Add development progress status for Android
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1108 7f0cb862-5218-0410-a997-914c9d46530a
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@ -1,3 +1,26 @@
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Status
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======
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Done:
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- Initialize context with EGL
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- Keyboard support
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- Mouse support
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- Virtual keypad (on touchscreen)
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- Extract assets in cache dir on start-up
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TODO:
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- Open new windows (if that's possible)
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- Joystick support (xperia play...)
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- Display translucent keys on virtual keypad
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- API to detect touchscreen presence
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- API to disable assets extract
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- GLES2 support for geometry and menus
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(possibly also GLES1)
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- Generate freeglut_std.h with GLES1 or GLES2 or non-ES headers
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- Make EGL support reusable by Mesa X11
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- ...
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Create a module compatible with the NDK build-system
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Create a module compatible with the NDK build-system
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====================================================
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====================================================
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@ -48,9 +71,16 @@ Compile FreeGLUT for a traditional cross-compiler environment
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- Compile FreeGLUT and install it in your Android cross-compiler path:
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- Compile FreeGLUT and install it in your Android cross-compiler path:
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PATH=/usr/src/ndk-standalone-9/bin:$PATH
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PATH=/usr/src/ndk-standalone-9/bin:$PATH
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./configure --host=arm-linux-androideabi --prefix=/usr/src/ndk-standalone-9
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cd /usr/src/freeglut-3.0.0/
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make
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cmake \
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-D CMAKE_TOOLCHAIN_FILE=android_toolchain.cmake \
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-D CMAKE_INSTALL_PREFIX=/usr/src/ndk-standalone-9 \
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-D FREEGLUT_GLES2=ON \
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-D FREEGLUT_BUILD_DEMOS=NO \
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.
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make -j4
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make install
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make install
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- Compile your own project, for instance if you use the autotools:
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- Compile your own project, for instance if you use the autotools:
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