Added timer_callback sample for user callbacks
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@ -535,6 +535,7 @@ IF(UNIX)
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ENDIF()
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ADD_DEMO(subwin progs/demos/subwin/subwin.c)
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ADD_DEMO(timer progs/demos/timer/timer.c)
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ADD_DEMO(timer_callback progs/demos/timer_callback/timer.c)
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174
freeglut/freeglut/progs/demos/timer_callback/timer.c
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174
freeglut/freeglut/progs/demos/timer_callback/timer.c
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/* Timer (callback) demo
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*
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* Written by John Tsiombikas <nuclear@member.fsf.org>
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* Modified by Vincent Simonetti
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*
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* A modification of the timer sample, but with this
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* offering a use of the user-data callback.
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*/
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#include <stdio.h>
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#include <GL/freeglut.h>
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struct display_index_s
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{
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/* color index will be advanced every time the timer expires */
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int surround_color_index;
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int center_color_index;
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};
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typedef struct display_index_s display_index_t;
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struct timer_state_s
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{
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int* color_index_ptr;
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int* timer_time_ptr;
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};
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typedef struct timer_state_s timer_state_t;
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struct menu_state_s
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{
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int* timer_time_ptr;
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int menu_id;
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};
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typedef struct menu_state_s menu_state_t;
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void disp(void* uptr);
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void timer_func(int which, void* uptr);
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const float color[][3] = {
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{1, 0, 0},
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{0, 1, 0},
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{0, 0, 1},
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{1, 1, 0},
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{0, 1, 1},
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{1, 0, 1}
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};
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const int timerInts[] = {
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250,
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500,
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1000
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};
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void createMenuEntries(menu_state_t* menuState)
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{
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int i;
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for (i = 0; i < sizeof(timerInts) / sizeof(*timerInts); i++)
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{
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char temp[10] = {'\0'};
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/* flag current value */
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if ((*menuState->timer_time_ptr) == timerInts[i])
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temp[0] = '+';
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else
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temp[0] = '-';
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sprintf(temp + 1, " %4d ms", timerInts[i]);
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glutAddMenuEntry(temp, timerInts[i]);
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}
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}
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void updateMenuEntries(menu_state_t* menuState)
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{
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int i;
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for (i = 0; i < sizeof(timerInts) / sizeof(*timerInts); i++)
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{
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char temp[10] = { '\0' };
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/* flag current value */
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if ((*menuState->timer_time_ptr) == timerInts[i])
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temp[0] = '+';
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else
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temp[0] = '-';
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sprintf(temp + 1, " %4d ms", timerInts[i]);
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glutChangeToMenuEntry(i+1, temp, timerInts[i]);
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}
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}
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void MenuHandler(int timerInt, void* user_ptr)
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{
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menu_state_t* menuState;
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if (!user_ptr)
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{
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/* In case main menu is selected somehow */
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return;
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}
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menuState = (menu_state_t*)user_ptr;
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*menuState->timer_time_ptr = timerInt;
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glutSetMenu(menuState->menu_id);
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updateMenuEntries(menuState);
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}
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int main(int argc, char **argv)
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{
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int timerSurroundInt = 1000, timerCenterInt = 500;
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display_index_t displayIndex = { 0, 2 };
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timer_state_t surroundTimerState = { &displayIndex.surround_color_index, &timerSurroundInt };
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timer_state_t centerTimerState = { &displayIndex.center_color_index, &timerCenterInt };
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menu_state_t surroundMenuState = { &timerSurroundInt, 0 };
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menu_state_t centerMenuState = { &timerCenterInt, 0 };
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glutInit(&argc, argv);
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glutInitWindowSize(128, 128);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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glutCreateWindow("timer test");
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glutDisplayFuncUcall(disp, &displayIndex);
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/* get timer started, its reset in the timer function itself */
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glutTimerFuncUcall(timerSurroundInt, timer_func, 1, &surroundTimerState);
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glutTimerFuncUcall(timerCenterInt, timer_func, 2, ¢erTimerState);
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/* menus for setting timing */
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surroundMenuState.menu_id = glutCreateMenuUcall(MenuHandler, &surroundMenuState);
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createMenuEntries(&surroundMenuState);
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centerMenuState.menu_id = glutCreateMenuUcall(MenuHandler, ¢erMenuState);
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createMenuEntries(¢erMenuState);
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glutCreateMenuUcall(MenuHandler, NULL); /* doesn't matter, no clickable entries in this menu */
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glutAddSubMenu("Center", centerMenuState.menu_id);
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glutAddSubMenu("Surround", surroundMenuState.menu_id);
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glutAttachMenu(GLUT_RIGHT_BUTTON);
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glutMainLoop();
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return 0;
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}
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void disp(void* user_ptr)
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{
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const display_index_t* displayIndex;
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int cidx, pcidx;
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displayIndex = (display_index_t*)user_ptr;
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cidx = displayIndex->surround_color_index;
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glClearColor(color[cidx][0], color[cidx][1], color[cidx][2], 1);
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glClear(GL_COLOR_BUFFER_BIT);
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pcidx = displayIndex->center_color_index;
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glPointSize(10.f);
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glColor3f(color[pcidx][0], color[pcidx][1], color[pcidx][2]);
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glBegin(GL_POINTS);
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glVertex2i(0,0);
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glEnd();
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glutSwapBuffers();
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}
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void timer_func(int which, void* user_ptr)
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{
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const timer_state_t* timerState;
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timerState = (timer_state_t*)user_ptr;
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/* advance the color index and trigger a redisplay */
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*timerState->color_index_ptr = (*timerState->color_index_ptr + 1) % (sizeof color / sizeof *color);
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glutPostRedisplay();
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/* (re)set the timer callback and ask glut to call it in x ms */
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glutTimerFuncUcall(*timerState->timer_time_ptr, timer_func, which, user_ptr);
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}
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