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#endif
#ifndef GLX_RGBA_FLOAT_TYPE
#define GLX_RGBA_FLOAT_TYPE 0x20B9
#endif
#ifndef GLX_RGBA_FLOAT_BIT
#define GLX_RGBA_FLOAT_BIT 0x00000004
#endif
/*
* Chooses a visual basing on the current display mode settings
*/
GLXFBConfig* fgPlatformChooseFBConfig( int *numcfgs )
{
GLboolean wantIndexedMode = GL_FALSE;
int attributes[ 100 ];
int where = 0, numAuxBuffers;
/* First we have to process the display mode settings... */
if( fgState.DisplayMode & GLUT_INDEX ) {
ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
/* Buffer size is selected later. */
ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
wantIndexedMode = GL_TRUE;
} else {
ATTRIB_VAL( GLX_RED_SIZE, 1 );
ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
if( fgState.DisplayMode & GLUT_ALPHA ) {
ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
}
}
if( fgState.DisplayMode & GLUT_DOUBLE ) {
ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
}
if( fgState.DisplayMode & GLUT_STEREO ) {
ATTRIB_VAL( GLX_STEREO, True );
}
if( fgState.DisplayMode & GLUT_DEPTH ) {
ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
}
if( fgState.DisplayMode & GLUT_STENCIL ) {
ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
}
if( fgState.DisplayMode & GLUT_ACCUM ) {
ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
if( fgState.DisplayMode & GLUT_ALPHA ) {
ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
}
}
numAuxBuffers = fghNumberOfAuxBuffersRequested();
if ( numAuxBuffers > 0 ) {
ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers );
}
if( fgState.DisplayMode & GLUT_SRGB ) {
ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True );
}
if (fgState.DisplayMode & GLUT_MULTISAMPLE) {
ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1);
ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber);
}
/* Push a terminator at the end of the list */
ATTRIB( None );
{
GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
GLXFBConfig * fbconfig; /* The FBConfig we want */
int fbconfigArraySize; /* Number of FBConfigs in the array */
/* Get all FBConfigs that match "attributes". */
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
fgDisplay.pDisplay.Screen,
attributes,
&fbconfigArraySize );
if (fbconfigArray != NULL)
{
int result; /* Returned by glXGetFBConfigAttrib, not checked. */
if( wantIndexedMode )
{
/*
* In index mode, we want the largest buffer size, i.e. visual
* depth. Here, FBConfigs are sorted by increasing buffer size
* first, so FBConfigs with the largest size come last.
*/
int bufferSizeMin, bufferSizeMax;
/* Get bufferSizeMin. */
result =
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
fbconfigArray[0],
GLX_BUFFER_SIZE,
&bufferSizeMin );
/* Get bufferSizeMax. */
result =
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
fbconfigArray[fbconfigArraySize - 1],
GLX_BUFFER_SIZE,
&bufferSizeMax );
if (bufferSizeMax > bufferSizeMin)
{
/*
* Free and reallocate fbconfigArray, keeping only FBConfigs
* with the largest buffer size.
*/
XFree(fbconfigArray);
/* Add buffer size token at the end of the list. */
where--;
ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
ATTRIB( None );
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
fgDisplay.pDisplay.Screen,
attributes,
&fbconfigArraySize );
}
}
/*
* We now have an array of FBConfigs, the first one being the "best"
* one. So we should return only this FBConfig:
*
* int fbconfigXID;
*
* - pick the XID of the FBConfig we want
* result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
* fbconfigArray[0],
* GLX_FBCONFIG_ID,
* &fbconfigXID );
*
* - free the array
* XFree(fbconfigArray);
*
* - reset "attributes" with the XID
* where = 0;
* ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
* ATTRIB( None );
*
* - get our FBConfig only
* fbconfig = glXChooseFBConfig( fgDisplay.pDisplay.Display,
* fgDisplay.pDisplay.Screen,
* attributes,
* &fbconfigArraySize );
*
* However, for some configurations (for instance multisampling with
* Mesa 6.5.2 and ATI drivers), this does not work:
* glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
* XID. Further investigation is needed.
*
* So, for now, we return the whole array of FBConfigs. This should
* not produce any side effects elsewhere.
*/
fbconfig = fbconfigArray;
}
else
{
fbconfig = NULL;
}
if (numcfgs)
*numcfgs = fbconfigArraySize;
return fbconfig;
}
}
static void fghFillContextAttributes( int *attributes ) {
int where = 0, contextFlags, contextProfile;
if ( !fghIsLegacyContextVersionRequested() ) {
ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
}
contextFlags =
fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) |
fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
if ( contextFlags != 0 ) {
ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags );
}
contextProfile =
fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) |
fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
if ( contextProfile != 0 ) {
ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile );
}
ATTRIB( 0 );
}
typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
GLXContext share_list, Bool direct,
const int *attrib_list);
static GLXContext fghCreateNewContext( SFG_Window* window )
{
/* for color model calculation */
int menu = ( window->IsMenu && !fgStructure.MenuContext );
int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
/* "classic" context creation */
Display *dpy = fgDisplay.pDisplay.Display;
GLXFBConfig config = *(window->Window.pContext.FBConfig);
int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
GLXContext share_list = NULL;
Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
GLXContext context;
/* new context creation */
int attributes[9];
CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fgPlatformGetProcAddress( "glXCreateContextAttribsARB" );
/* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */
if ( !createContextAttribs && !fghIsLegacyContextRequested() ) {
fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" );
fgState.MajorVersion = 2;
fgState.MinorVersion = 1;
}
/* If nothing fancy has been required, simply use the old context creation GLX API entry */
if ( fghIsLegacyContextRequested() || !createContextAttribs )
{
context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
if ( context == NULL ) {
fghContextCreationError();
}
return context;
}
/* color index mode is not available anymore with OpenGL 3.0 */
if ( render_type == GLX_COLOR_INDEX_TYPE ) {
fgWarning( "color index mode is deprecated, using RGBA mode" );
}
fghFillContextAttributes( attributes );
context = createContextAttribs( dpy, config, share_list, direct, attributes );
if ( context == NULL ) {
fghContextCreationError();
}
return context;
}
#define _NET_WM_STATE_TOGGLE 2
static int fghResizeFullscrToggle(void)
{
XWindowAttributes attributes;
@ -370,6 +70,7 @@ static int fghResizeFullscrToggle(void)
return 0;
}
#define _NET_WM_STATE_TOGGLE 2
static int fghEwmhFullscrToggle(void)
{
XEvent xev;
@ -409,19 +110,6 @@ static int fghToggleFullscreen(void)
return -1;
}
void fgPlatformSetWindow ( SFG_Window *window )
{
if ( window )
{
glXMakeContextCurrent(
fgDisplay.pDisplay.Display,
window->Window.Handle,
window->Window.Handle,
window->Window.Context
);
}
}
static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
{
Window window = (Window)arg;
@ -451,43 +139,56 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );
#ifdef EGL_VERSION_1_0
#define WINDOW_CONFIG window->Window.pContext.egl.Config
#else
#define WINDOW_CONFIG window->Window.pContext.FBConfig
#endif
fghChooseConfig(&WINDOW_CONFIG);
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
fgState.DisplayMode = current_DisplayMode ;
if( ! window->Window.pContext.FBConfig )
if( ! WINDOW_CONFIG )
{
/*
* The "fgPlatformChooseFBConfig" returned a null meaning that the visual
* The "fghChooseConfig" returned a null meaning that the visual
* context is not available.
* Try a couple of variations to see if they will work.
*/
#ifndef EGL_VERSION_1_0
if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
{
fgState.DisplayMode |= GLUT_DOUBLE ;
window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );
fghChooseConfig(&WINDOW_CONFIG);
fgState.DisplayMode &= ~GLUT_DOUBLE;
}
#endif
if( fgState.DisplayMode & GLUT_MULTISAMPLE )
{
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );
fghChooseConfig(&WINDOW_CONFIG);
fgState.DisplayMode |= GLUT_MULTISAMPLE;
}
}
FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.pContext.FBConfig != NULL,
FREEGLUT_INTERNAL_ERROR_EXIT( WINDOW_CONFIG != NULL,
"FBConfig with necessary capabilities not found", "fgOpenWindow" );
/* Get the X visual. */
for (i = 0; i < num_FBConfigs; i++) {
#ifdef EGL_VERSION_1_0
EGLint vid = 0;
XVisualInfo visualTemplate;
int num_visuals;
if (!eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, EGL_NATIVE_VISUAL_ID, &vid))
fgError("eglGetConfigAttrib(EGL_NATIVE_VISUAL_ID) failed");
visualTemplate.visualid = vid;
visualInfo = XGetVisualInfo(fgDisplay.pDisplay.Display, VisualIDMask, &visualTemplate, &num_visuals);
#else
visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display,
window->Window.pContext.FBConfig[i] );
if (visualInfo)
break;
}
window->Window.pContext.FBConfig );
#endif
FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL,
"visualInfo could not be retrieved from FBConfig", "fgOpenWindow" );
@ -562,7 +263,12 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
}
else if( fgState.UseCurrentContext )
{
#ifdef EGL_VERSION_1_0
window->Window.Context = eglGetCurrentContext( );
#else
window->Window.Context = glXGetCurrentContext( );
#endif
if( ! window->Window.Context )
window->Window.Context = fghCreateNewContext( window );
@ -570,7 +276,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
else
window->Window.Context = fghCreateNewContext( window );
#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ ) && !defined(EGL_VERSION_1_0)
if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) )
{
if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
@ -625,12 +331,16 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle,
&fgDisplay.pDisplay.DeleteWindow, 1 );
#ifdef EGL_VERSION_1_0
fghPlatformOpenWindowEGL(window);
#else
glXMakeContextCurrent(
fgDisplay.pDisplay.Display,
window->Window.Handle,
window->Window.Handle,
window->Window.Context
);
#endif
/* register extension events _before_ window is mapped */
#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
@ -643,6 +353,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
if( !isSubWindow)
XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) );
#undef WINDOW_CONFIG
}
@ -651,9 +362,13 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
*/
void fgPlatformCloseWindow( SFG_Window* window )
{
#ifdef EGL_VERSION_1_0
fghPlatformCloseWindowEGL(window);
#else
if( window->Window.Context )
glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context );
XFree( window->Window.pContext.FBConfig );
window->Window.pContext.FBConfig = NULL;
#endif
if( window->Window.Handle ) {
XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle );