Adding multisampling to *nix and Windows; also some other pixel format enhancements to Windows
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@700 7f0cb862-5218-0410-a997-914c9d46530a
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@ -1204,3 +1204,6 @@ definitions
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Also added a prompt for user input to highlight a difference betwen GLUT
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and "freeglut"
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(312) Added multisampling support for *nix and Windows; some other pixel
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format changes for Windows
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@ -135,6 +135,8 @@ XVisualInfo* fgChooseVisual( void )
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ATTRIB_VAL( GLX_AUX_BUFFERS, 3 );
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if( fgState.DisplayMode & GLUT_AUX4 )
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ATTRIB_VAL( GLX_AUX_BUFFERS, 4 );
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if ( fgState.DisplayMode & GLUT_MULTISAMPLE )
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ATTRIB_VAL( GLX_SAMPLES_SGIS, 4 );
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/* Push a null at the end of the list */
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@ -170,10 +172,33 @@ XVisualInfo* fgChooseVisual( void )
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* Setup the pixel format for a Win32 window
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*/
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#if TARGET_HOST_MS_WINDOWS
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/* WRONG-- FIXME */
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/* The following include file is available from SGI but is not standard:
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* #include <GL/wglext.h>
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* So we copy the necessary parts out of it.
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*/
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typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
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typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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unsigned char layer_type )
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{
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#ifdef _WIN32_WCE
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#if defined(_WIN32_WCE)
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return GL_TRUE;
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#else
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PIXELFORMATDESCRIPTOR* ppfd, pfd;
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@ -195,15 +220,31 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = flags;
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pfd.iPixelType = PFD_TYPE_RGBA;
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if( fgState.DisplayMode & GLUT_INDEX )
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{
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pfd.iPixelType = PFD_TYPE_COLORINDEX;
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pfd.cRedBits = 0;
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pfd.cGreenBits = 0;
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pfd.cBlueBits = 0;
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pfd.cAlphaBits = 0;
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}
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else
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{
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cRedBits = 8;
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pfd.cGreenBits = 8;
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pfd.cBlueBits = 8;
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if ( fgState.DisplayMode & GLUT_ALPHA )
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pfd.cAlphaBits = 8;
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else
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pfd.cAlphaBits = 0;
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}
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pfd.cColorBits = 24;
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pfd.cRedBits = 0;
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pfd.cRedShift = 0;
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pfd.cGreenBits = 0;
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pfd.cGreenShift = 0;
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pfd.cBlueBits = 0;
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pfd.cBlueShift = 0;
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pfd.cAlphaBits = 0;
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pfd.cAlphaShift = 0;
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pfd.cAccumBits = 0;
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pfd.cAccumRedBits = 0;
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@ -238,6 +279,80 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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ppfd = &pfd;
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pixelformat = ChoosePixelFormat( window->Window.Device, ppfd );
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/* windows hack for multismapling */
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if (fgState.DisplayMode&GLUT_MULTISAMPLE)
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{
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetEntensionsStringARB=NULL;
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HGLRC rc, rc_before=wglGetCurrentContext();
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HWND hWnd;
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HDC hDC, hDC_before=wglGetCurrentDC();
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WNDCLASS wndCls;
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ATOM atom;
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/* create a dummy window */
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ZeroMemory(&wndCls, sizeof(wndCls));
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wndCls.lpfnWndProc = DefWindowProc;
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wndCls.hInstance = fgDisplay.Instance;
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wndCls.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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wndCls.lpszClassName = _T("FREEGLUT_dummy");
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atom = RegisterClass( &wndCls );
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hWnd=CreateWindow((LPCSTR)atom, _T(""), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW , 0,0,0,0, 0, 0, fgDisplay.Instance, 0 );
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hDC=GetDC(hWnd);
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SetPixelFormat( hDC, pixelformat, ppfd );
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rc = wglCreateContext( hDC );
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wglMakeCurrent(hDC, rc);
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wglGetEntensionsStringARB=(PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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if (wglGetEntensionsStringARB)
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{
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const char * pWglExtString=wglGetEntensionsStringARB(hDC);
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if (pWglExtString)
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{
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if (strstr(pWglExtString, "WGL_ARB_multisample"))
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{
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int pAttributes[100];
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int iCounter=0;
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int iPixelFormat;
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BOOL bValid;
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float fAttributes[] = {0,0};
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UINT numFormats;
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARBProc=NULL;
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wglChoosePixelFormatARBProc=(PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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if ( wglChoosePixelFormatARBProc )
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{
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pAttributes[iCounter++]=WGL_DRAW_TO_WINDOW_ARB; pAttributes[iCounter++]=GL_TRUE;
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pAttributes[iCounter++]=WGL_SUPPORT_OPENGL_ARB; pAttributes[iCounter++]=GL_TRUE;
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pAttributes[iCounter++]=WGL_ACCELERATION_ARB; pAttributes[iCounter++]=WGL_FULL_ACCELERATION_ARB;
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pAttributes[iCounter++]=WGL_COLOR_BITS_ARB; pAttributes[iCounter++]=pfd.cColorBits ;
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pAttributes[iCounter++]=WGL_ALPHA_BITS_ARB; pAttributes[iCounter++]=pfd.cAlphaBits;
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pAttributes[iCounter++]=WGL_DEPTH_BITS_ARB; pAttributes[iCounter++]=pfd.cDepthBits;
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pAttributes[iCounter++]=WGL_STENCIL_BITS_ARB; pAttributes[iCounter++]=pfd.cStencilBits;
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pAttributes[iCounter++]=WGL_DOUBLE_BUFFER_ARB; pAttributes[iCounter++]=(fgState.DisplayMode & GLUT_DOUBLE)!=0;
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pAttributes[iCounter++]=WGL_SAMPLE_BUFFERS_ARB; pAttributes[iCounter++]=GL_TRUE;
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pAttributes[iCounter++]=WGL_SAMPLES_ARB; pAttributes[iCounter++]=4;
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pAttributes[iCounter++]=0; pAttributes[iCounter++]=0; /* terminator */
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bValid = wglChoosePixelFormatARBProc(window->Window.Device,pAttributes,fAttributes,1,&iPixelFormat,&numFormats);
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if (bValid && numFormats>0)
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pixelformat=iPixelFormat;
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}
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}
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wglMakeCurrent( hDC_before, rc_before);
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wglDeleteContext(rc);
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ReleaseDC(hWnd, hDC);
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DestroyWindow(hWnd);
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UnregisterClass(_T("FREEGLUT_dummy"), fgDisplay.Instance);
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}
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}
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}
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if( pixelformat == 0 )
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return GL_FALSE;
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