Final patch on full screen fix per e-mail from Diederick Niehorster dated 10/4/11 at 10:19 PM

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@932 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2011-09-05 03:35:35 +00:00
parent 440b6ad83b
commit 57039867b7
2 changed files with 5 additions and 6 deletions

View File

@ -1367,7 +1367,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
if( gameMode )
{
/* if in gamemode, query the origin of specified by the -display
* parameter command line (if any) and offset the upper-left corner
* command line parameter (if any) and offset the upper-left corner
* of the window so we create the window on that screen.
* The -display argument doesn't do anything if not trying to enter
* gamemode.
@ -2000,7 +2000,7 @@ void FGAPIENTRY glutFullScreen( void )
}
{
#if(WINVER >= 0x0500)
#if(WINVER >= 0x0500) /* Windows 2000 or later */
DWORD s;
RECT rect;
HMONITOR hMonitor;
@ -2042,9 +2042,8 @@ void FGAPIENTRY glutFullScreen( void )
rect.left = 0;
rect.top = 0;
get_display_origin(&rect.left,&rect.top);
rect.right = fgDisplay.ScreenWidth+rect.left;
rect.bottom = fgDisplay.ScreenHeight+rect.top;
rect.right = fgDisplay.ScreenWidth;
rect.bottom = fgDisplay.ScreenHeight;
AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN, FALSE );