Fixed the bug where glutDisplayFunc() was effectively invoking
glutPostRedsiplay(). This is wrong on the face of it, and may be at root for some of the annoying "timing" issues we've had with redisplay events being called inappopriately. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@467 7f0cb862-5218-0410-a997-914c9d46530a
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@ -52,7 +52,6 @@ void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) )
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fgError( "Fatal error in program. NULL display callback not "
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fgError( "Fatal error in program. NULL display callback not "
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"permitted in GLUT 3.0+ or freeglut 2.0.1+\n" );
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"permitted in GLUT 3.0+ or freeglut 2.0.1+\n" );
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SET_CALLBACK( Display );
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SET_CALLBACK( Display );
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fgStructure.Window->State.Redisplay = GL_TRUE;
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}
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}
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/*
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/*
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