android: add code to display multi-touch events
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1303 7f0cb862-5218-0410-a997-914c9d46530a
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@ -28,7 +28,7 @@
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void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
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void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
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{
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{
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// No-op: no visible cursor on touchscreens
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/* No-op: no visible cursor on touchscreens */
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}
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}
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void fgPlatformWarpPointer ( int x, int y )
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void fgPlatformWarpPointer ( int x, int y )
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@ -38,4 +38,5 @@ void fgPlatformWarpPointer ( int x, int y )
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SFG_Window* window = fgStructure.CurrentWindow;
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SFG_Window* window = fgStructure.CurrentWindow;
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window->State.MouseX = x;
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window->State.MouseX = x;
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window->State.MouseY = y;
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window->State.MouseY = y;
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/* TODO: this should simulate a fake motion event */
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}
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}
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@ -29,6 +29,11 @@
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#include <GL/freeglut.h>
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "fg_internal.h"
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/**
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* TODO: Android has no joysticks at the moment (only touchscreens/touchpads),
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* but we could expose the accelerometer as a 3-axis joystick.
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*/
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void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
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void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
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{
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{
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fgWarning("fgPlatformJoystickRawRead: STUB\n");
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fgWarning("fgPlatformJoystickRawRead: STUB\n");
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@ -222,12 +222,26 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) {
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}
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}
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}
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}
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t source = AInputEvent_getSource(event);
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int32_t action = AMotionEvent_getAction(event);
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION
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&& source == AINPUT_SOURCE_TOUCHSCREEN) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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/* Pointer ID for clicks */
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int32_t pidx = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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/* TODO: Handle multi-touch; also handle multiple sources */
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if (0) {
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LOGI("motion action=%d index=%d source=%d", action, pidx, source);
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int count = AMotionEvent_getPointerCount(event);
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int i;
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for (i = 0; i < count; i++) {
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LOGI("multi(%d): %.01f,%.01f",
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AMotionEvent_getPointerId(event, i),
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AMotionEvent_getX(event, i), AMotionEvent_getY(event, i));
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}
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}
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float x = AMotionEvent_getX(event, 0);
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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float y = AMotionEvent_getY(event, 0);
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LOGI("motion %.01f,%.01f action=%d", x, y, AMotionEvent_getAction(event));
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/* Virtual arrows PAD */
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/* Virtual arrows PAD */
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/* Don't interfere with existing mouse move event */
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/* Don't interfere with existing mouse move event */
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if (!touchscreen.in_mmotion) {
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if (!touchscreen.in_mmotion) {
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@ -285,7 +299,6 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) {
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if (!touchscreen.vpad.on) {
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if (!touchscreen.vpad.on) {
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window->State.MouseX = x;
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window->State.MouseX = x;
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window->State.MouseY = y;
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window->State.MouseY = y;
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LOGI("Changed mouse position: %f,%f", x, y);
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if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) {
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if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) {
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touchscreen.in_mmotion = true;
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touchscreen.in_mmotion = true;
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INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y));
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INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y));
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