fghSleepForEvents immediately returns if we have an idle callback, so simply don't call the function at all if we just processed the idle callback

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1553 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2013-03-05 17:08:32 +00:00
parent 7365dc38d4
commit 59ae6d2a56

View File

@ -374,7 +374,7 @@ static void fghSleepForEvents( void )
{ {
fg_time_t msec; fg_time_t msec;
if( fgState.IdleCallback || fghHavePendingRedisplays( ) ) if( fghHavePendingRedisplays( ) )
return; return;
msec = fghNextTimer( ); msec = fghNextTimer( );
@ -447,8 +447,8 @@ void FGAPIENTRY glutMainLoop( void )
fgSetWindow( window ); fgSetWindow( window );
fgState.IdleCallback( ); fgState.IdleCallback( );
} }
else
fghSleepForEvents( ); fghSleepForEvents( );
} }
} }