More bitmap font spacing fixes from John.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@40 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dheyse 2002-12-04 14:45:37 +00:00
parent 32a82c18e4
commit 55baab1f4e

View File

@ -43,103 +43,103 @@
* 7. fgFontTimesRoman24 <-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1> * 7. fgFontTimesRoman24 <-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1>
*/ */
static const GLubyte Fixed8x13_Character_032[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* blank */ static const GLubyte Fixed8x13_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* blank */
static const GLubyte Fixed8x13_Character_097[] = { 6, 0, 0,116,140,132,124, 4,120, 0, 0, 0, 0, 0}; /* "a" */ static const GLubyte Fixed8x13_Character_097[] = { 8, 0, 0,116,140,132,124, 4,120, 0, 0, 0, 0, 0}; /* "a" */
static const GLubyte Fixed8x13_Character_098[] = { 6, 0, 0,184,196,132,132,196,184,128,128,128, 0, 0}; static const GLubyte Fixed8x13_Character_098[] = { 8, 0, 0,184,196,132,132,196,184,128,128,128, 0, 0};
static const GLubyte Fixed8x13_Character_099[] = { 6, 0, 0,120,132,128,128,132,120, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_099[] = { 8, 0, 0,120,132,128,128,132,120, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_100[] = { 6, 0, 0,116,140,132,132,140,116, 4, 4, 4, 0, 0}; static const GLubyte Fixed8x13_Character_100[] = { 8, 0, 0,116,140,132,132,140,116, 4, 4, 4, 0, 0};
static const GLubyte Fixed8x13_Character_101[] = { 6, 0, 0,120,132,128,252,132,120, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_101[] = { 8, 0, 0,120,132,128,252,132,120, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_102[] = { 6, 0, 0, 64, 64, 64, 64,248, 64, 64, 68, 56, 0, 0}; static const GLubyte Fixed8x13_Character_102[] = { 8, 0, 0, 64, 64, 64, 64,248, 64, 64, 68, 56, 0, 0};
static const GLubyte Fixed8x13_Character_103[] = { 6,120,132,120,128,112,136,136,116, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_103[] = { 8,120,132,120,128,112,136,136,116, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_104[] = { 6, 0, 0,132,132,132,132,196,184,128,128,128, 0, 0}; static const GLubyte Fixed8x13_Character_104[] = { 8, 0, 0,132,132,132,132,196,184,128,128,128, 0, 0};
static const GLubyte Fixed8x13_Character_105[] = { 5, 0, 0,248, 32, 32, 32, 32, 96, 0, 32, 0, 0, 0}; static const GLubyte Fixed8x13_Character_105[] = { 8, 0, 0,248, 32, 32, 32, 32, 96, 0, 32, 0, 0, 0};
static const GLubyte Fixed8x13_Character_106[] = { 5,112,136,136, 8, 8, 8, 8, 24, 0, 8, 0, 0, 0}; static const GLubyte Fixed8x13_Character_106[] = { 8,112,136,136, 8, 8, 8, 8, 24, 0, 8, 0, 0, 0};
static const GLubyte Fixed8x13_Character_107[] = { 6, 0, 0,132,136,144,224,144,136,128,128,128, 0, 0}; static const GLubyte Fixed8x13_Character_107[] = { 8, 0, 0,132,136,144,224,144,136,128,128,128, 0, 0};
static const GLubyte Fixed8x13_Character_108[] = { 5, 0, 0,248, 32, 32, 32, 32, 32, 32, 32, 96, 0, 0}; static const GLubyte Fixed8x13_Character_108[] = { 8, 0, 0,248, 32, 32, 32, 32, 32, 32, 32, 96, 0, 0};
static const GLubyte Fixed8x13_Character_109[] = { 7, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_109[] = { 8, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_110[] = { 6, 0, 0,132,132,132,132,196,184, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_110[] = { 8, 0, 0,132,132,132,132,196,184, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_111[] = { 6, 0, 0,120,132,132,132,132,120, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_111[] = { 8, 0, 0,120,132,132,132,132,120, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_112[] = { 6,128,128,128,184,196,132,196,184, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_112[] = { 8,128,128,128,184,196,132,196,184, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_113[] = { 6, 4, 4, 4,116,140,132,140,116, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_113[] = { 8, 4, 4, 4,116,140,132,140,116, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_114[] = { 6, 0, 0, 64, 64, 64, 64, 68,184, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_114[] = { 8, 0, 0, 64, 64, 64, 64, 68,184, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_115[] = { 6, 0, 0,120,132, 24, 96,132,120, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_115[] = { 8, 0, 0,120,132, 24, 96,132,120, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_116[] = { 6, 0, 0, 56, 68, 64, 64, 64,248, 64, 64, 0, 0, 0}; static const GLubyte Fixed8x13_Character_116[] = { 8, 0, 0, 56, 68, 64, 64, 64,248, 64, 64, 0, 0, 0};
static const GLubyte Fixed8x13_Character_117[] = { 6, 0, 0,116,136,136,136,136,136, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_117[] = { 8, 0, 0,116,136,136,136,136,136, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_119[] = { 7, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_119[] = { 8, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_118[] = { 5, 0, 0, 32, 80, 80,136,136,136, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_118[] = { 8, 0, 0, 32, 80, 80,136,136,136, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_120[] = { 6, 0, 0,132, 72, 48, 48, 72,132, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_120[] = { 8, 0, 0,132, 72, 48, 48, 72,132, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_121[] = { 6,120,132, 4,116,140,132,132,132, 0, 0, 0, 0, 0}; static const GLubyte Fixed8x13_Character_121[] = { 8,120,132, 4,116,140,132,132,132, 0, 0, 0, 0, 0};
static const GLubyte Fixed8x13_Character_122[] = { 6, 0, 0,252, 64, 32, 16, 8,252, 0, 0, 0, 0, 0}; /* "z" */ static const GLubyte Fixed8x13_Character_122[] = { 8, 0, 0,252, 64, 32, 16, 8,252, 0, 0, 0, 0, 0}; /* "z" */
static const GLubyte Fixed8x13_Character_065[] = { 6, 0, 0,132,132,132,252,132,132,132, 72, 48, 0, 0}; /* "A" */ static const GLubyte Fixed8x13_Character_065[] = { 8, 0, 0,132,132,132,252,132,132,132, 72, 48, 0, 0}; /* "A" */
static const GLubyte Fixed8x13_Character_066[] = { 7, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0}; static const GLubyte Fixed8x13_Character_066[] = { 8, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0};
static const GLubyte Fixed8x13_Character_067[] = { 6, 0, 0,120,132,128,128,128,128,128,132,120, 0, 0}; static const GLubyte Fixed8x13_Character_067[] = { 8, 0, 0,120,132,128,128,128,128,128,132,120, 0, 0};
static const GLubyte Fixed8x13_Character_068[] = { 7, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0}; static const GLubyte Fixed8x13_Character_068[] = { 8, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0};
static const GLubyte Fixed8x13_Character_069[] = { 6, 0, 0,252,128,128,128,240,128,128,128,252, 0, 0}; static const GLubyte Fixed8x13_Character_069[] = { 8, 0, 0,252,128,128,128,240,128,128,128,252, 0, 0};
static const GLubyte Fixed8x13_Character_070[] = { 6, 0, 0,128,128,128,128,240,128,128,128,252, 0, 0}; static const GLubyte Fixed8x13_Character_070[] = { 8, 0, 0,128,128,128,128,240,128,128,128,252, 0, 0};
static const GLubyte Fixed8x13_Character_071[] = { 6, 0, 0,116,140,132,156,128,128,128,132,120, 0, 0}; static const GLubyte Fixed8x13_Character_071[] = { 8, 0, 0,116,140,132,156,128,128,128,132,120, 0, 0};
static const GLubyte Fixed8x13_Character_072[] = { 6, 0, 0,132,132,132,132,252,132,132,132,132, 0, 0}; static const GLubyte Fixed8x13_Character_072[] = { 8, 0, 0,132,132,132,132,252,132,132,132,132, 0, 0};
static const GLubyte Fixed8x13_Character_073[] = { 5, 0, 0,248, 32, 32, 32, 32, 32, 32, 32,248, 0, 0}; static const GLubyte Fixed8x13_Character_073[] = { 8, 0, 0,248, 32, 32, 32, 32, 32, 32, 32,248, 0, 0};
static const GLubyte Fixed8x13_Character_074[] = { 6, 0, 0,112,136, 8, 8, 8, 8, 8, 8, 60, 0, 0}; static const GLubyte Fixed8x13_Character_074[] = { 8, 0, 0,112,136, 8, 8, 8, 8, 8, 8, 60, 0, 0};
static const GLubyte Fixed8x13_Character_075[] = { 6, 0, 0,132,136,144,160,192,160,144,136,132, 0, 0}; static const GLubyte Fixed8x13_Character_075[] = { 8, 0, 0,132,136,144,160,192,160,144,136,132, 0, 0};
static const GLubyte Fixed8x13_Character_076[] = { 6, 0, 0,252,128,128,128,128,128,128,128,128, 0, 0}; static const GLubyte Fixed8x13_Character_076[] = { 8, 0, 0,252,128,128,128,128,128,128,128,128, 0, 0};
static const GLubyte Fixed8x13_Character_077[] = { 7, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0}; static const GLubyte Fixed8x13_Character_077[] = { 8, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0};
static const GLubyte Fixed8x13_Character_078[] = { 6, 0, 0,132,132,132,140,148,164,196,132,132, 0, 0}; static const GLubyte Fixed8x13_Character_078[] = { 8, 0, 0,132,132,132,140,148,164,196,132,132, 0, 0};
static const GLubyte Fixed8x13_Character_079[] = { 6, 0, 0,120,132,132,132,132,132,132,132,120, 0, 0}; static const GLubyte Fixed8x13_Character_079[] = { 8, 0, 0,120,132,132,132,132,132,132,132,120, 0, 0};
static const GLubyte Fixed8x13_Character_080[] = { 6, 0, 0,128,128,128,128,248,132,132,132,248, 0, 0}; static const GLubyte Fixed8x13_Character_080[] = { 8, 0, 0,128,128,128,128,248,132,132,132,248, 0, 0};
static const GLubyte Fixed8x13_Character_081[] = { 6, 0, 4,120,148,164,132,132,132,132,132,120, 0, 0}; static const GLubyte Fixed8x13_Character_081[] = { 8, 0, 4,120,148,164,132,132,132,132,132,120, 0, 0};
static const GLubyte Fixed8x13_Character_082[] = { 6, 0, 0,132,136,144,160,248,132,132,132,248, 0, 0}; static const GLubyte Fixed8x13_Character_082[] = { 8, 0, 0,132,136,144,160,248,132,132,132,248, 0, 0};
static const GLubyte Fixed8x13_Character_083[] = { 6, 0, 0,120,132, 4, 4,120,128,128,132,120, 0, 0}; static const GLubyte Fixed8x13_Character_083[] = { 8, 0, 0,120,132, 4, 4,120,128,128,132,120, 0, 0};
static const GLubyte Fixed8x13_Character_084[] = { 7, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0}; static const GLubyte Fixed8x13_Character_084[] = { 8, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0};
static const GLubyte Fixed8x13_Character_085[] = { 6, 0, 0,120,132,132,132,132,132,132,132,132, 0, 0}; static const GLubyte Fixed8x13_Character_085[] = { 8, 0, 0,120,132,132,132,132,132,132,132,132, 0, 0};
static const GLubyte Fixed8x13_Character_087[] = { 7, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0}; static const GLubyte Fixed8x13_Character_087[] = { 8, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0};
static const GLubyte Fixed8x13_Character_086[] = { 7, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0}; static const GLubyte Fixed8x13_Character_086[] = { 8, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0};
static const GLubyte Fixed8x13_Character_088[] = { 7, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0}; static const GLubyte Fixed8x13_Character_088[] = { 8, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0};
static const GLubyte Fixed8x13_Character_089[] = { 7, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0}; static const GLubyte Fixed8x13_Character_089[] = { 8, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0};
static const GLubyte Fixed8x13_Character_090[] = { 6, 0, 0,252,128,128, 64, 32, 16, 8, 4,252, 0, 0}; /* "Z" */ static const GLubyte Fixed8x13_Character_090[] = { 8, 0, 0,252,128,128, 64, 32, 16, 8, 4,252, 0, 0}; /* "Z" */
static const GLubyte Fixed8x13_Character_048[] = { 6, 0, 0, 48, 72,132,132,132,132,132, 72, 48, 0, 0}; /* "0" */ static const GLubyte Fixed8x13_Character_048[] = { 8, 0, 0, 48, 72,132,132,132,132,132, 72, 48, 0, 0}; /* "0" */
static const GLubyte Fixed8x13_Character_049[] = { 5, 0, 0,248, 32, 32, 32, 32, 32,160, 96, 32, 0, 0}; static const GLubyte Fixed8x13_Character_049[] = { 8, 0, 0,248, 32, 32, 32, 32, 32,160, 96, 32, 0, 0};
static const GLubyte Fixed8x13_Character_050[] = { 6, 0, 0,252,128, 64, 48, 8, 4,132,132,120, 0, 0}; static const GLubyte Fixed8x13_Character_050[] = { 8, 0, 0,252,128, 64, 48, 8, 4,132,132,120, 0, 0};
static const GLubyte Fixed8x13_Character_051[] = { 6, 0, 0,120,132, 4, 4, 56, 16, 8, 4,252, 0, 0}; static const GLubyte Fixed8x13_Character_051[] = { 8, 0, 0,120,132, 4, 4, 56, 16, 8, 4,252, 0, 0};
static const GLubyte Fixed8x13_Character_052[] = { 6, 0, 0, 8, 8,252,136,136, 72, 40, 24, 8, 0, 0}; static const GLubyte Fixed8x13_Character_052[] = { 8, 0, 0, 8, 8,252,136,136, 72, 40, 24, 8, 0, 0};
static const GLubyte Fixed8x13_Character_053[] = { 6, 0, 0,120,132, 4, 4,196,184,128,128,252, 0, 0}; static const GLubyte Fixed8x13_Character_053[] = { 8, 0, 0,120,132, 4, 4,196,184,128,128,252, 0, 0};
static const GLubyte Fixed8x13_Character_054[] = { 6, 0, 0,120,132,132,196,184,128,128, 64, 56, 0, 0}; static const GLubyte Fixed8x13_Character_054[] = { 8, 0, 0,120,132,132,196,184,128,128, 64, 56, 0, 0};
static const GLubyte Fixed8x13_Character_055[] = { 6, 0, 0, 64, 64, 32, 32, 16, 16, 8, 4,252, 0, 0}; static const GLubyte Fixed8x13_Character_055[] = { 8, 0, 0, 64, 64, 32, 32, 16, 16, 8, 4,252, 0, 0};
static const GLubyte Fixed8x13_Character_056[] = { 6, 0, 0,120,132,132,132,120,132,132,132,120, 0, 0}; static const GLubyte Fixed8x13_Character_056[] = { 8, 0, 0,120,132,132,132,120,132,132,132,120, 0, 0};
static const GLubyte Fixed8x13_Character_057[] = { 6, 0, 0,112, 8, 4, 4,116,140,132,132,120, 0, 0}; /* "9" */ static const GLubyte Fixed8x13_Character_057[] = { 8, 0, 0,112, 8, 4, 4,116,140,132,132,120, 0, 0}; /* "9" */
static const GLubyte Fixed8x13_Character_096[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 16, 96,224, 0, 0}; /* "`" */ static const GLubyte Fixed8x13_Character_096[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 16, 96,224, 0, 0}; /* "`" */
static const GLubyte Fixed8x13_Character_126[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,144,168, 72, 0, 0}; /* "~" */ static const GLubyte Fixed8x13_Character_126[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0,144,168, 72, 0, 0}; /* "~" */
static const GLubyte Fixed8x13_Character_033[] = { 1, 0, 0,128, 0,128,128,128,128,128,128,128, 0, 0}; /* "!" */ static const GLubyte Fixed8x13_Character_033[] = { 8, 0, 0,128, 0,128,128,128,128,128,128,128, 0, 0}; /* "!" */
static const GLubyte Fixed8x13_Character_064[] = { 6, 0, 0,120,128,148,172,164,156,132,132,120, 0, 0}; /* "@" */ static const GLubyte Fixed8x13_Character_064[] = { 8, 0, 0,120,128,148,172,164,156,132,132,120, 0, 0}; /* "@" */
static const GLubyte Fixed8x13_Character_035[] = { 6, 0, 0, 0, 72, 72,252, 72,252, 72, 72, 0, 0, 0}; /* "#" */ static const GLubyte Fixed8x13_Character_035[] = { 8, 0, 0, 0, 72, 72,252, 72,252, 72, 72, 0, 0, 0}; /* "#" */
static const GLubyte Fixed8x13_Character_036[] = { 5, 0, 0, 0, 32,240, 40,112,160,120, 32, 0, 0, 0}; /* "$" */ static const GLubyte Fixed8x13_Character_036[] = { 8, 0, 0, 0, 32,240, 40,112,160,120, 32, 0, 0, 0}; /* "$" */
static const GLubyte Fixed8x13_Character_037[] = { 6, 0, 0,136, 84, 72, 32, 16, 16, 72,164, 68, 0, 0}; /* "%" */ static const GLubyte Fixed8x13_Character_037[] = { 8, 0, 0,136, 84, 72, 32, 16, 16, 72,164, 68, 0, 0}; /* "%" */
static const GLubyte Fixed8x13_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,136, 80, 32, 0, 0}; /* "^" */ static const GLubyte Fixed8x13_Character_094[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0,136, 80, 32, 0, 0}; /* "^" */
static const GLubyte Fixed8x13_Character_038[] = { 6, 0, 0,116,136,148, 96,144,144, 96, 0, 0, 0, 0}; /* "&" */ static const GLubyte Fixed8x13_Character_038[] = { 8, 0, 0,116,136,148, 96,144,144, 96, 0, 0, 0, 0}; /* "&" */
static const GLubyte Fixed8x13_Character_042[] = { 6, 0, 0, 0, 0, 72, 48,252, 48, 72, 0, 0, 0, 0}; /* "*" */ static const GLubyte Fixed8x13_Character_042[] = { 8, 0, 0, 0, 0, 72, 48,252, 48, 72, 0, 0, 0, 0}; /* "*" */
static const GLubyte Fixed8x13_Character_040[] = { 3, 0, 0, 32, 64, 64,128,128,128, 64, 64, 32, 0, 0}; /* "(" */ static const GLubyte Fixed8x13_Character_040[] = { 8, 0, 0, 32, 64, 64,128,128,128, 64, 64, 32, 0, 0}; /* "(" */
static const GLubyte Fixed8x13_Character_041[] = { 3, 0, 0,128, 64, 64, 32, 32, 32, 64, 64,128, 0, 0}; /* ")" */ static const GLubyte Fixed8x13_Character_041[] = { 8, 0, 0,128, 64, 64, 32, 32, 32, 64, 64,128, 0, 0}; /* ")" */
static const GLubyte Fixed8x13_Character_045[] = { 6, 0, 0, 0, 0, 0, 0,252, 0, 0, 0, 0, 0, 0}; /* "-" */ static const GLubyte Fixed8x13_Character_045[] = { 8, 0, 0, 0, 0, 0, 0,252, 0, 0, 0, 0, 0, 0}; /* "-" */
static const GLubyte Fixed8x13_Character_095[] = { 7, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "_" */ static const GLubyte Fixed8x13_Character_095[] = { 8, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "_" */
static const GLubyte Fixed8x13_Character_061[] = { 6, 0, 0, 0, 0,252, 0, 0,252, 0, 0, 0, 0, 0}; /* "=" */ static const GLubyte Fixed8x13_Character_061[] = { 8, 0, 0, 0, 0,252, 0, 0,252, 0, 0, 0, 0, 0}; /* "=" */
static const GLubyte Fixed8x13_Character_043[] = { 5, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0}; /* "+" */ static const GLubyte Fixed8x13_Character_043[] = { 8, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0}; /* "+" */
static const GLubyte Fixed8x13_Character_091[] = { 4, 0, 0,240,128,128,128,128,128,128,128,240, 0, 0}; /* "[" */ static const GLubyte Fixed8x13_Character_091[] = { 8, 0, 0,240,128,128,128,128,128,128,128,240, 0, 0}; /* "[" */
static const GLubyte Fixed8x13_Character_123[] = { 5, 0, 0, 56, 64, 64, 32,192, 32, 64, 64, 56, 0, 0}; /* "{" */ static const GLubyte Fixed8x13_Character_123[] = { 8, 0, 0, 56, 64, 64, 32,192, 32, 64, 64, 56, 0, 0}; /* "{" */
static const GLubyte Fixed8x13_Character_125[] = { 5, 0, 0,224, 16, 16, 32, 24, 32, 16, 16,224, 0, 0}; /* "}" */ static const GLubyte Fixed8x13_Character_125[] = { 8, 0, 0,224, 16, 16, 32, 24, 32, 16, 16,224, 0, 0}; /* "}" */
static const GLubyte Fixed8x13_Character_093[] = { 4, 0, 0,240, 16, 16, 16, 16, 16, 16, 16,240, 0, 0}; /* "]" */ static const GLubyte Fixed8x13_Character_093[] = { 8, 0, 0,240, 16, 16, 16, 16, 16, 16, 16,240, 0, 0}; /* "]" */
static const GLubyte Fixed8x13_Character_059[] = { 4, 0,128, 96,112, 0, 0, 32,112, 32, 0, 0, 0, 0}; /* ";" */ static const GLubyte Fixed8x13_Character_059[] = { 8, 0,128, 96,112, 0, 0, 32,112, 32, 0, 0, 0, 0}; /* ";" */
static const GLubyte Fixed8x13_Character_058[] = { 3, 0, 64,224, 64, 0, 0, 64,224, 64, 0, 0, 0, 0}; /* ":" */ static const GLubyte Fixed8x13_Character_058[] = { 8, 0, 64,224, 64, 0, 0, 64,224, 64, 0, 0, 0, 0}; /* ":" */
static const GLubyte Fixed8x13_Character_044[] = { 4, 0,128, 96,112, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "," */ static const GLubyte Fixed8x13_Character_044[] = { 8, 0,128, 96,112, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "," */
static const GLubyte Fixed8x13_Character_046[] = { 3, 0, 64,224, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "." */ static const GLubyte Fixed8x13_Character_046[] = { 8, 0, 64,224, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "." */
static const GLubyte Fixed8x13_Character_060[] = { 5, 0, 0, 8, 16, 32, 64,128, 64, 32, 16, 8, 0, 0}; /* "<" */ static const GLubyte Fixed8x13_Character_060[] = { 8, 0, 0, 8, 16, 32, 64,128, 64, 32, 16, 8, 0, 0}; /* "<" */
static const GLubyte Fixed8x13_Character_062[] = { 5, 0, 0,128, 64, 32, 16, 8, 16, 32, 64,128, 0, 0}; /* ">" */ static const GLubyte Fixed8x13_Character_062[] = { 8, 0, 0,128, 64, 32, 16, 8, 16, 32, 64,128, 0, 0}; /* ">" */
static const GLubyte Fixed8x13_Character_047[] = { 7, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0}; /* "/" */ static const GLubyte Fixed8x13_Character_047[] = { 8, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0}; /* "/" */
static const GLubyte Fixed8x13_Character_063[] = { 6, 0, 0, 16, 0, 16, 16, 8, 4,132,132,120, 0, 0}; /* "?" */ static const GLubyte Fixed8x13_Character_063[] = { 8, 0, 0, 16, 0, 16, 16, 8, 4,132,132,120, 0, 0}; /* "?" */
static const GLubyte Fixed8x13_Character_092[] = { 7, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0}; /* "\" */ static const GLubyte Fixed8x13_Character_092[] = { 8, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0}; /* "\" */
static const GLubyte Fixed8x13_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144, 0, 0}; /* """ */ static const GLubyte Fixed8x13_Character_034[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144, 0, 0}; /* """ */
/* Missing Characters filled in by John Fay by hand ... */ /* Missing Characters filled in by John Fay by hand ... */
static const GLubyte Fixed8x13_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 0, 0}; /* """ */ static const GLubyte Fixed8x13_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 0, 0}; /* """ */
static const GLubyte Fixed8x13_Character_124[] = { 3, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 0, 0}; /* """ */ static const GLubyte Fixed8x13_Character_124[] = { 8, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 0, 0}; /* """ */
/* The font characters mapping: */ /* The font characters mapping: */
@ -152,105 +152,105 @@ static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_042,Fixed
Fixed8x13_Character_042,Fixed8x13_Character_042,Fixed8x13_Character_042,Fixed8x13_Character_042,Fixed8x13_Character_042,NULL}; Fixed8x13_Character_042,Fixed8x13_Character_042,Fixed8x13_Character_042,Fixed8x13_Character_042,Fixed8x13_Character_042,NULL};
/* The font structure: */ /* The font structure: */
const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 93, 13, Fixed8x13_Character_Map, 0.0f, 0.0f }; const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 93, 13, Fixed8x13_Character_Map, -1.0f, 2.0f };
static const GLubyte Fixed9x15_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* blank */ static const GLubyte Fixed9x15_Character_032[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* blank */
static const GLubyte Fixed9x15_Character_097[] = { 7, 0, 0, 0,122,134,130,126, 2, 2,124, 0, 0, 0, 0, 0}; /* "a" */ static const GLubyte Fixed9x15_Character_097[] = { 9, 0, 0, 0, 0, 0, 0,122, 0,134, 0,130, 0,126, 0, 2, 0, 2, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "a" */
static const GLubyte Fixed9x15_Character_098[] = { 7, 0, 0, 0,188,194,130,130,130,194,188,128,128,128, 0, 0}; static const GLubyte Fixed9x15_Character_098[] = { 9, 0, 0, 0, 0, 0, 0,188, 0,194, 0,130, 0,130, 0,130, 0,194, 0,188, 0,128, 0,128, 0,128, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_099[] = { 7, 0, 0, 0,124,130,128,128,128,130,124, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_099[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,128, 0,128, 0,128, 0,130, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_100[] = { 7, 0, 0, 0,122,134,130,130,130,134,122, 2, 2, 2, 0, 0}; static const GLubyte Fixed9x15_Character_100[] = { 9, 0, 0, 0, 0, 0, 0,122, 0,134, 0,130, 0,130, 0,130, 0,134, 0,122, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_101[] = { 7, 0, 0, 0,124,128,128,254,130,130,124, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_101[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,128, 0,128, 0,254, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_102[] = { 7, 0, 0, 0, 32, 32, 32, 32,248, 32, 32, 34, 34, 28, 0, 0}; static const GLubyte Fixed9x15_Character_102[] = { 9, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0,248, 0, 32, 0, 32, 0, 34, 0, 34, 0, 28, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_103[] = { 7,124,130,130,124,128,120,132,132,132,122, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_103[] = { 9,124, 0,130, 0,130, 0,124, 0,128, 0,120, 0,132, 0,132, 0,132, 0,122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_104[] = { 7, 0, 0, 0,130,130,130,130,130,194,188,128,128,128, 0, 0}; static const GLubyte Fixed9x15_Character_104[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0,130, 0,130, 0,130, 0,194, 0,188, 0,128, 0,128, 0,128, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_105[] = { 5, 0, 0, 0,248, 32, 32, 32, 32, 32,224, 0, 0, 96, 0, 0}; static const GLubyte Fixed9x15_Character_105[] = { 9, 0, 0, 0, 0, 0, 0,248, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0,224, 0, 0, 0, 0, 0, 96, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_106[] = { 6,120,132,132,132, 4, 4, 4, 4, 4, 28, 0, 0, 12, 0, 0}; static const GLubyte Fixed9x15_Character_106[] = { 9,120, 0,132, 0,132, 0,132, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 28, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_107[] = { 7, 0, 0, 0,130,140,176,192,176,140,130,128,128,128, 0, 0}; static const GLubyte Fixed9x15_Character_107[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,140, 0,176, 0,192, 0,176, 0,140, 0,130, 0,128, 0,128, 0,128, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_108[] = { 5, 0, 0, 0,248, 32, 32, 32, 32, 32, 32, 32, 32,224, 0, 0}; static const GLubyte Fixed9x15_Character_108[] = { 9, 0, 0, 0, 0, 0, 0,248, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0,224, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_109[] = { 7, 0, 0, 0,130,146,146,146,146,146,236, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_109[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,146, 0,146, 0,146, 0,146, 0,146, 0,236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_110[] = { 7, 0, 0, 0,130,130,130,130,130,194,188, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_110[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0,130, 0,130, 0,130, 0,194, 0,188, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_111[] = { 7, 0, 0, 0,124,130,130,130,130,130,124, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_111[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,130, 0,130, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_112[] = { 7,128,128,128,188,194,130,130,130,194,188, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_112[] = { 9,128, 0,128, 0,128, 0,188, 0,194, 0,130, 0,130, 0,130, 0,194, 0,188, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_113[] = { 7, 2, 2, 2,122,134,130,130,130,134,122, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_113[] = { 9, 2, 0, 2, 0, 2, 0,122, 0,134, 0,130, 0,130, 0,130, 0,134, 0,122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_114[] = { 7, 0, 0, 0, 64, 64, 64, 64, 66, 98,156, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_114[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0, 64, 0, 66, 0, 98, 0,156, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_115[] = { 7, 0, 0, 0,124,130, 2,124,128,130,124, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_115[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0, 2, 0,124, 0,128, 0,130, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_116[] = { 7, 0, 0, 0, 28, 34, 32, 32, 32, 32,252, 32, 32, 0, 0, 0}; static const GLubyte Fixed9x15_Character_116[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 32, 0, 32, 0, 32, 0, 32, 0,252, 0, 32, 0, 32, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_117[] = { 7, 0, 0, 0,122,132,132,132,132,132,132, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_117[] = { 9, 0, 0, 0, 0, 0, 0,122, 0,132, 0,132, 0,132, 0,132, 0,132, 0,132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_119[] = { 7, 0, 0, 0, 68,170,146,146,146,130,130, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 68, 0,170, 0,146, 0,146, 0,146, 0,130, 0,130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_118[] = { 7, 0, 0, 0, 16, 40, 40, 68, 68,130,130, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_118[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 40, 0, 40, 0, 68, 0, 68, 0,130, 0,130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_120[] = { 7, 0, 0, 0,130, 68, 40, 16, 40, 68,130, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_120[] = { 9, 0, 0, 0, 0, 0, 0,130, 0, 68, 0, 40, 0, 16, 0, 40, 0, 68, 0,130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_121[] = { 6,120,132, 4,116,140,132,132,132,132,132, 0, 0, 0, 0, 0}; static const GLubyte Fixed9x15_Character_121[] = { 9,120, 0,132, 0, 4, 0,116, 0,140, 0,132, 0,132, 0,132, 0,132, 0,132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_122[] = { 7, 0, 0, 0,254, 64, 32, 16, 8, 4,254, 0, 0, 0, 0, 0}; /* "z" */ static const GLubyte Fixed9x15_Character_122[] = { 9, 0, 0, 0, 0, 0, 0,254, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "z" */
static const GLubyte Fixed9x15_Character_065[] = { 7, 0, 0, 0,130,130,130,254,130,130,130, 68, 40, 16, 0, 0}; /* "A" */ static const GLubyte Fixed9x15_Character_065[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0,130, 0,254, 0,130, 0,130, 0,130, 0, 68, 0, 40, 0, 16, 0, 0, 0, 0, 0}; /* "A" */
static const GLubyte Fixed9x15_Character_066[] = { 7, 0, 0, 0,252, 66, 66, 66, 66,124, 66, 66, 66,252, 0, 0}; static const GLubyte Fixed9x15_Character_066[] = { 9, 0, 0, 0, 0, 0, 0,252, 0, 66, 0, 66, 0, 66, 0, 66, 0,124, 0, 66, 0, 66, 0, 66, 0,252, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_067[] = { 7, 0, 0, 0,124,130,128,128,128,128,128,128,130,124, 0, 0}; static const GLubyte Fixed9x15_Character_067[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,130, 0,124, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_068[] = { 7, 0, 0, 0,252, 66, 66, 66, 66, 66, 66, 66, 66,252, 0, 0}; static const GLubyte Fixed9x15_Character_068[] = { 9, 0, 0, 0, 0, 0, 0,252, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0,252, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_069[] = { 7, 0, 0, 0,254, 64, 64, 64, 64,120, 64, 64, 64,254, 0, 0}; static const GLubyte Fixed9x15_Character_069[] = { 9, 0, 0, 0, 0, 0, 0,254, 0, 64, 0, 64, 0, 64, 0, 64, 0,120, 0, 64, 0, 64, 0, 64, 0,254, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_070[] = { 7, 0, 0, 0, 64, 64, 64, 64, 64,120, 64, 64, 64,254, 0, 0}; static const GLubyte Fixed9x15_Character_070[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0,120, 0, 64, 0, 64, 0, 64, 0,254, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_071[] = { 7, 0, 0, 0,124,130,130,130,142,128,128,128,130,124, 0, 0}; static const GLubyte Fixed9x15_Character_071[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,130, 0,130, 0,142, 0,128, 0,128, 0,128, 0,130, 0,124, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_072[] = { 7, 0, 0, 0,130,130,130,130,130,254,130,130,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_072[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0,130, 0,130, 0,130, 0,254, 0,130, 0,130, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_073[] = { 5, 0, 0, 0,248, 32, 32, 32, 32, 32, 32, 32, 32,248, 0, 0}; static const GLubyte Fixed9x15_Character_073[] = { 9, 0, 0, 0, 0, 0, 0,248, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0,248, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_074[] = { 7, 0, 0, 0,120,132, 4, 4, 4, 4, 4, 4, 4, 30, 0, 0}; static const GLubyte Fixed9x15_Character_074[] = { 9, 0, 0, 0, 0, 0, 0,120, 0,132, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 30, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_075[] = { 7, 0, 0, 0,130,132,136,144,160,224,144,136,132,130, 0, 0}; static const GLubyte Fixed9x15_Character_075[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,132, 0,136, 0,144, 0,160, 0,224, 0,144, 0,136, 0,132, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_076[] = { 7, 0, 0, 0,254,128,128,128,128,128,128,128,128,128, 0, 0}; static const GLubyte Fixed9x15_Character_076[] = { 9, 0, 0, 0, 0, 0, 0,254, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_077[] = { 7, 0, 0, 0,130,130,130,146,146,170,170,198,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_077[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0,130, 0,146, 0,146, 0,170, 0,170, 0,198, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_078[] = { 7, 0, 0, 0,130,130,130,134,138,146,162,194,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_078[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0,130, 0,134, 0,138, 0,146, 0,162, 0,194, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_079[] = { 7, 0, 0, 0,124,130,130,130,130,130,130,130,130,124, 0, 0}; static const GLubyte Fixed9x15_Character_079[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_080[] = { 7, 0, 0, 0,128,128,128,128,128,252,130,130,130,252, 0, 0}; static const GLubyte Fixed9x15_Character_080[] = { 9, 0, 0, 0, 0, 0, 0,128, 0,128, 0,128, 0,128, 0,128, 0,252, 0,130, 0,130, 0,130, 0,252, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_081[] = { 7, 0, 6, 8,124,146,162,130,130,130,130,130,130,124, 0, 0}; static const GLubyte Fixed9x15_Character_081[] = { 9, 0, 0, 6, 0, 8, 0,124, 0,146, 0,162, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_082[] = { 7, 0, 0, 0,130,130,132,136,144,252,130,130,130,252, 0, 0}; static const GLubyte Fixed9x15_Character_082[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0,132, 0,136, 0,144, 0,252, 0,130, 0,130, 0,130, 0,252, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_083[] = { 7, 0, 0, 0,124,130,130, 2, 12,112,128,130,130,124, 0, 0}; static const GLubyte Fixed9x15_Character_083[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,130, 0, 2, 0, 12, 0,112, 0,128, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_084[] = { 7, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0}; static const GLubyte Fixed9x15_Character_084[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0,254, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_085[] = { 7, 0, 0, 0,124,130,130,130,130,130,130,130,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_085[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_087[] = { 7, 0, 0, 0, 68,170,146,146,146,146,130,130,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 68, 0,170, 0,146, 0,146, 0,146, 0,146, 0,130, 0,130, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_086[] = { 7, 0, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 40, 0, 40, 0, 40, 0, 68, 0, 68, 0, 68, 0,130, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_088[] = { 7, 0, 0, 0,130,130, 68, 40, 16, 16, 40, 68,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_088[] = { 9, 0, 0, 0, 0, 0, 0,130, 0,130, 0, 68, 0, 40, 0, 16, 0, 16, 0, 40, 0, 68, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_089[] = { 7, 0, 0, 0, 16, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0}; static const GLubyte Fixed9x15_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 40, 0, 68, 0,130, 0,130, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_090[] = { 7, 0, 0, 0,254,128,128, 64, 32, 16, 8, 4, 2,254, 0, 0}; /* "Z" */ static const GLubyte Fixed9x15_Character_090[] = { 9, 0, 0, 0, 0, 0, 0,254, 0,128, 0,128, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0,254, 0, 0, 0, 0, 0}; /* "Z" */
static const GLubyte Fixed9x15_Character_048[] = { 7, 0, 0, 0, 56, 68,130,130,130,130,130,130, 68, 56, 0, 0}; /* "0" */ static const GLubyte Fixed9x15_Character_048[] = { 9, 0, 0, 0, 0, 0, 0, 56, 0, 68, 0,130, 0,130, 0,130, 0,130, 0,130, 0,130, 0, 68, 0, 56, 0, 0, 0, 0, 0}; /* "0" */
static const GLubyte Fixed9x15_Character_049[] = { 7, 0, 0, 0,254, 16, 16, 16, 16, 16,144, 80, 48, 16, 0, 0}; static const GLubyte Fixed9x15_Character_049[] = { 9, 0, 0, 0, 0, 0, 0,254, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0,144, 0, 80, 0, 48, 0, 16, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_050[] = { 7, 0, 0, 0,254,128, 64, 48, 8, 4, 2,130,130,124, 0, 0}; static const GLubyte Fixed9x15_Character_050[] = { 9, 0, 0, 0, 0, 0, 0,254, 0,128, 0, 64, 0, 48, 0, 8, 0, 4, 0, 2, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_051[] = { 7, 0, 0, 0,124,130, 2, 2, 2, 28, 8, 4, 2,254, 0, 0}; static const GLubyte Fixed9x15_Character_051[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0, 2, 0, 2, 0, 2, 0, 28, 0, 8, 0, 4, 0, 2, 0,254, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_052[] = { 7, 0, 0, 0, 4, 4, 4,254,132, 68, 36, 20, 12, 4, 0, 0}; static const GLubyte Fixed9x15_Character_052[] = { 9, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0,254, 0,132, 0, 68, 0, 36, 0, 20, 0, 12, 0, 4, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_053[] = { 7, 0, 0, 0,124,130, 2, 2, 2,194,188,128,128,254, 0, 0}; static const GLubyte Fixed9x15_Character_053[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0, 2, 0, 2, 0, 2, 0,194, 0,188, 0,128, 0,128, 0,254, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_054[] = { 7, 0, 0, 0,124,130,130,130,194,188,128,128, 64, 60, 0, 0}; static const GLubyte Fixed9x15_Character_054[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,130, 0,130, 0,130, 0,194, 0,188, 0,128, 0,128, 0, 64, 0, 60, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_055[] = { 7, 0, 0, 0, 64, 64, 32, 32, 16, 8, 4, 2, 2,254, 0, 0}; static const GLubyte Fixed9x15_Character_055[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 32, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 2, 0,254, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_056[] = { 7, 0, 0, 0, 56, 68,130,130, 68, 56, 68,130, 68, 56, 0, 0}; static const GLubyte Fixed9x15_Character_056[] = { 9, 0, 0, 0, 0, 0, 0, 56, 0, 68, 0,130, 0,130, 0, 68, 0, 56, 0, 68, 0,130, 0, 68, 0, 56, 0, 0, 0, 0, 0};
static const GLubyte Fixed9x15_Character_057[] = { 7, 0, 0, 0,120, 4, 2, 2,122,134,130,130,130,124, 0, 0}; /* "9" */ static const GLubyte Fixed9x15_Character_057[] = { 9, 0, 0, 0, 0, 0, 0,120, 0, 4, 0, 2, 0, 2, 0,122, 0,134, 0,130, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0}; /* "9" */
static const GLubyte Fixed9x15_Character_096[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 32, 64,192, 0, 0}; /* "`" */ static const GLubyte Fixed9x15_Character_096[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 32, 0, 64, 0,192, 0, 0, 0, 0, 0}; /* "`" */
static const GLubyte Fixed9x15_Character_126[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,146, 98, 0, 0}; /* "~" */ static const GLubyte Fixed9x15_Character_126[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140, 0,146, 0, 98, 0, 0, 0, 0, 0}; /* "~" */
static const GLubyte Fixed9x15_Character_033[] = { 1, 0, 0, 0,128,128, 0, 0,128,128,128,128,128,128,128, 0}; /* "!" */ static const GLubyte Fixed9x15_Character_033[] = { 9, 0, 0, 0, 0, 0, 0,128, 0,128, 0, 0, 0, 0, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0, 0, 0}; /* "!" */
static const GLubyte Fixed9x15_Character_064[] = { 7, 0, 0, 0,124,128,128,154,166,162,158,130,130,124, 0, 0}; /* "@" */ static const GLubyte Fixed9x15_Character_064[] = { 9, 0, 0, 0, 0, 0, 0,124, 0,128, 0,128, 0,154, 0,166, 0,162, 0,158, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0}; /* "@" */
static const GLubyte Fixed9x15_Character_035[] = { 6, 0, 0, 0, 0, 72, 72,252, 72, 72,252, 72, 72, 0, 0, 0}; /* "#" */ static const GLubyte Fixed9x15_Character_035[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 72, 0,252, 0, 72, 0, 72, 0,252, 0, 72, 0, 72, 0, 0, 0, 0, 0, 0, 0}; /* "#" */
static const GLubyte Fixed9x15_Character_036[] = { 7, 0, 0, 16,124,146, 18, 18, 20, 56, 80,144,146,124, 16, 0}; /* "$" */ static const GLubyte Fixed9x15_Character_036[] = { 9, 0, 0, 0, 0, 16, 0,124, 0,146, 0, 18, 0, 18, 0, 20, 0, 56, 0, 80, 0,144, 0,146, 0,124, 0, 16, 0, 0, 0}; /* "$" */
static const GLubyte Fixed9x15_Character_037[] = { 7, 0, 0, 0,132, 74, 74, 36, 16, 16, 72,164,164, 66, 0, 0}; /* "%" */ static const GLubyte Fixed9x15_Character_037[] = { 9, 0, 0, 0, 0, 0, 0,132, 0, 74, 0, 74, 0, 36, 0, 16, 0, 16, 0, 72, 0,164, 0,164, 0, 66, 0, 0, 0, 0, 0}; /* "%" */
static const GLubyte Fixed9x15_Character_094[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,130, 68, 40, 16, 0, 0}; /* "^" */ static const GLubyte Fixed9x15_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,130, 0, 68, 0, 40, 0, 16, 0, 0, 0, 0, 0}; /* "^" */
static const GLubyte Fixed9x15_Character_038[] = { 7, 0, 0, 0, 98,148,136,148, 98, 96,144,144,144, 96, 0, 0}; /* "&" */ static const GLubyte Fixed9x15_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 98, 0,148, 0,136, 0,148, 0, 98, 0, 96, 0,144, 0,144, 0,144, 0, 96, 0, 0, 0, 0, 0}; /* "&" */
static const GLubyte Fixed9x15_Character_042[] = { 7, 0, 0, 0, 0, 16,146, 84, 56, 84,146, 16, 0, 0, 0, 0}; /* "*" */ static const GLubyte Fixed9x15_Character_042[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0,146, 0, 84, 0, 56, 0, 84, 0,146, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "*" */
static const GLubyte Fixed9x15_Character_040[] = { 3, 0, 0, 32, 64, 64,128,128,128,128,128,128, 64, 64, 32, 0}; /* "(" */ static const GLubyte Fixed9x15_Character_040[] = { 9, 0, 0, 0, 0, 32, 0, 64, 0, 64, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0, 64, 0, 64, 0, 32, 0, 0, 0}; /* "(" */
static const GLubyte Fixed9x15_Character_041[] = { 3, 0, 0,128, 64, 64, 32, 32, 32, 32, 32, 32, 64, 64,128, 0}; /* ")" */ static const GLubyte Fixed9x15_Character_041[] = { 9, 0, 0, 0, 0,128, 0, 64, 0, 64, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 64, 0, 64, 0,128, 0, 0, 0}; /* ")" */
static const GLubyte Fixed9x15_Character_045[] = { 7, 0, 0, 0, 0, 0, 0, 0,254, 0, 0, 0, 0, 0, 0, 0}; /* "-" */ static const GLubyte Fixed9x15_Character_045[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "-" */
static const GLubyte Fixed9x15_Character_095[] = { 8, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "_" */ static const GLubyte Fixed9x15_Character_095[] = { 9, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "_" */
static const GLubyte Fixed9x15_Character_061[] = { 7, 0, 0, 0, 0, 0,254, 0, 0,254, 0, 0, 0, 0, 0, 0}; /* "=" */ static const GLubyte Fixed9x15_Character_061[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254, 0, 0, 0, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "=" */
static const GLubyte Fixed9x15_Character_043[] = { 7, 0, 0, 0, 0, 16, 16, 16,254, 16, 16, 16, 0, 0, 0, 0}; /* "+" */ static const GLubyte Fixed9x15_Character_043[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0,254, 0, 16, 0, 16, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "+" */
static const GLubyte Fixed9x15_Character_091[] = { 4, 0, 0,240,128,128,128,128,128,128,128,128,128,128,240, 0}; /* "[" */ static const GLubyte Fixed9x15_Character_091[] = { 9, 0, 0, 0, 0,240, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,128, 0,240, 0, 0, 0}; /* "[" */
static const GLubyte Fixed9x15_Character_123[] = { 5, 0, 0, 56, 64, 64, 64, 32,192,192, 32, 64, 64, 64, 56, 0}; /* "{" */ static const GLubyte Fixed9x15_Character_123[] = { 9, 0, 0, 0, 0, 56, 0, 64, 0, 64, 0, 64, 0, 32, 0,192, 0,192, 0, 32, 0, 64, 0, 64, 0, 64, 0, 56, 0, 0, 0}; /* "{" */
static const GLubyte Fixed9x15_Character_125[] = { 5, 0, 0,224, 16, 16, 16, 32, 24, 24, 32, 16, 16, 16,224, 0}; /* "}" */ static const GLubyte Fixed9x15_Character_125[] = { 9, 0, 0, 0, 0,224, 0, 16, 0, 16, 0, 16, 0, 32, 0, 24, 0, 24, 0, 32, 0, 16, 0, 16, 0, 16, 0,224, 0, 0, 0}; /* "}" */
static const GLubyte Fixed9x15_Character_093[] = { 4, 0, 0,240, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,240, 0}; /* "]" */ static const GLubyte Fixed9x15_Character_093[] = { 9, 0, 0, 0, 0,240, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0,240, 0, 0, 0}; /* "]" */
static const GLubyte Fixed9x15_Character_059[] = { 2,128, 64, 64,192,192, 0, 0, 0,192,192, 0, 0, 0, 0, 0}; /* ";" */ static const GLubyte Fixed9x15_Character_059[] = { 9,128, 0, 64, 0, 64, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* ";" */
static const GLubyte Fixed9x15_Character_058[] = { 2, 0, 0, 0,192,192, 0, 0, 0,192,192, 0, 0, 0, 0, 0}; /* ":" */ static const GLubyte Fixed9x15_Character_058[] = { 9, 0, 0, 0, 0, 0, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* ":" */
static const GLubyte Fixed9x15_Character_044[] = { 2,128, 64, 64,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "," */ static const GLubyte Fixed9x15_Character_044[] = { 9,128, 0, 64, 0, 64, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "," */
static const GLubyte Fixed9x15_Character_046[] = { 2, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "." */ static const GLubyte Fixed9x15_Character_046[] = { 9, 0, 0, 0, 0, 0, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "." */
static const GLubyte Fixed9x15_Character_060[] = { 5, 0, 0, 0, 8, 16, 32, 64,128,128, 64, 32, 16, 8, 0, 0}; /* "<" */ static const GLubyte Fixed9x15_Character_060[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 16, 0, 32, 0, 64, 0,128, 0,128, 0, 64, 0, 32, 0, 16, 0, 8, 0, 0, 0, 0, 0}; /* "<" */
static const GLubyte Fixed9x15_Character_062[] = { 5, 0, 0, 0,128, 64, 32, 16, 8, 8, 16, 32, 64,128, 0, 0}; /* ">" */ static const GLubyte Fixed9x15_Character_062[] = { 9, 0, 0, 0, 0, 0, 0,128, 0, 64, 0, 32, 0, 16, 0, 8, 0, 8, 0, 16, 0, 32, 0, 64, 0,128, 0, 0, 0, 0, 0}; /* ">" */
static const GLubyte Fixed9x15_Character_047[] = { 7, 0, 0, 0,128, 64, 64, 32, 16, 16, 8, 4, 4, 2, 0, 0}; /* "/" */ static const GLubyte Fixed9x15_Character_047[] = { 9, 0, 0, 0, 0, 0, 0,128, 0, 64, 0, 64, 0, 32, 0, 16, 0, 16, 0, 8, 0, 4, 0, 4, 0, 2, 0, 0, 0, 0, 0}; /* "/" */
static const GLubyte Fixed9x15_Character_063[] = { 7, 0, 0, 0, 16, 0, 16, 16, 8, 4, 2,130,130,124, 0, 0}; /* "?" */ static const GLubyte Fixed9x15_Character_063[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 16, 0, 16, 0, 8, 0, 4, 0, 2, 0,130, 0,130, 0,124, 0, 0, 0, 0, 0}; /* "?" */
static const GLubyte Fixed9x15_Character_092[] = { 7, 0, 0, 0, 2, 4, 4, 8, 16, 16, 32, 64, 64,128, 0, 0}; /* "\" */ static const GLubyte Fixed9x15_Character_092[] = { 9, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 4, 0, 8, 0, 16, 0, 16, 0, 32, 0, 64, 0, 64, 0,128, 0, 0, 0, 0, 0}; /* "\" */
static const GLubyte Fixed9x15_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144, 0, 0}; /* """ */ static const GLubyte Fixed9x15_Character_034[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0,144, 0,144, 0, 0, 0, 0, 0}; /* """ */
/* Missing Characters filled in by John Fay by hand ... */ /* Missing Characters filled in by John Fay by hand ... */
static const GLubyte Fixed9x15_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 32, 0, 0}; /* "'" */ static const GLubyte Fixed9x15_Character_039[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 0, 0, 0, 0}; /* "'" */
static const GLubyte Fixed9x15_Character_124[] = { 3, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 0, 0}; /* "|" */ static const GLubyte Fixed9x15_Character_124[] = { 9, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 0, 0, 0, 0}; /* "|" */
/* The font characters mapping: */ /* The font characters mapping: */
@ -263,105 +263,105 @@ static const GLubyte* Fixed9x15_Character_Map[] = {Fixed9x15_Character_042,Fixed
Fixed9x15_Character_042,Fixed9x15_Character_042,Fixed9x15_Character_042,Fixed9x15_Character_042,Fixed9x15_Character_042,NULL}; Fixed9x15_Character_042,Fixed9x15_Character_042,Fixed9x15_Character_042,Fixed9x15_Character_042,Fixed9x15_Character_042,NULL};
/* The font structure: */ /* The font structure: */
const SFG_Font fgFontFixed9x15 = { "-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", 93, 15, Fixed9x15_Character_Map, 0.0f, 0.0f }; const SFG_Font fgFontFixed9x15 = { "-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", 93, 15, Fixed9x15_Character_Map, -1.0f, 3.0f };
static const GLubyte Helvetica10_Character_032[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_032[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* " " */
static const GLubyte Helvetica10_Character_097[] = { 5, 0, 0,104,144,144,112, 16,224, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_097[] = { 5, 0, 0,104,144,144,112, 16,224, 0, 0, 0, 0, 0}; /* "a" */
static const GLubyte Helvetica10_Character_098[] = { 5, 0, 0,176,200,136,136,200,176,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_098[] = { 6, 0, 0,176,200,136,136,200,176,128,128, 0, 0, 0}; /* "b" */
static const GLubyte Helvetica10_Character_099[] = { 4, 0, 0, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_099[] = { 5, 0, 0, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; /* "c" */
static const GLubyte Helvetica10_Character_100[] = { 5, 0, 0,104,152,136,136,152,104, 8, 8, 0, 0, 0}; static const GLubyte Helvetica10_Character_100[] = { 6, 0, 0,104,152,136,136,152,104, 8, 8, 0, 0, 0}; /* "d" */
static const GLubyte Helvetica10_Character_101[] = { 4, 0, 0, 96,144,128,240,144, 96, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_101[] = { 5, 0, 0, 96,144,128,240,144, 96, 0, 0, 0, 0, 0}; /* "e" */
static const GLubyte Helvetica10_Character_102[] = { 4, 0, 0, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; static const GLubyte Helvetica10_Character_102[] = { 4, 0, 0, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; /* "f" */
static const GLubyte Helvetica10_Character_103[] = { 5,112, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_103[] = { 6,112, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; /* "g" */
static const GLubyte Helvetica10_Character_104[] = { 5, 0, 0,136,136,136,136,200,176,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_104[] = { 6, 0, 0,136,136,136,136,200,176,128,128, 0, 0, 0}; /* "h" */
static const GLubyte Helvetica10_Character_105[] = { 1, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_105[] = { 2, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; /* "i" */
static const GLubyte Helvetica10_Character_106[] = { 1, 0,128,128,128,128,128,128,128, 0,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_106[] = { 2, 0,128,128,128,128,128,128,128, 0,128, 0, 0, 0}; /* "j" */
static const GLubyte Helvetica10_Character_107[] = { 4, 0, 0,144,144,160,192,160,144,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_107[] = { 5, 0, 0,144,144,160,192,160,144,128,128, 0, 0, 0}; /* "k" */
static const GLubyte Helvetica10_Character_108[] = { 1, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_108[] = { 2, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0}; /* "l" */
static const GLubyte Helvetica10_Character_109[] = { 7, 0, 0,146,146,146,146,146,236, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_109[] = { 8, 0, 0,146,146,146,146,146,236, 0, 0, 0, 0, 0}; /* "m" */
static const GLubyte Helvetica10_Character_110[] = { 5, 0, 0,136,136,136,136,200,176, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_110[] = { 6, 0, 0,136,136,136,136,200,176, 0, 0, 0, 0, 0}; /* "n" */
static const GLubyte Helvetica10_Character_111[] = { 5, 0, 0,112,136,136,136,136,112, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_111[] = { 6, 0, 0,112,136,136,136,136,112, 0, 0, 0, 0, 0}; /* "o" */
static const GLubyte Helvetica10_Character_112[] = { 5,128,128,176,200,136,136,200,176, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_112[] = { 6,128,128,176,200,136,136,200,176, 0, 0, 0, 0, 0}; /* "p" */
static const GLubyte Helvetica10_Character_113[] = { 5, 8, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_113[] = { 6, 8, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; /* "q" */
static const GLubyte Helvetica10_Character_114[] = { 3, 0, 0,128,128,128,128,192,160, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_114[] = { 4, 0, 0,128,128,128,128,192,160, 0, 0, 0, 0, 0}; /* "r" */
static const GLubyte Helvetica10_Character_115[] = { 4, 0, 0, 96,144, 16, 96,144, 96, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_115[] = { 5, 0, 0, 96,144, 16, 96,144, 96, 0, 0, 0, 0, 0}; /* "s" */
static const GLubyte Helvetica10_Character_116[] = { 3, 0, 0, 96, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; static const GLubyte Helvetica10_Character_116[] = { 4, 0, 0, 96, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; /* "t" */
static const GLubyte Helvetica10_Character_117[] = { 4, 0, 0,112,144,144,144,144,144, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_117[] = { 5, 0, 0,112,144,144,144,144,144, 0, 0, 0, 0, 0}; /* "u" */
static const GLubyte Helvetica10_Character_119[] = { 7, 0, 0, 40, 40, 84, 84,146,146, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_118[] = { 6, 0, 0, 32, 32, 80, 80,136,136, 0, 0, 0, 0, 0}; /* "v" */
static const GLubyte Helvetica10_Character_118[] = { 5, 0, 0, 32, 32, 80, 80,136,136, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_119[] = { 8, 0, 0, 40, 40, 84, 84,146,146, 0, 0, 0, 0, 0}; /* "w" */
static const GLubyte Helvetica10_Character_120[] = { 5, 0, 0,136,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_120[] = { 6, 0, 0,136,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; /* "x" */
static const GLubyte Helvetica10_Character_121[] = { 4,128, 64, 64, 96,160,160,144,144, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_121[] = { 5,128, 64, 64, 96,160,160,144,144, 0, 0, 0, 0, 0}; /* "y" */
static const GLubyte Helvetica10_Character_122[] = { 4, 0, 0,240,128, 64, 32, 16,240, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_122[] = { 5, 0, 0,240,128, 64, 32, 16,240, 0, 0, 0, 0, 0}; /* "z" */
static const GLubyte Helvetica10_Character_065[] = { 7, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 0, 0}; static const GLubyte Helvetica10_Character_065[] = { 7, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 0, 0}; /* "A" */
static const GLubyte Helvetica10_Character_066[] = { 5, 0, 0,240,136,136,136,240,136,136,240, 0, 0, 0}; static const GLubyte Helvetica10_Character_066[] = { 7, 0, 0,240,136,136,136,240,136,136,240, 0, 0, 0}; /* "B" */
static const GLubyte Helvetica10_Character_067[] = { 6, 0, 0,120,132,128,128,128,128,132,120, 0, 0, 0}; static const GLubyte Helvetica10_Character_067[] = { 8, 0, 0,120,132,128,128,128,128,132,120, 0, 0, 0}; /* "C" */
static const GLubyte Helvetica10_Character_068[] = { 6, 0, 0,240,136,132,132,132,132,136,240, 0, 0, 0}; static const GLubyte Helvetica10_Character_068[] = { 8, 0, 0,240,136,132,132,132,132,136,240, 0, 0, 0}; /* "D" */
static const GLubyte Helvetica10_Character_069[] = { 5, 0, 0,248,128,128,128,248,128,128,248, 0, 0, 0}; static const GLubyte Helvetica10_Character_069[] = { 7, 0, 0,248,128,128,128,248,128,128,248, 0, 0, 0}; /* "E" */
static const GLubyte Helvetica10_Character_070[] = { 5, 0, 0,128,128,128,128,240,128,128,248, 0, 0, 0}; static const GLubyte Helvetica10_Character_070[] = { 6, 0, 0,128,128,128,128,240,128,128,248, 0, 0, 0}; /* "F" */
static const GLubyte Helvetica10_Character_071[] = { 6, 0, 0,116,140,132,140,128,128,132,120, 0, 0, 0}; static const GLubyte Helvetica10_Character_071[] = { 8, 0, 0,116,140,132,140,128,128,132,120, 0, 0, 0}; /* "G" */
static const GLubyte Helvetica10_Character_072[] = { 6, 0, 0,132,132,132,132,252,132,132,132, 0, 0, 0}; static const GLubyte Helvetica10_Character_072[] = { 8, 0, 0,132,132,132,132,252,132,132,132, 0, 0, 0}; /* "H" */
static const GLubyte Helvetica10_Character_073[] = { 1, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_073[] = { 3, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0}; /* "I" */
static const GLubyte Helvetica10_Character_074[] = { 4, 0, 0, 96,144, 16, 16, 16, 16, 16, 16, 0, 0, 0}; static const GLubyte Helvetica10_Character_074[] = { 5, 0, 0, 96,144, 16, 16, 16, 16, 16, 16, 0, 0, 0}; /* "J" */
static const GLubyte Helvetica10_Character_075[] = { 5, 0, 0,136,136,144,144,224,160,144,136, 0, 0, 0}; static const GLubyte Helvetica10_Character_075[] = { 7, 0, 0,136,136,144,144,224,160,144,136, 0, 0, 0}; /* "K" */
static const GLubyte Helvetica10_Character_076[] = { 4, 0, 0,240,128,128,128,128,128,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_076[] = { 6, 0, 0,240,128,128,128,128,128,128,128, 0, 0, 0}; /* "L" */
static const GLubyte Helvetica10_Character_077[] = { 7, 0, 0,146,146,146,170,170,198,198,130, 0, 0, 0}; static const GLubyte Helvetica10_Character_077[] = { 9, 0, 0, 0, 0,146, 0,146, 0,146, 0,170, 0,170, 0,198, 0,198, 0,130, 0, 0, 0, 0, 0, 0, 0}; /* "M" */
static const GLubyte Helvetica10_Character_078[] = { 6, 0, 0,140,140,148,148,164,164,196,196, 0, 0, 0}; static const GLubyte Helvetica10_Character_078[] = { 8, 0, 0,140,140,148,148,164,164,196,196, 0, 0, 0}; /* "N" */
static const GLubyte Helvetica10_Character_079[] = { 6, 0, 0,120,132,132,132,132,132,132,120, 0, 0, 0}; static const GLubyte Helvetica10_Character_079[] = { 8, 0, 0,120,132,132,132,132,132,132,120, 0, 0, 0}; /* "O" */
static const GLubyte Helvetica10_Character_080[] = { 5, 0, 0,128,128,128,128,240,136,136,240, 0, 0, 0}; static const GLubyte Helvetica10_Character_080[] = { 7, 0, 0,128,128,128,128,240,136,136,240, 0, 0, 0}; /* "P" */
static const GLubyte Helvetica10_Character_081[] = { 7, 0, 2,124,140,148,132,132,132,132,120, 0, 0, 0}; static const GLubyte Helvetica10_Character_081[] = { 8, 0, 2,124,140,148,132,132,132,132,120, 0, 0, 0}; /* "Q" */
static const GLubyte Helvetica10_Character_082[] = { 5, 0, 0,136,136,136,136,240,136,136,240, 0, 0, 0}; static const GLubyte Helvetica10_Character_082[] = { 7, 0, 0,136,136,136,136,240,136,136,240, 0, 0, 0}; /* "R" */
static const GLubyte Helvetica10_Character_083[] = { 5, 0, 0,112,136,136, 8,112,128,136,112, 0, 0, 0}; static const GLubyte Helvetica10_Character_083[] = { 7, 0, 0,112,136,136, 8,112,128,136,112, 0, 0, 0}; /* "S" */
static const GLubyte Helvetica10_Character_084[] = { 5, 0, 0, 32, 32, 32, 32, 32, 32, 32,248, 0, 0, 0}; static const GLubyte Helvetica10_Character_084[] = { 5, 0, 0, 32, 32, 32, 32, 32, 32, 32,248, 0, 0, 0}; /* "T" */
static const GLubyte Helvetica10_Character_085[] = { 6, 0, 0,120,132,132,132,132,132,132,132, 0, 0, 0}; static const GLubyte Helvetica10_Character_085[] = { 8, 0, 0,120,132,132,132,132,132,132,132, 0, 0, 0}; /* "U" */
static const GLubyte Helvetica10_Character_087[] = { 9, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_086[] = { 7, 0, 0, 16, 40, 40, 68, 68, 68,130,130, 0, 0, 0}; /* "V" */
static const GLubyte Helvetica10_Character_086[] = { 7, 0, 0, 16, 40, 40, 68, 68, 68,130,130, 0, 0, 0}; static const GLubyte Helvetica10_Character_087[] = { 9, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0}; /* "W" */
static const GLubyte Helvetica10_Character_088[] = { 5, 0, 0,136,136, 80, 80, 32, 80,136,136, 0, 0, 0}; static const GLubyte Helvetica10_Character_088[] = { 7, 0, 0,136,136, 80, 80, 32, 80,136,136, 0, 0, 0}; /* "X" */
static const GLubyte Helvetica10_Character_089[] = { 7, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 0, 0}; static const GLubyte Helvetica10_Character_089[] = { 7, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 0, 0}; /* "Y" */
static const GLubyte Helvetica10_Character_090[] = { 5, 0, 0,248,128, 64, 32, 32, 16, 8,248, 0, 0, 0}; static const GLubyte Helvetica10_Character_090[] = { 7, 0, 0,248,128, 64, 32, 32, 16, 8,248, 0, 0, 0}; /* "Z" */
static const GLubyte Helvetica10_Character_048[] = { 5, 0, 0,112,136,136,136,136,136,136,112, 0, 0, 0}; static const GLubyte Helvetica10_Character_048[] = { 6, 0, 0,112,136,136,136,136,136,136,112, 0, 0, 0}; /* "0" */
static const GLubyte Helvetica10_Character_049[] = { 2, 0, 0, 64, 64, 64, 64, 64, 64,192, 64, 0, 0, 0}; static const GLubyte Helvetica10_Character_049[] = { 6, 0, 0, 64, 64, 64, 64, 64, 64,192, 64, 0, 0, 0}; /* "1" */
static const GLubyte Helvetica10_Character_050[] = { 5, 0, 0,248,128, 64, 48, 8, 8,136,112, 0, 0, 0}; static const GLubyte Helvetica10_Character_050[] = { 6, 0, 0,248,128, 64, 48, 8, 8,136,112, 0, 0, 0}; /* "2" */
static const GLubyte Helvetica10_Character_051[] = { 5, 0, 0,112,136, 8, 8, 48, 8,136,112, 0, 0, 0}; static const GLubyte Helvetica10_Character_051[] = { 6, 0, 0,112,136, 8, 8, 48, 8,136,112, 0, 0, 0}; /* "3" */
static const GLubyte Helvetica10_Character_052[] = { 5, 0, 0, 16, 16,248,144, 80, 80, 48, 16, 0, 0, 0}; static const GLubyte Helvetica10_Character_052[] = { 6, 0, 0, 16, 16,248,144, 80, 80, 48, 16, 0, 0, 0}; /* "4" */
static const GLubyte Helvetica10_Character_053[] = { 5, 0, 0,112,136, 8, 8,240,128,128,248, 0, 0, 0}; static const GLubyte Helvetica10_Character_053[] = { 6, 0, 0,112,136, 8, 8,240,128,128,248, 0, 0, 0}; /* "5" */
static const GLubyte Helvetica10_Character_054[] = { 5, 0, 0,112,136,136,200,176,128,136,112, 0, 0, 0}; static const GLubyte Helvetica10_Character_054[] = { 6, 0, 0,112,136,136,200,176,128,136,112, 0, 0, 0}; /* "6" */
static const GLubyte Helvetica10_Character_055[] = { 5, 0, 0, 64, 64, 32, 32, 16, 16, 8,248, 0, 0, 0}; static const GLubyte Helvetica10_Character_055[] = { 6, 0, 0, 64, 64, 32, 32, 16, 16, 8,248, 0, 0, 0}; /* "7" */
static const GLubyte Helvetica10_Character_056[] = { 5, 0, 0,112,136,136,136,112,136,136,112, 0, 0, 0}; static const GLubyte Helvetica10_Character_056[] = { 6, 0, 0,112,136,136,136,112,136,136,112, 0, 0, 0}; /* "8" */
static const GLubyte Helvetica10_Character_057[] = { 5, 0, 0,112,136, 8,104,152,136,136,112, 0, 0, 0}; static const GLubyte Helvetica10_Character_057[] = { 6, 0, 0,112,136, 8,104,152,136,136,112, 0, 0, 0}; /* "9" */
static const GLubyte Helvetica10_Character_096[] = { 2, 0, 0, 0, 0, 0, 0, 0,128,128, 64, 0, 0, 0}; static const GLubyte Helvetica10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0,128,128, 64, 0, 0, 0}; /* "`" */
static const GLubyte Helvetica10_Character_126[] = { 6, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_126[] = { 7, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; /* "~" */
static const GLubyte Helvetica10_Character_033[] = { 1, 0, 0,128, 0,128,128,128,128,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_033[] = { 3, 0, 0,128, 0,128,128,128,128,128,128, 0, 0, 0}; /* "!" */
static const GLubyte Helvetica10_Character_064[] = { 10, 62, 0, 64, 0,155, 0,164,128,164,128,162, 64,146, 64, 77, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_064[] = { 11, 62, 0, 64, 0,155, 0,164,128,164,128,162, 64,146, 64, 77, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; /* "@" */
static const GLubyte Helvetica10_Character_035[] = { 6, 0, 0, 80, 80,248, 40,124, 40, 40, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_035[] = { 6, 0, 0, 80, 80,248, 40,124, 40, 40, 0, 0, 0, 0}; /* "#" */
static const GLubyte Helvetica10_Character_036[] = { 5, 0, 32,112,168, 40,112,160,168,112, 32, 0, 0, 0}; static const GLubyte Helvetica10_Character_036[] = { 6, 0, 32,112,168, 40,112,160,168,112, 32, 0, 0, 0}; /* "$" */
static const GLubyte Helvetica10_Character_037[] = { 8, 0, 0, 38, 41, 22, 16, 8,104,148,100, 0, 0, 0}; static const GLubyte Helvetica10_Character_037[] = { 9, 0, 0, 0, 0, 38, 0, 41, 0, 22, 0, 16, 0, 8, 0,104, 0,148, 0,100, 0, 0, 0, 0, 0, 0, 0}; /* "%" */
static const GLubyte Helvetica10_Character_094[] = { 5, 0, 0, 0, 0, 0,136, 80, 80, 32, 32, 0, 0, 0}; static const GLubyte Helvetica10_Character_094[] = { 6, 0, 0, 0, 0, 0,136, 80, 80, 32, 32, 0, 0, 0}; /* "^" */
static const GLubyte Helvetica10_Character_038[] = { 6, 0, 0,100,152,152,164, 96, 80, 80, 32, 0, 0, 0}; static const GLubyte Helvetica10_Character_038[] = { 8, 0, 0,100,152,152,164, 96, 80, 80, 32, 0, 0, 0}; /* "&" */
static const GLubyte Helvetica10_Character_042[] = { 3, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; static const GLubyte Helvetica10_Character_042[] = { 4, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; /* "*" */
static const GLubyte Helvetica10_Character_040[] = { 3, 32, 64, 64,128,128,128,128, 64, 64, 32, 0, 0, 0}; static const GLubyte Helvetica10_Character_040[] = { 4, 32, 64, 64,128,128,128,128, 64, 64, 32, 0, 0, 0}; /* "(" */
static const GLubyte Helvetica10_Character_041[] = { 3,128, 64, 64, 32, 32, 32, 32, 64, 64,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_041[] = { 4,128, 64, 64, 32, 32, 32, 32, 64, 64,128, 0, 0, 0}; /* ")" */
static const GLubyte Helvetica10_Character_045[] = { 5, 0, 0, 0, 0, 0,248, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_045[] = { 7, 0, 0, 0, 0, 0,248, 0, 0, 0, 0, 0, 0, 0}; /* "-" */
static const GLubyte Helvetica10_Character_095[] = { 6,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_095[] = { 6,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "_" */
static const GLubyte Helvetica10_Character_061[] = { 4, 0, 0, 0, 0,240, 0,240, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_061[] = { 5, 0, 0, 0, 0,240, 0,240, 0, 0, 0, 0, 0, 0}; /* "=" */
static const GLubyte Helvetica10_Character_043[] = { 5, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_043[] = { 6, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; /* "+" */
static const GLubyte Helvetica10_Character_091[] = { 2,192,128,128,128,128,128,128,128,128,192, 0, 0, 0}; static const GLubyte Helvetica10_Character_091[] = { 3,192,128,128,128,128,128,128,128,128,192, 0, 0, 0}; /* "[" */
static const GLubyte Helvetica10_Character_123[] = { 3, 32, 64, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; static const GLubyte Helvetica10_Character_123[] = { 3, 32, 64, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; /* "{" */
static const GLubyte Helvetica10_Character_125[] = { 3,128, 64, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_125[] = { 3,128, 64, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; /* "}" */
static const GLubyte Helvetica10_Character_093[] = { 2,192, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; static const GLubyte Helvetica10_Character_093[] = { 3,192, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; /* "]" */
static const GLubyte Helvetica10_Character_059[] = { 2,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_059[] = { 3,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; /* ";" */
static const GLubyte Helvetica10_Character_058[] = { 1, 0, 0,128, 0, 0, 0, 0,128, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_058[] = { 3, 0, 0,128, 0, 0, 0, 0,128, 0, 0, 0, 0, 0}; /* ":" */
static const GLubyte Helvetica10_Character_044[] = { 2,128, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_044[] = { 3,128, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "," */
static const GLubyte Helvetica10_Character_046[] = { 1, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_046[] = { 3, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "." */
static const GLubyte Helvetica10_Character_060[] = { 3, 0, 0, 0, 32, 64,128, 64, 32, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_060[] = { 6, 0, 0, 0, 32, 64,128, 64, 32, 0, 0, 0, 0, 0}; /* "<" */
static const GLubyte Helvetica10_Character_062[] = { 3, 0, 0, 0,128, 64, 32, 64,128, 0, 0, 0, 0, 0}; static const GLubyte Helvetica10_Character_062[] = { 6, 0, 0, 0,128, 64, 32, 64,128, 0, 0, 0, 0, 0}; /* ">" */
static const GLubyte Helvetica10_Character_047[] = { 3, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 0, 0, 0}; static const GLubyte Helvetica10_Character_047[] = { 3, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 0, 0, 0}; /* "/" */
static const GLubyte Helvetica10_Character_063[] = { 4, 0, 0, 64, 0, 64, 64, 32, 16,144, 96, 0, 0, 0}; static const GLubyte Helvetica10_Character_063[] = { 6, 0, 0, 64, 0, 64, 64, 32, 16,144, 96, 0, 0, 0}; /* "?" */
static const GLubyte Helvetica10_Character_092[] = { 3, 0, 0, 32, 32, 64, 64, 64, 64,128,128, 0, 0, 0}; static const GLubyte Helvetica10_Character_092[] = { 3, 0, 0, 32, 32, 64, 64, 64, 64,128,128, 0, 0, 0}; /* "\" */
static const GLubyte Helvetica10_Character_034[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0,160,160, 0, 0, 0}; static const GLubyte Helvetica10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0,160,160, 0, 0, 0}; /* """ */
/* Missing Characters filled in by John Fay by hand ... */ /* Missing Characters filled in by John Fay by hand ... */
static const GLubyte Helvetica10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 0, 0}; /* """ */ static const GLubyte Helvetica10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 0, 0, 0}; /* "'" */
static const GLubyte Helvetica10_Character_124[] = { 3, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 0, 0}; /* """ */ static const GLubyte Helvetica10_Character_124[] = { 3, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 0, 0}; /* "|" */
/* The font characters mapping: */ /* The font characters mapping: */
@ -374,7 +374,7 @@ static const GLubyte* Helvetica10_Character_Map[] = {Helvetica10_Character_042,H
Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,NULL}; Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,Helvetica10_Character_042,NULL};
/* The font structure: */ /* The font structure: */
const SFG_Font fgFontHelvetica10 = { "-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", 93, 13, Helvetica10_Character_Map, -2.0f, 3.0f }; const SFG_Font fgFontHelvetica10 = { "-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", 93, 13, Helvetica10_Character_Map, -1.0f, 2.0f };
static const GLubyte Helvetica12_Character_032[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* " " */ static const GLubyte Helvetica12_Character_032[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* " " */
static const GLubyte Helvetica12_Character_097[] = { 7, 0, 0, 0,116,136,136,120, 8,136,112, 0, 0, 0, 0, 0}; /* "a" */ static const GLubyte Helvetica12_Character_097[] = { 7, 0, 0, 0,116,136,136,120, 8,136,112, 0, 0, 0, 0, 0}; /* "a" */
@ -606,12 +606,12 @@ static const GLubyte TimesRoman10_Character_100[] = { 5, 0, 0, 0,104,144,144
static const GLubyte TimesRoman10_Character_101[] = { 4, 0, 0, 0, 96,128,192,160, 96, 0, 0, 0, 0, 0}; /* "e" */ static const GLubyte TimesRoman10_Character_101[] = { 4, 0, 0, 0, 96,128,192,160, 96, 0, 0, 0, 0, 0}; /* "e" */
static const GLubyte TimesRoman10_Character_102[] = { 4, 0, 0, 0,224, 64, 64, 64,224, 64, 48, 0, 0, 0}; /* "f" */ static const GLubyte TimesRoman10_Character_102[] = { 4, 0, 0, 0,224, 64, 64, 64,224, 64, 48, 0, 0, 0}; /* "f" */
static const GLubyte TimesRoman10_Character_103[] = { 5, 0,224,144, 96, 64,160,160,112, 0, 0, 0, 0, 0}; /* "g" */ static const GLubyte TimesRoman10_Character_103[] = { 5, 0,224,144, 96, 64,160,160,112, 0, 0, 0, 0, 0}; /* "g" */
static const GLubyte TimesRoman10_Character_104[] = { 6, 0, 0, 0,216,144,144,144,224,128,128, 0, 0, 0}; /* "h" */ static const GLubyte TimesRoman10_Character_104[] = { 5, 0, 0, 0,216,144,144,144,224,128,128, 0, 0, 0}; /* "h" */
static const GLubyte TimesRoman10_Character_105[] = { 3, 0, 0, 0, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; /* "i" */ static const GLubyte TimesRoman10_Character_105[] = { 3, 0, 0, 0, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; /* "i" */
static const GLubyte TimesRoman10_Character_106[] = { 3, 0,128, 64, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; /* "j" */ static const GLubyte TimesRoman10_Character_106[] = { 3, 0,128, 64, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; /* "j" */
static const GLubyte TimesRoman10_Character_107[] = { 6, 0, 0, 0,152,144,224,160,144,128,128, 0, 0, 0}; /* "k" */ static const GLubyte TimesRoman10_Character_107[] = { 5, 0, 0, 0,152,144,224,160,144,128,128, 0, 0, 0}; /* "k" */
static const GLubyte TimesRoman10_Character_108[] = { 4, 0, 0, 0,224, 64, 64, 64, 64, 64,192, 0, 0, 0}; /* "l" */ static const GLubyte TimesRoman10_Character_108[] = { 4, 0, 0, 0,224, 64, 64, 64, 64, 64,192, 0, 0, 0}; /* "l" */
static const GLubyte TimesRoman10_Character_109[] = { 9, 0, 0, 0, 0, 0, 0,219, 0,146, 0,146, 0,146, 0,236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "m" */ static const GLubyte TimesRoman10_Character_109[] = { 8, 0, 0, 0,219,146,146,146,236, 0, 0, 0, 0, 0}; /* "m" */
static const GLubyte TimesRoman10_Character_110[] = { 5, 0, 0, 0,216,144,144,144,224, 0, 0, 0, 0, 0}; /* "n" */ static const GLubyte TimesRoman10_Character_110[] = { 5, 0, 0, 0,216,144,144,144,224, 0, 0, 0, 0, 0}; /* "n" */
static const GLubyte TimesRoman10_Character_111[] = { 5, 0, 0, 0, 96,144,144,144, 96, 0, 0, 0, 0, 0}; /* "o" */ static const GLubyte TimesRoman10_Character_111[] = { 5, 0, 0, 0, 96,144,144,144, 96, 0, 0, 0, 0, 0}; /* "o" */
static const GLubyte TimesRoman10_Character_112[] = { 5, 0,192,128,224,144,144,144,224, 0, 0, 0, 0, 0}; /* "p" */ static const GLubyte TimesRoman10_Character_112[] = { 5, 0,192,128,224,144,144,144,224, 0, 0, 0, 0, 0}; /* "p" */
@ -619,11 +619,11 @@ static const GLubyte TimesRoman10_Character_113[] = { 5, 0, 56, 16,112,144,144
static const GLubyte TimesRoman10_Character_114[] = { 4, 0, 0, 0,224, 64, 64, 96,160, 0, 0, 0, 0, 0}; /* "r" */ static const GLubyte TimesRoman10_Character_114[] = { 4, 0, 0, 0,224, 64, 64, 96,160, 0, 0, 0, 0, 0}; /* "r" */
static const GLubyte TimesRoman10_Character_115[] = { 4, 0, 0, 0,224, 32, 96,128,224, 0, 0, 0, 0, 0}; /* "s" */ static const GLubyte TimesRoman10_Character_115[] = { 4, 0, 0, 0,224, 32, 96,128,224, 0, 0, 0, 0, 0}; /* "s" */
static const GLubyte TimesRoman10_Character_116[] = { 4, 0, 0, 0, 48, 64, 64, 64,224, 64, 0, 0, 0, 0}; /* "t" */ static const GLubyte TimesRoman10_Character_116[] = { 4, 0, 0, 0, 48, 64, 64, 64,224, 64, 0, 0, 0, 0}; /* "t" */
static const GLubyte TimesRoman10_Character_117[] = { 6, 0, 0, 0,104,144,144,144,144, 0, 0, 0, 0, 0}; /* "u" */ static const GLubyte TimesRoman10_Character_117[] = { 5, 0, 0, 0,104,144,144,144,144, 0, 0, 0, 0, 0}; /* "u" */
static const GLubyte TimesRoman10_Character_118[] = { 6, 0, 0, 0, 32, 96, 80,144,216, 0, 0, 0, 0, 0}; /* "v" */ static const GLubyte TimesRoman10_Character_118[] = { 5, 0, 0, 0, 32, 96, 80,144,216, 0, 0, 0, 0, 0}; /* "v" */
static const GLubyte TimesRoman10_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 40, 0,108, 0, 84, 0,146, 0,219, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "w" */ static const GLubyte TimesRoman10_Character_119[] = { 8, 0, 0, 0, 40,108, 84,146,219, 0, 0, 0, 0, 0}; /* "w" */
static const GLubyte TimesRoman10_Character_120[] = { 6, 0, 0, 0,216, 80, 32, 80,216, 0, 0, 0, 0, 0}; /* "x" */ static const GLubyte TimesRoman10_Character_120[] = { 6, 0, 0, 0,216, 80, 32, 80,216, 0, 0, 0, 0, 0}; /* "x" */
static const GLubyte TimesRoman10_Character_121[] = { 6, 0, 64, 64, 32, 48, 80, 72,220, 0, 0, 0, 0, 0}; /* "y" */ static const GLubyte TimesRoman10_Character_121[] = { 5, 0, 64, 64, 32, 48, 80, 72,220, 0, 0, 0, 0, 0}; /* "y" */
static const GLubyte TimesRoman10_Character_122[] = { 5, 0, 0, 0,240,144, 64, 32,240, 0, 0, 0, 0, 0}; /* "z" */ static const GLubyte TimesRoman10_Character_122[] = { 5, 0, 0, 0,240,144, 64, 32,240, 0, 0, 0, 0, 0}; /* "z" */
static const GLubyte TimesRoman10_Character_065[] = { 8, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 0, 0}; /* "A" */ static const GLubyte TimesRoman10_Character_065[] = { 8, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 0, 0}; /* "A" */
static const GLubyte TimesRoman10_Character_066[] = { 6, 0, 0, 0,240, 72, 72,112, 72, 72,240, 0, 0, 0}; /* "B" */ static const GLubyte TimesRoman10_Character_066[] = { 6, 0, 0, 0,240, 72, 72,112, 72, 72,240, 0, 0, 0}; /* "B" */
@ -655,7 +655,7 @@ static const GLubyte TimesRoman10_Character_048[] = { 5, 0, 0, 0, 96,144,144
static const GLubyte TimesRoman10_Character_049[] = { 5, 0, 0, 0,224, 64, 64, 64, 64,192, 64, 0, 0, 0}; /* "1" */ static const GLubyte TimesRoman10_Character_049[] = { 5, 0, 0, 0,224, 64, 64, 64, 64,192, 64, 0, 0, 0}; /* "1" */
static const GLubyte TimesRoman10_Character_050[] = { 5, 0, 0, 0,240, 64, 32, 32, 16,144, 96, 0, 0, 0}; /* "2" */ static const GLubyte TimesRoman10_Character_050[] = { 5, 0, 0, 0,240, 64, 32, 32, 16,144, 96, 0, 0, 0}; /* "2" */
static const GLubyte TimesRoman10_Character_051[] = { 5, 0, 0, 0,224, 16, 16, 96, 16,144, 96, 0, 0, 0}; /* "3" */ static const GLubyte TimesRoman10_Character_051[] = { 5, 0, 0, 0,224, 16, 16, 96, 16,144, 96, 0, 0, 0}; /* "3" */
static const GLubyte TimesRoman10_Character_052[] = { 7, 0, 0, 0, 16, 16,248,144, 80, 48, 16, 0, 0, 0}; /* "4" */ static const GLubyte TimesRoman10_Character_052[] = { 5, 0, 0, 0, 16, 16,248,144, 80, 48, 16, 0, 0, 0}; /* "4" */
static const GLubyte TimesRoman10_Character_053[] = { 5, 0, 0, 0,224,144, 16, 16,224, 64,112, 0, 0, 0}; /* "5" */ static const GLubyte TimesRoman10_Character_053[] = { 5, 0, 0, 0,224,144, 16, 16,224, 64,112, 0, 0, 0}; /* "5" */
static const GLubyte TimesRoman10_Character_054[] = { 5, 0, 0, 0, 96,144,144,144,224, 64, 48, 0, 0, 0}; /* "6" */ static const GLubyte TimesRoman10_Character_054[] = { 5, 0, 0, 0, 96,144,144,144,224, 64, 48, 0, 0, 0}; /* "6" */
static const GLubyte TimesRoman10_Character_055[] = { 5, 0, 0, 0, 64, 64, 64, 32, 32,144,240, 0, 0, 0}; /* "7" */ static const GLubyte TimesRoman10_Character_055[] = { 5, 0, 0, 0, 64, 64, 64, 32, 32,144,240, 0, 0, 0}; /* "7" */
@ -665,7 +665,7 @@ static const GLubyte TimesRoman10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0
static const GLubyte TimesRoman10_Character_126[] = { 7, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; /* "~" */ static const GLubyte TimesRoman10_Character_126[] = { 7, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; /* "~" */
static const GLubyte TimesRoman10_Character_033[] = { 3, 0, 0, 0,128, 0,128,128,128,128,128, 0, 0, 0}; /* "!" */ static const GLubyte TimesRoman10_Character_033[] = { 3, 0, 0, 0,128, 0,128,128,128,128,128, 0, 0, 0}; /* "!" */
static const GLubyte TimesRoman10_Character_064[] = { 9, 0, 0, 62, 0, 64, 0,146, 0,173, 0,165, 0,165, 0,157, 0, 66, 0, 60, 0, 0, 0, 0, 0, 0, 0}; /* "@" */ static const GLubyte TimesRoman10_Character_064[] = { 9, 0, 0, 62, 0, 64, 0,146, 0,173, 0,165, 0,165, 0,157, 0, 66, 0, 60, 0, 0, 0, 0, 0, 0, 0}; /* "@" */
static const GLubyte TimesRoman10_Character_035[] = { 7, 0, 0, 0, 80, 80,248, 80,248, 80, 80, 0, 0, 0}; /* "#" */ static const GLubyte TimesRoman10_Character_035[] = { 5, 0, 0, 0, 80, 80,248, 80,248, 80, 80, 0, 0, 0}; /* "#" */
static const GLubyte TimesRoman10_Character_036[] = { 5, 0, 0, 32,224,144, 16, 96,128,144,112, 32, 0, 0}; /* "$" */ static const GLubyte TimesRoman10_Character_036[] = { 5, 0, 0, 32,224,144, 16, 96,128,144,112, 32, 0, 0}; /* "$" */
static const GLubyte TimesRoman10_Character_037[] = { 8, 0, 0, 0, 68, 42, 42, 86,168,164,126, 0, 0, 0}; /* "%" */ static const GLubyte TimesRoman10_Character_037[] = { 8, 0, 0, 0, 68, 42, 42, 86,168,164,126, 0, 0, 0}; /* "%" */
static const GLubyte TimesRoman10_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0,160,160, 64, 0, 0, 0}; /* "^" */ static const GLubyte TimesRoman10_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0,160,160, 64, 0, 0, 0}; /* "^" */
@ -709,103 +709,103 @@ TimesRoman10_Character_042,TimesRoman10_Character_042,TimesRoman10_Character_042
/* The font structure: */ /* The font structure: */
const SFG_Font fgFontTimesRoman10 = { "-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1", 93, 13, TimesRoman10_Character_Map, 0.0f, 3.0f }; const SFG_Font fgFontTimesRoman10 = { "-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1", 93, 13, TimesRoman10_Character_Map, 0.0f, 3.0f };
static const GLubyte TimesRoman24_Character_032[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_032[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* " " */
static const GLubyte TimesRoman24_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,113,128,251, 0,199, 0,195, 0,195, 0, 99, 0, 59, 0, 15, 0, 3, 0, 99, 0,103, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_097[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,113,128,251, 0,199, 0,195, 0,195, 0, 99, 0, 59, 0, 15, 0, 3, 0, 99, 0,103, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "a" */
static const GLubyte TimesRoman24_Character_098[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0,115,128, 97,128, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 97,128,115,128,110, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_098[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0,115,128, 97,128, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 97,128,115,128,110, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "b" */
static const GLubyte TimesRoman24_Character_099[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,127, 0,112,128,224, 0,192, 0,192, 0,192, 0,192, 0,192, 0, 65,128, 99,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_099[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,127, 0,112,128,224, 0,192, 0,192, 0,192, 0,192, 0,192, 0, 65,128, 99,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "c" */
static const GLubyte TimesRoman24_Character_100[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,192,115,128, 97,128,193,128,193,128,193,128,193,128,193,128,193,128, 97,128,115,128, 29,128, 1,128, 1,128, 1,128, 1,128, 3,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_100[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,192,115,128, 97,128,193,128,193,128,193,128,193,128,193,128,193,128, 97,128,115,128, 29,128, 1,128, 1,128, 1,128, 1,128, 3,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "d" */
static const GLubyte TimesRoman24_Character_101[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,127, 0,112,128,224, 0,192, 0,192, 0,192, 0,255,128,193,128, 65,128, 99, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_101[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,127, 0,112,128,224, 0,192, 0,192, 0,192, 0,255,128,193,128, 65,128, 99, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "e" */
static const GLubyte TimesRoman24_Character_102[] = { 7, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,254, 48, 48, 48, 22, 14, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_102[] = { 7, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,254, 48, 48, 48, 22, 14, 0, 0, 0, 0, 0}; /* "f" */
static const GLubyte TimesRoman24_Character_103[] = { 11, 0, 0, 63, 0,241,192,192, 96,192, 32, 96, 96, 63,192,127, 0, 96, 0, 48, 0, 62, 0, 51, 0, 97,128, 97,128, 97,128, 97,128, 51, 0, 31,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_103[] = { 12, 0, 0, 63, 0,241,192,192, 96,192, 32, 96, 96, 63,192,127, 0, 96, 0, 48, 0, 62, 0, 51, 0, 97,128, 97,128, 97,128, 97,128, 51, 0, 31,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "g" */
static const GLubyte TimesRoman24_Character_104[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,224, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192,113,192,111,128,103, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_104[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,224, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192,113,192,111,128,103, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "h" */
static const GLubyte TimesRoman24_Character_105[] = { 4, 0, 0, 0, 0, 0, 0,240, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_105[] = { 6, 0, 0, 0, 0, 0, 0,240, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0}; /* "i" */
static const GLubyte TimesRoman24_Character_106[] = { 4, 0,192,224, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_106[] = { 6, 0,192,224, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; /* "j" */
static const GLubyte TimesRoman24_Character_107[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,243,224, 97,192, 99,128,103, 0,110, 0,108, 0,120, 0,104, 0,100, 0,102, 0, 99, 0,103,192, 96, 0, 96, 0, 96, 0, 96, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_107[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,243,224, 97,192, 99,128,103, 0,110, 0,108, 0,120, 0,104, 0,100, 0,102, 0, 99, 0,103,192, 96, 0, 96, 0, 96, 0, 96, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "k" */
static const GLubyte TimesRoman24_Character_108[] = { 4, 0, 0, 0, 0, 0, 0,240, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_108[] = { 6, 0, 0, 0, 0, 0, 0,240, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 0, 0, 0, 0, 0}; /* "l" */
static const GLubyte TimesRoman24_Character_109[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,227,192, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128,113,227,128,111,159, 0,231, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_109[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,227,192, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128, 96,193,128,113,227,128,111,159, 0,231, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "m" */
static const GLubyte TimesRoman24_Character_110[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,224, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192,113,192,111,128,231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_110[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,224, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192,113,192,111,128,231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "n" */
static const GLubyte TimesRoman24_Character_111[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,115,128, 97,128,192,192,192,192,192,192,192,192,192,192,192,192, 97,128,115,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_111[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,115,128, 97,128,192,192,192,192,192,192,192,192,192,192,192,192, 97,128,115,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "o" */
static const GLubyte TimesRoman24_Character_112[] = { 10, 0, 0,240, 0, 96, 0, 96, 0, 96, 0, 96, 0,110, 0,115,128, 97,128, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 97,128,115,128,238, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_112[] = { 12, 0, 0,240, 0, 96, 0, 96, 0, 96, 0, 96, 0,110, 0,115,128, 97,128, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 97,128,115,128,238, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "p" */
static const GLubyte TimesRoman24_Character_113[] = { 10, 0, 0, 3,192, 1,128, 1,128, 1,128, 1,128, 29,128,115,128, 97,128,193,128,193,128,193,128,193,128,193,128,193,128, 97,128,115,128, 29,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_113[] = { 12, 0, 0, 3,192, 1,128, 1,128, 1,128, 1,128, 29,128,115,128, 97,128,193,128,193,128,193,128,193,128,193,128,193,128, 97,128,115,128, 29,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "q" */
static const GLubyte TimesRoman24_Character_114[] = { 7, 0, 0, 0, 0, 0, 0,240, 96, 96, 96, 96, 96, 96, 96, 96,118,110,230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_114[] = { 8, 0, 0, 0, 0, 0, 0,240, 96, 96, 96, 96, 96, 96, 96, 96,118,110,230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "r" */
static const GLubyte TimesRoman24_Character_115[] = { 8, 0, 0, 0, 0, 0, 0,248,198,131, 3, 7, 30,124,112,224,194,102, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_115[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0,198, 0,131, 0, 3, 0, 7, 0, 30, 0,124, 0,112, 0,224, 0,194, 0,102, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "s" */
static const GLubyte TimesRoman24_Character_116[] = { 7, 0, 0, 0, 0, 0, 0, 28, 50, 48, 48, 48, 48, 48, 48, 48, 48, 48,254,112, 48, 16, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_116[] = { 7, 0, 0, 0, 0, 0, 0, 28, 50, 48, 48, 48, 48, 48, 48, 48, 48, 48,254,112, 48, 16, 0, 0, 0, 0, 0, 0, 0}; /* "t" */
static const GLubyte TimesRoman24_Character_117[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,224, 62,192,113,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192,225,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_117[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,224, 62,192,113,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192,225,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "u" */
static const GLubyte TimesRoman24_Character_119[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 16, 0, 14, 56, 0, 14, 56, 0, 26, 40, 0, 26,100, 0, 25,100, 0, 49,100, 0, 48,194, 0, 48,194, 0, 96,194, 0, 96,195, 0,241,231,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_118[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "v" */
static const GLubyte TimesRoman24_Character_118[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_119[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 16, 0, 14, 56, 0, 14, 56, 0, 26, 40, 0, 26,100, 0, 25,100, 0, 49,100, 0, 48,194, 0, 48,194, 0, 96,194, 0, 96,195, 0,241,231,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "w" */
static const GLubyte TimesRoman24_Character_120[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,224, 96,192, 33,128, 51,128, 27, 0, 14, 0, 12, 0, 26, 0, 57, 0, 49,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_120[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,241,224, 96,192, 33,128, 51,128, 27, 0, 14, 0, 12, 0, 26, 0, 57, 0, 49,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "x" */
static const GLubyte TimesRoman24_Character_121[] = { 11, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_121[] = { 11, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "y" */
static const GLubyte TimesRoman24_Character_122[] = { 8, 0, 0, 0, 0, 0, 0,255,195, 97,112, 48, 56, 24, 28, 14,134,195,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_122[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0,195, 0, 97, 0,112, 0, 48, 0, 56, 0, 24, 0, 28, 0, 14, 0,134, 0,195, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "z" */
static const GLubyte TimesRoman24_Character_065[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_065[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "A" */
static const GLubyte TimesRoman24_Character_066[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,224, 48,120, 48, 24, 48, 12, 48, 12, 48, 12, 48, 24, 48, 56, 63,224, 48, 64, 48, 48, 48, 24, 48, 24, 48, 24, 48, 48, 48,112,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_066[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,224, 48,120, 48, 24, 48, 12, 48, 12, 48, 12, 48, 24, 48, 56, 63,224, 48, 64, 48, 48, 48, 24, 48, 24, 48, 24, 48, 48, 48,112,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "B" */
static const GLubyte TimesRoman24_Character_067[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 30, 56, 56, 8, 96, 4, 96, 0,192, 0,192, 0,192, 0,192, 0,192, 0,192, 0,192, 0, 96, 4, 96, 4, 56, 12, 28, 60, 7,228, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_067[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 30, 56, 56, 8, 96, 4, 96, 0,192, 0,192, 0,192, 0,192, 0,192, 0,192, 0,192, 0, 96, 4, 96, 4, 56, 12, 28, 60, 7,228, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "C" */
static const GLubyte TimesRoman24_Character_068[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,192, 48,112, 48, 56, 48, 12, 48, 12, 48, 6, 48, 6, 48, 6, 48, 6, 48, 6, 48, 6, 48, 6, 48, 12, 48, 12, 48, 56, 48,112,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_068[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,192, 0, 48,112, 0, 48, 56, 0, 48, 12, 0, 48, 12, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 12, 0, 48, 12, 0, 48, 56, 0, 48,112, 0,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "D" */
static const GLubyte TimesRoman24_Character_069[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248, 48, 24, 48, 8, 48, 8, 48, 0, 48, 0, 48, 64, 48, 64, 63,192, 48, 64, 48, 64, 48, 0, 48, 0, 48, 16, 48, 16, 48, 48,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_069[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248, 48, 24, 48, 8, 48, 8, 48, 0, 48, 0, 48, 64, 48, 64, 63,192, 48, 64, 48, 64, 48, 0, 48, 0, 48, 16, 48, 16, 48, 48,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "E" */
static const GLubyte TimesRoman24_Character_070[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 32, 48, 32, 63,224, 48, 32, 48, 32, 48, 0, 48, 0, 48, 16, 48, 16, 48, 48,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_070[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 32, 48, 32, 63,224, 48, 32, 48, 32, 48, 0, 48, 0, 48, 16, 48, 16, 48, 48,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "F" */
static const GLubyte TimesRoman24_Character_071[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 30, 56, 56, 28, 96, 12, 96, 12,192, 12,192, 12,192, 63,192, 0,192, 0,192, 0,192, 0, 96, 4, 96, 4, 56, 12, 28, 60, 7,228, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_071[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 0, 30, 56, 0, 56, 28, 0, 96, 12, 0, 96, 12, 0,192, 12, 0,192, 12, 0,192, 63, 0,192, 0, 0,192, 0, 0,192, 0, 0,192, 0, 0, 96, 4, 0, 96, 4, 0, 56, 12, 0, 28, 60, 0, 7,228, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "G" */
static const GLubyte TimesRoman24_Character_072[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 63,254, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_072[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 63,254, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "H" */
static const GLubyte TimesRoman24_Character_073[] = { 6, 0, 0, 0, 0, 0, 0,252, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,252, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_073[] = { 8, 0, 0, 0, 0, 0, 0,252, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,252, 0, 0, 0, 0, 0}; /* "I" */
static const GLubyte TimesRoman24_Character_074[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0,204, 0,198, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_074[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0,204, 0,198, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "J" */
static const GLubyte TimesRoman24_Character_075[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31, 48, 14, 48, 28, 48, 56, 48,112, 48,224, 49,192, 51,128, 63, 0, 62, 0, 51, 0, 49,128, 48,192, 48, 96, 48, 48, 48, 24,252,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_075[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31, 0, 48, 14, 0, 48, 28, 0, 48, 56, 0, 48,112, 0, 48,224, 0, 49,192, 0, 51,128, 0, 63, 0, 0, 62, 0, 0, 51, 0, 0, 49,128, 0, 48,192, 0, 48, 96, 0, 48, 48, 0, 48, 24, 0,252,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "K" */
static const GLubyte TimesRoman24_Character_076[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248, 48, 24, 48, 8, 48, 8, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_076[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248, 48, 24, 48, 8, 48, 8, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "L" */
static const GLubyte TimesRoman24_Character_077[] = { 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 33,248, 32, 96, 96, 32, 96, 96, 32,208, 96, 32,208, 96, 33,136, 96, 33,136, 96, 35, 8, 96, 35, 4, 96, 38, 4, 96, 38, 2, 96, 44, 2, 96, 44, 2, 96, 56, 1, 96, 56, 1, 96, 48, 0,224,240, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_077[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 33,248, 32, 96, 96, 32, 96, 96, 32,208, 96, 32,208, 96, 33,136, 96, 33,136, 96, 35, 8, 96, 35, 4, 96, 38, 4, 96, 38, 2, 96, 44, 2, 96, 44, 2, 96, 56, 1, 96, 56, 1, 96, 48, 0,224,240, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "M" */
static const GLubyte TimesRoman24_Character_078[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 12, 32, 28, 32, 28, 32, 52, 32,100, 32,100, 32,196, 33,132, 33,132, 35, 4, 38, 4, 38, 4, 44, 4, 56, 4, 56, 4, 48, 4,240, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_078[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 12, 0, 32, 28, 0, 32, 28, 0, 32, 52, 0, 32,100, 0, 32,100, 0, 32,196, 0, 33,132, 0, 33,132, 0, 35, 4, 0, 38, 4, 0, 38, 4, 0, 44, 4, 0, 56, 4, 0, 56, 4, 0, 48, 4, 0,240, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "N" */
static const GLubyte TimesRoman24_Character_079[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 28, 56, 56, 28, 96, 6, 96, 6,192, 3,192, 3,192, 3,192, 3,192, 3,192, 3,192, 3, 96, 6, 96, 6, 56, 28, 28, 56, 7,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_079[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 0, 28, 56, 0, 56, 28, 0, 96, 6, 0, 96, 6, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0, 96, 6, 0, 96, 6, 0, 56, 28, 0, 28, 56, 0, 7,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "O" */
static const GLubyte TimesRoman24_Character_080[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 63,192, 48,112, 48, 48, 48, 24, 48, 24, 48, 24, 48, 48, 48,112,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_080[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 48, 0, 63,192, 48,112, 48, 48, 48, 24, 48, 24, 48, 24, 48, 48, 48,112,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "P" */
static const GLubyte TimesRoman24_Character_081[] = { 16, 0, 0, 0, 15, 0, 56, 0,112, 0,224, 1,192, 7,224, 28, 56, 56, 28, 96, 6, 96, 6,192, 3,192, 3,192, 3,192, 3,192, 3,192, 3,192, 3, 96, 6, 96, 6, 56, 28, 28, 56, 7,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_081[] = { 18, 0, 0, 0, 0, 15, 0, 0, 56, 0, 0,112, 0, 0,224, 0, 1,192, 0, 7,224, 0, 28, 56, 0, 56, 28, 0, 96, 6, 0, 96, 6, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0,192, 3, 0, 96, 6, 0, 96, 6, 0, 56, 28, 0, 28, 56, 0, 7,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "Q" */
static const GLubyte TimesRoman24_Character_082[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 30, 48, 28, 48, 56, 48,112, 48, 96, 48,192, 49,192, 51,128, 63,192, 48,112, 48, 48, 48, 56, 48, 24, 48, 56, 48, 48, 48,112,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_082[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 30, 48, 28, 48, 56, 48,112, 48, 96, 48,192, 49,192, 51,128, 63,192, 48,112, 48, 48, 48, 56, 48, 24, 48, 56, 48, 48, 48,112,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "R" */
static const GLubyte TimesRoman24_Character_083[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,158, 0,241,128,192,192,128, 96,128, 96, 0, 96, 0,224, 3,192, 15,128, 30, 0,120, 0,224, 0,192, 64,192, 64,192,192, 99,192, 30, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,158, 0,241,128,192,192,128, 96,128, 96, 0, 96, 0,224, 3,192, 15,128, 30, 0,120, 0,224, 0,192, 64,192, 64,192,192, 99,192, 30, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "S" */
static const GLubyte TimesRoman24_Character_084[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,192, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,131, 4,131, 4,195, 12,255,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_084[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,192, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,131, 4,131, 4,195, 12,255,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "T" */
static const GLubyte TimesRoman24_Character_085[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 28, 48, 24, 8, 48, 8, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4, 48, 4,252, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_085[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 0, 28, 48, 0, 24, 8, 0, 48, 8, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0, 48, 4, 0,252, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "U" */
static const GLubyte TimesRoman24_Character_087[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,131, 0, 1,131, 0, 1,131,128, 3,135,128, 3, 70,128, 3, 70,192, 6, 70, 64, 6, 76, 64, 6, 76, 96, 12, 44, 96, 12, 44, 32, 24, 44, 32, 24, 24, 48, 24, 24, 16, 48, 24, 16, 48, 24, 24,252,126,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_086[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 0, 1,128, 0, 1,128, 0, 3,192, 0, 3, 64, 0, 3, 96, 0, 6, 32, 0, 6, 32, 0, 6, 48, 0, 12, 16, 0, 12, 24, 0, 24, 8, 0, 24, 8, 0, 24, 12, 0, 48, 4, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "V" */
static const GLubyte TimesRoman24_Character_086[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 0, 1,128, 0, 1,128, 0, 3,192, 0, 3, 64, 0, 3, 96, 0, 6, 32, 0, 6, 32, 0, 6, 48, 0, 12, 16, 0, 12, 24, 0, 24, 8, 0, 24, 8, 0, 24, 12, 0, 48, 4, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_087[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,131, 0, 1,131, 0, 1,131,128, 3,135,128, 3, 70,128, 3, 70,192, 6, 70, 64, 6, 76, 64, 6, 76, 96, 12, 44, 96, 12, 44, 32, 24, 44, 32, 24, 24, 48, 24, 24, 16, 48, 24, 16, 48, 24, 24,252,126,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "W" */
static const GLubyte TimesRoman24_Character_088[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 15,192, 48, 3,128, 24, 7, 0, 8, 14, 0, 4, 12, 0, 6, 24, 0, 2, 56, 0, 1,112, 0, 0,224, 0, 0,192, 0, 1,192, 0, 3,160, 0, 3, 16, 0, 6, 8, 0, 14, 12, 0, 28, 6, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_088[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 15,192, 48, 3,128, 24, 7, 0, 8, 14, 0, 4, 12, 0, 6, 24, 0, 2, 56, 0, 1,112, 0, 0,224, 0, 0,192, 0, 1,192, 0, 3,160, 0, 3, 16, 0, 6, 8, 0, 14, 12, 0, 28, 6, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "X" */
static const GLubyte TimesRoman24_Character_089[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_089[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "Y" */
static const GLubyte TimesRoman24_Character_090[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248,224, 24,112, 8, 48, 8, 56, 0, 24, 0, 28, 0, 14, 0, 6, 0, 7, 0, 3, 0, 3,128, 1,192,128,192,128,224,192,112,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_090[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248,224, 24,112, 8, 48, 8, 56, 0, 24, 0, 28, 0, 14, 0, 6, 0, 7, 0, 3, 0, 3,128, 1,192,128,192,128,224,192,112,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "Z" */
static const GLubyte TimesRoman24_Character_048[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 51, 0, 97,128, 97,128,225,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, 97,128, 97,128, 51, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_048[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 51, 0, 97,128, 97,128,225,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, 97,128, 97,128, 51, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "0" */
static const GLubyte TimesRoman24_Character_049[] = { 8, 0, 0, 0, 0, 0, 0,255, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,120, 24, 8, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_049[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,120, 0, 24, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "1" */
static const GLubyte TimesRoman24_Character_050[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128,255,192, 96, 64, 48, 0, 24, 0, 12, 0, 4, 0, 6, 0, 3, 0, 3, 0, 1,128, 1,128,129,128,129,128, 67,128,127, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_050[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128,255,192, 96, 64, 48, 0, 24, 0, 12, 0, 4, 0, 6, 0, 3, 0, 3, 0, 1,128, 1,128,129,128,129,128, 67,128,127, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "2" */
static const GLubyte TimesRoman24_Character_051[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0,230, 0,195, 0, 1, 0, 1,128, 1,128, 1,128, 3,128, 7, 0, 30, 0, 12, 0, 6, 0,131, 0,131, 0, 71, 0,126, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_051[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0,230, 0,195, 0, 1, 0, 1,128, 1,128, 1,128, 3,128, 7, 0, 30, 0, 12, 0, 6, 0,131, 0,131, 0, 71, 0,126, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "3" */
static const GLubyte TimesRoman24_Character_052[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0,255,192,255,192,195, 0, 67, 0, 99, 0, 35, 0, 51, 0, 19, 0, 27, 0, 11, 0, 7, 0, 7, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_052[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0,255,192,255,192,195, 0, 67, 0, 99, 0, 35, 0, 51, 0, 19, 0, 27, 0, 11, 0, 7, 0, 7, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "4" */
static const GLubyte TimesRoman24_Character_053[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0,227,128,193,128, 0,192, 0,192, 0,192, 0,192, 1,192, 3,128, 15,128,126, 0,120, 0, 96, 0, 32, 0, 32, 0, 31,128, 31,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_053[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0,227,128,193,128, 0,192, 0,192, 0,192, 0,192, 1,192, 3,128, 15,128,126, 0,120, 0, 96, 0, 32, 0, 32, 0, 31,128, 31,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "5" */
static const GLubyte TimesRoman24_Character_054[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,123,128, 97,128,224,192,192,192,192,192,192,192,192,192,193,128,243,128,238, 0, 96, 0,112, 0, 48, 0, 24, 0, 14, 0, 3,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_054[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,123,128, 97,128,224,192,192,192,192,192,192,192,192,192,193,128,243,128,238, 0, 96, 0,112, 0, 48, 0, 24, 0, 14, 0, 3,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "6" */
static const GLubyte TimesRoman24_Character_055[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 12, 0, 12, 0, 12, 0, 4, 0, 6, 0, 6, 0, 2, 0, 3, 0, 3, 0, 1, 0, 1,128,129,128,192,192,255,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_055[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 12, 0, 12, 0, 12, 0, 4, 0, 6, 0, 6, 0, 2, 0, 3, 0, 3, 0, 1, 0, 1,128,129,128,192,192,255,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "7" */
static const GLubyte TimesRoman24_Character_056[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,115,128,225,128,192,192,192,192,192,192, 65,192, 97,128, 55, 0, 30, 0, 30, 0, 51, 0, 97,128, 97,128, 97,128, 51, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_056[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0,115,128,225,128,192,192,192,192,192,192, 65,192, 97,128, 55, 0, 30, 0, 30, 0, 51, 0, 97,128, 97,128, 97,128, 51, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "8" */
static const GLubyte TimesRoman24_Character_057[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 28, 0, 6, 0, 3, 0, 3,128, 1,128, 29,128,115,192, 97,192,192,192,192,192,192,192,192,192,193,192, 97,128,119,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_057[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 28, 0, 6, 0, 3, 0, 3,128, 1,128, 29,128,115,192, 97,192,192,192,192,192,192,192,192,192,193,192, 97,128,119,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "9" */
static const GLubyte TimesRoman24_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96,224,128,192, 96, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_096[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96,224,128,192, 96, 0, 0, 0, 0, 0}; /* "`" */
static const GLubyte TimesRoman24_Character_126[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,131,128,199,192,124, 96, 56, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_126[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,131,128,199,192,124, 96, 56, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "~" */
static const GLubyte TimesRoman24_Character_033[] = { 2, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0,192,192,192,192,192,192,192,192,192,192,192,192, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_033[] = { 8, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0,192,192,192,192,192,192,192,192,192,192,192,192, 0, 0, 0, 0, 0}; /* "!" */
static const GLubyte TimesRoman24_Character_064[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 12, 0, 24, 0, 0, 48, 0, 0, 97,222, 0, 99,123, 0,198, 57,128,198, 24,128,198, 24,192,198, 24, 64,198, 12, 64,195, 12, 64,195,140, 64,225,252, 64, 96,236,192,112, 0,128, 56, 1,128, 28, 3, 0, 15, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_064[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 12, 0, 24, 0, 0, 48, 0, 0, 97,222, 0, 99,123, 0,198, 57,128,198, 24,128,198, 24,192,198, 24, 64,198, 12, 64,195, 12, 64,195,140, 64,225,252, 64, 96,236,192,112, 0,128, 56, 1,128, 28, 3, 0, 15, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "@" */
static const GLubyte TimesRoman24_Character_035[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0,255,192,255,192, 17, 0, 17, 0, 17, 0,127,224,127,224, 8,128, 8,128, 8,128, 8,128, 8,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_035[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0,255,192,255,192, 17, 0, 17, 0, 17, 0,127,224,127,224, 8,128, 8,128, 8,128, 8,128, 8,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "#" */
static const GLubyte TimesRoman24_Character_036[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 63, 0,229,192,196,192,132, 96,132, 96, 4, 96, 4,224, 7,192, 7,128, 30, 0, 60, 0,116, 0,100, 0,100, 32,100, 96, 52,224, 31,128, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_036[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 63, 0,229,192,196,192,132, 96,132, 96, 4, 96, 4,224, 7,192, 7,128, 30, 0, 60, 0,116, 0,100, 0,100, 32,100, 96, 52,224, 31,128, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0}; /* "$" */
static const GLubyte TimesRoman24_Character_037[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 60, 0, 24,114, 0, 12, 97, 0, 4, 96,128, 6, 96,128, 3, 48,128, 1, 25,128, 1,143, 0,120,192, 0,228, 64, 0,194, 96, 0,193, 48, 0,193, 16, 0, 97, 24, 0, 51,252, 0, 30, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_037[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 60, 0, 24,114, 0, 12, 97, 0, 4, 96,128, 6, 96,128, 3, 48,128, 1, 25,128, 1,143, 0,120,192, 0,228, 64, 0,194, 96, 0,193, 48, 0,193, 16, 0, 97, 24, 0, 51,252, 0, 30, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "%" */
static const GLubyte TimesRoman24_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,193,128, 65, 0, 99, 0, 34, 0, 54, 0, 20, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_094[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,193,128, 65, 0, 99, 0, 34, 0, 54, 0, 20, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "^" */
static const GLubyte TimesRoman24_Character_038[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 60,127,126,225,225,192,192,193,192,193,160, 99, 32, 55, 16, 30, 24, 14, 62, 15, 0, 29,128, 24,192, 24, 64, 24, 64, 12,192, 7,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_038[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 60, 0,127,126, 0,225,225, 0,192,192, 0,193,192, 0,193,160, 0, 99, 32, 0, 55, 16, 0, 30, 24, 0, 14, 62, 0, 15, 0, 0, 29,128, 0, 24,192, 0, 24, 64, 0, 24, 64, 0, 12,192, 0, 7,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "&" */
static const GLubyte TimesRoman24_Character_042[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0,201,128,235,128, 28, 0,235,128,201,128, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_042[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0,201,128,235,128, 28, 0,235,128,201,128, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "*" */
static const GLubyte TimesRoman24_Character_040[] = { 6, 0, 4, 8, 16, 48, 32, 96, 96,192,192,192,192,192,192,192,192, 96, 96, 32, 48, 16, 8, 4, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_040[] = { 8, 0, 4, 8, 16, 48, 32, 96, 96,192,192,192,192,192,192,192,192, 96, 96, 32, 48, 16, 8, 4, 0, 0, 0, 0, 0}; /* "(" */
static const GLubyte TimesRoman24_Character_041[] = { 6, 0,128, 64, 32, 48, 16, 24, 24, 12, 12, 12, 12, 12, 12, 12, 12, 24, 24, 16, 48, 32, 64,128, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_041[] = { 8, 0,128, 64, 32, 48, 16, 24, 24, 12, 12, 12, 12, 12, 12, 12, 12, 24, 24, 16, 48, 32, 64,128, 0, 0, 0, 0, 0}; /* ")" */
static const GLubyte TimesRoman24_Character_045[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,240,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_045[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,240,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "-" */
static const GLubyte TimesRoman24_Character_095[] = { 13, 0, 0,255,248,255,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_095[] = { 13, 0, 0,255,248,255,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "_" */
static const GLubyte TimesRoman24_Character_061[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,240,255,240, 0, 0, 0, 0,255,240,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_061[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,240,255,240, 0, 0, 0, 0,255,240,255,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "=" */
static const GLubyte TimesRoman24_Character_043[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0,255,240,255,240, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_043[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0,255,240,255,240, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "+" */
static const GLubyte TimesRoman24_Character_091[] = { 5, 0, 0,248,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,248, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_091[] = { 8, 0, 0,248,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,248, 0, 0, 0, 0, 0}; /* "[" */
static const GLubyte TimesRoman24_Character_123[] = { 8, 0, 7, 12, 24, 24, 24, 24, 24, 24, 16, 48, 32,192, 32, 48, 16, 24, 24, 24, 24, 24, 12, 7, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_123[] = { 10, 0, 0, 7, 0, 12, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 16, 0, 48, 0, 32, 0,192, 0, 32, 0, 48, 0, 16, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 12, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "{" */
static const GLubyte TimesRoman24_Character_125[] = { 8, 0,224, 48, 24, 24, 24, 24, 24, 24, 8, 12, 4, 3, 4, 12, 8, 24, 24, 24, 24, 24, 48,224, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_125[] = { 10, 0, 0,224, 0, 48, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 8, 0, 12, 0, 4, 0, 3, 0, 4, 0, 12, 0, 8, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 48, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "}" */
static const GLubyte TimesRoman24_Character_093[] = { 5, 0, 0,248, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,248, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_093[] = { 8, 0, 0,248, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,248, 0, 0, 0, 0, 0}; /* "]" */
static const GLubyte TimesRoman24_Character_059[] = { 3, 0, 0, 0,192, 96, 32,224,192, 0, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_059[] = { 7, 0, 0, 0,192, 96, 32,224,192, 0, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* ";" */
static const GLubyte TimesRoman24_Character_058[] = { 2, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_058[] = { 6, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* ":" */
static const GLubyte TimesRoman24_Character_044[] = { 3, 0, 0, 0,192, 96, 32,224,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_044[] = { 7, 0, 0, 0,192, 96, 32,224,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "," */
static const GLubyte TimesRoman24_Character_046[] = { 2, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_046[] = { 6, 0, 0, 0, 0, 0, 0,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "." */
static const GLubyte TimesRoman24_Character_060[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 1,192, 7, 0, 28, 0,112, 0,192, 0,112, 0, 28, 0, 7, 0, 1,192, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_060[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 1,192, 7, 0, 28, 0,112, 0,192, 0,112, 0, 28, 0, 7, 0, 1,192, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "<" */
static const GLubyte TimesRoman24_Character_062[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0,112, 0, 28, 0, 7, 0, 1,192, 0, 96, 1,192, 7, 0, 28, 0,112, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_062[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0,112, 0, 28, 0, 7, 0, 1,192, 0, 96, 1,192, 7, 0, 28, 0,112, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* ">" */
static const GLubyte TimesRoman24_Character_047[] = { 8, 0, 0, 0,192,192,192, 96, 96, 32, 48, 48, 16, 24, 24, 8, 12, 12, 4, 6, 6, 3, 3, 3, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_047[] = { 7, 0, 0, 0,192,192,192, 96, 96, 32, 48, 48, 16, 24, 24, 8, 12, 12, 4, 6, 6, 3, 3, 3, 0, 0, 0, 0, 0}; /* "/" */
static const GLubyte TimesRoman24_Character_063[] = { 8, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 16, 16, 16, 24, 24, 12, 14, 7,195,195,131,198,124, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_063[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 48, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 24, 0, 24, 0, 12, 0, 14, 0, 7, 0,195, 0,195, 0,131, 0,198, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* "?" */
static const GLubyte TimesRoman24_Character_092[] = { 7, 0, 0, 0, 0, 0, 0, 6, 6, 4, 12, 12, 8, 24, 24, 16, 48, 48, 32, 96, 96, 64,192,192, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_092[] = { 7, 0, 0, 0, 0, 0, 0, 6, 6, 4, 12, 12, 8, 24, 24, 16, 48, 48, 32, 96, 96, 64,192,192, 0, 0, 0, 0, 0}; /* "\" */
static const GLubyte TimesRoman24_Character_034[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,136,204,204,204,204, 0, 0, 0, 0, 0}; static const GLubyte TimesRoman24_Character_034[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,136, 0,204, 0,204, 0,204, 0,204, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; /* """ */
/* Missing Characters filled in by John Fay by hand ... */ /* Missing Characters filled in by John Fay by hand ... */
static const GLubyte TimesRoman24_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 32, 32, 32, 32, 32, 32, 0, 0}; /* """ */ static const GLubyte TimesRoman24_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 96, 32,224,192, 0, 0, 0, 0, 0}; /* "'" */
static const GLubyte TimesRoman24_Character_124[] = { 3, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 0, 0}; /* """ */ static const GLubyte TimesRoman24_Character_124[] = { 6, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0}; /* "|" */
/* The font characters mapping: */ /* The font characters mapping: */
@ -818,7 +818,7 @@ TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042
TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,NULL}; TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,TimesRoman24_Character_042,NULL};
/* The font structure: */ /* The font structure: */
const SFG_Font fgFontTimesRoman24 = { "-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", 93, 28, TimesRoman24_Character_Map, -2.0f, 4.0f }; const SFG_Font fgFontTimesRoman24 = { "-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", 93, 28, TimesRoman24_Character_Map, -1.0f, 6.0f };
/*** END OF FILE ***/ /*** END OF FILE ***/