error in checking if mouse is in window when opening menu...
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1581 7f0cb862-5218-0410-a997-914c9d46530a
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@ -672,7 +672,7 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
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* window thus has mouse capture
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*/
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if (window->State.MouseX>0 && window->State.MouseY>0 &&
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window->State.MouseX<window->State.Width && window->State.MouseX<window->State.Height)
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window->State.MouseX<window->State.Width && window->State.MouseY<window->State.Height)
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{
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/* XXX Posting a requisite Redisplay seems bogus. */
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window->State.Redisplay = GL_TRUE;
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