Use our module definition file, so we get undecorated names in the resulting DLL, just like the classic GLUT DLL from Nate Robins.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@816 7f0cb862-5218-0410-a997-914c9d46530a
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@ -79,6 +79,7 @@
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OutputFile=".\Debug/freeglut.dll"
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OutputFile=".\Debug/freeglut.dll"
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LinkIncremental="2"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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SuppressStartupBanner="true"
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ModuleDefinitionFile=".\src\freeglutdll.def"
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/freeglut.pdb"
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ProgramDatabaseFile=".\Debug/freeglut.pdb"
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RandomizedBaseAddress="1"
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RandomizedBaseAddress="1"
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@ -173,6 +174,7 @@
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OutputFile=".\Release/freeglut.dll"
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OutputFile=".\Release/freeglut.dll"
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LinkIncremental="1"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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SuppressStartupBanner="true"
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ModuleDefinitionFile="src\freeglutdll.def"
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ProgramDatabaseFile=".\Release/freeglut.pdb"
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ProgramDatabaseFile=".\Release/freeglut.pdb"
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RandomizedBaseAddress="1"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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DataExecutionPrevention="0"
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