Cleanup to fgSetupixelFormat(). Should be no functional changes.
Code facelift included: * Consistant indentation. * Removal of all TABs (there were a bunch). * Fit to 80 columns. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@273 7f0cb862-5218-0410-a997-914c9d46530a
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@ -153,87 +153,64 @@ XVisualInfo* fgChooseVisual( void )
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* Setup the pixel format for a Win32 window
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*/
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#if TARGET_HOST_WIN32
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GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, unsigned char layer_type )
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GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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unsigned char layer_type )
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{
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PIXELFORMATDESCRIPTOR* ppfd, pfd;
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int flags, pixelformat;
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PIXELFORMATDESCRIPTOR* ppfd, pfd;
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int flags, pixelformat;
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/*
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* Check if the window seems valid
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*/
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freeglut_return_val_if_fail( window != NULL, 0 );
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freeglut_return_val_if_fail( window != NULL, 0 );
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flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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if( fgState.DisplayMode & GLUT_DOUBLE )
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flags |= PFD_DOUBLEBUFFER;
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/*
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* The pixel format should allow us to draw to the window using OpenGL
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*/
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flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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/*
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* It might be the case for us to use double buffering
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*/
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if( fgState.DisplayMode & GLUT_DOUBLE )
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flags |= PFD_DOUBLEBUFFER;
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#pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
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/*
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* Specify which pixel format do we opt for...
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*/
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# pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = flags;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cRedBits = 0;
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pfd.cRedShift = 0;
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pfd.cGreenBits = 0;
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pfd.cGreenShift = 0;
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pfd.cBlueBits = 0;
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pfd.cBlueShift = 0;
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pfd.cAlphaBits = 0;
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pfd.cAlphaShift = 0;
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pfd.cAccumBits = 0;
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pfd.cAccumRedBits = 0;
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pfd.cAccumGreenBits = 0;
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pfd.cAccumBlueBits = 0;
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pfd.cAccumAlphaBits = 0;
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/*
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* Specify which pixel format do we opt for...
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*/
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = flags;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cRedBits = 0;
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pfd.cRedShift = 0;
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pfd.cGreenBits = 0;
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pfd.cGreenShift = 0;
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pfd.cBlueBits = 0;
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pfd.cBlueShift = 0;
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pfd.cAlphaBits = 0;
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pfd.cAlphaShift = 0;
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pfd.cAccumBits = 0;
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pfd.cAccumRedBits = 0;
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pfd.cAccumGreenBits = 0;
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pfd.cAccumBlueBits = 0;
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pfd.cAccumAlphaBits = 0;
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#if 0
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pfd.cDepthBits = 32;
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pfd.cStencilBits = 0;
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pfd.cDepthBits = 32;
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pfd.cStencilBits = 0;
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#else
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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#endif
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pfd.cAuxBuffers = 0;
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pfd.iLayerType = layer_type;
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pfd.bReserved = 0;
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pfd.dwLayerMask = 0;
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pfd.dwVisibleMask = 0;
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pfd.dwDamageMask = 0;
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pfd.cAuxBuffers = 0;
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pfd.iLayerType = layer_type;
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pfd.bReserved = 0;
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pfd.dwLayerMask = 0;
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pfd.dwVisibleMask = 0;
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pfd.dwDamageMask = 0;
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/*
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* Fill in the color bits...
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*/
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pfd.cColorBits = (BYTE) GetDeviceCaps( window->Window.Device, BITSPIXEL );
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ppfd = &pfd;
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pfd.cColorBits = (BYTE) GetDeviceCaps( window->Window.Device, BITSPIXEL );
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ppfd = &pfd;
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pixelformat = ChoosePixelFormat( window->Window.Device, ppfd );
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if( pixelformat == 0 )
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return FALSE;
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/*
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* Choose the pixel format that matches our demand
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*/
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pixelformat = ChoosePixelFormat( window->Window.Device, ppfd );
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if( pixelformat == 0 )
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return( FALSE );
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/*
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* We might have been called to check if the pixel format exists only
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*/
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if( checkOnly )
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return( TRUE );
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/*
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* Finally, set the window's pixel format
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*/
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return ( SetPixelFormat( window->Window.Device, pixelformat, ppfd ) ) ;
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if( checkOnly )
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return TRUE;
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return SetPixelFormat( window->Window.Device, pixelformat, ppfd );
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}
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#endif
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