used a macro to remove all the code repetition in fg_callbacks.c
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1475 7f0cb862-5218-0410-a997-914c9d46530a
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@ -109,6 +109,47 @@ do \
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return; \
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return; \
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SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
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SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
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} while( 0 )
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} while( 0 )
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/*
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* And almost every time the callback setter function can be implemented like this:
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*/
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#define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b) \
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void FGAPIENTRY glut##a##Func( FGCB##b callback ) \
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{ \
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"###a##"Func" ); \
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SET_CALLBACK( b ); \
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}
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#define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a)
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/* Implement all these callback setter functions... */
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IMPLEMENT_CALLBACK_FUNC(Reshape);
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IMPLEMENT_CALLBACK_FUNC(Position);
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IMPLEMENT_CALLBACK_FUNC(Keyboard);
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IMPLEMENT_CALLBACK_FUNC(KeyboardUp);
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IMPLEMENT_CALLBACK_FUNC(Special);
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IMPLEMENT_CALLBACK_FUNC(SpecialUp);
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IMPLEMENT_CALLBACK_FUNC(Mouse);
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IMPLEMENT_CALLBACK_FUNC(MouseWheel);
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IMPLEMENT_CALLBACK_FUNC(Motion);
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IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive);
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IMPLEMENT_CALLBACK_FUNC(Entry);
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/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */
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IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy);
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IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy);
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IMPLEMENT_CALLBACK_FUNC(OverlayDisplay);
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IMPLEMENT_CALLBACK_FUNC(WindowStatus);
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IMPLEMENT_CALLBACK_FUNC(ButtonBox);
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IMPLEMENT_CALLBACK_FUNC(Dials);
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IMPLEMENT_CALLBACK_FUNC(TabletMotion);
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IMPLEMENT_CALLBACK_FUNC(TabletButton);
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IMPLEMENT_CALLBACK_FUNC(MultiEntry);
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IMPLEMENT_CALLBACK_FUNC(MultiButton);
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IMPLEMENT_CALLBACK_FUNC(MultiMotion);
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IMPLEMENT_CALLBACK_FUNC(MultiPassive);
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IMPLEMENT_CALLBACK_FUNC(InitContext);
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IMPLEMENT_CALLBACK_FUNC(Pause);
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IMPLEMENT_CALLBACK_FUNC(Resume);
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/*
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/*
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* Sets the Display callback for the current window
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* Sets the Display callback for the current window
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@ -122,51 +163,6 @@ void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback )
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SET_CALLBACK( Display );
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SET_CALLBACK( Display );
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}
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}
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/*
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* Sets the Reshape callback for the current window
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*/
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void FGAPIENTRY glutReshapeFunc( FGCBReshape callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
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SET_CALLBACK( Reshape );
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}
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/*
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* Sets the Keyboard callback for the current window
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*/
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void FGAPIENTRY glutKeyboardFunc( FGCBKeyboard callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" );
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SET_CALLBACK( Keyboard );
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}
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/*
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* Sets the keyboard key release callback for the current window
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*/
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void FGAPIENTRY glutKeyboardUpFunc( FGCBKeyboardUp callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" );
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SET_CALLBACK( KeyboardUp );
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}
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/*
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* Sets the Special callback for the current window
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*/
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void FGAPIENTRY glutSpecialFunc( FGCBSpecial callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" );
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SET_CALLBACK( Special );
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}
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/*
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* Sets the special key release callback for the current window
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*/
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void FGAPIENTRY glutSpecialUpFunc( FGCBSpecialUp callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" );
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SET_CALLBACK( SpecialUp );
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}
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/*
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/*
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* Sets the Visibility callback for the current window.
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* Sets the Visibility callback for the current window.
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*/
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*/
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@ -220,85 +216,7 @@ void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
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fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
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fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
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}
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}
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/*
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* Sets the mouse callback for the current window
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*/
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void FGAPIENTRY glutMouseFunc( FGCBMouse callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" );
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SET_CALLBACK( Mouse );
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}
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/*
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* Sets the mouse wheel callback for the current window
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*/
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void FGAPIENTRY glutMouseWheelFunc( FGCBMouseWheel callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" );
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SET_CALLBACK( MouseWheel );
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}
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/*
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* Sets the mouse motion callback for the current window (one or more buttons
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* are pressed)
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*/
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void FGAPIENTRY glutMotionFunc( FGCBMotion callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" );
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SET_CALLBACK( Motion );
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}
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/*
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* Sets the passive mouse motion callback for the current window (no mouse
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* buttons are pressed)
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*/
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void FGAPIENTRY glutPassiveMotionFunc( FGCBPassive callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" );
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SET_CALLBACK( Passive );
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}
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/*
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* Window mouse entry/leave callback
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*/
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void FGAPIENTRY glutEntryFunc( FGCBEntry callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" );
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SET_CALLBACK( Entry );
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}
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/*
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* Window destruction callbacks
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*/
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void FGAPIENTRY glutCloseFunc( FGCBDestroy callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" );
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SET_CALLBACK( Destroy );
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}
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void FGAPIENTRY glutWMCloseFunc( FGCBDestroy callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" );
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glutCloseFunc( callback );
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}
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/*
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* Sets the overlay display callback for the current window
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*/
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void FGAPIENTRY glutOverlayDisplayFunc( FGCBOverlayDisplay callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" );
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SET_CALLBACK( OverlayDisplay );
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}
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/*
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* Sets the window status callback for the current window
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*/
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void FGAPIENTRY glutWindowStatusFunc( FGCBWindowStatus callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" );
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SET_CALLBACK( WindowStatus );
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}
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/*
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/*
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* Sets the spaceball motion callback for the current window
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* Sets the spaceball motion callback for the current window
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@ -333,103 +251,4 @@ void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback )
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SET_CALLBACK( SpaceButton );
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SET_CALLBACK( SpaceButton );
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}
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}
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/*
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* Sets the button box callback for the current window
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*/
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void FGAPIENTRY glutButtonBoxFunc( FGCBButtonBox callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" );
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SET_CALLBACK( ButtonBox );
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}
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/*
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* Sets the dials box callback for the current window
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*/
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void FGAPIENTRY glutDialsFunc( FGCBDials callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" );
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SET_CALLBACK( Dials );
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}
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/*
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* Sets the tablet motion callback for the current window
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*/
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void FGAPIENTRY glutTabletMotionFunc( FGCBTabletMotion callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" );
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SET_CALLBACK( TabletMotion );
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}
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/*
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* Sets the tablet buttons callback for the current window
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*/
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void FGAPIENTRY glutTabletButtonFunc( FGCBTabletButton callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" );
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SET_CALLBACK( TabletButton );
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}
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/*
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* Sets the multi-pointer entry callback for the current window
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*/
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void FGAPIENTRY glutMultiEntryFunc( FGCBMultiEntry callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" );
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SET_CALLBACK( MultiEntry );
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}
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/*
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* Sets the multi-pointer button callback for the current window
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*/
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void FGAPIENTRY glutMultiButtonFunc( FGCBMultiButton callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" );
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SET_CALLBACK( MultiButton );
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}
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/*
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* Sets the multi-pointer motion callback for the current window
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*/
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void FGAPIENTRY glutMultiMotionFunc( FGCBMultiMotion callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" );
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SET_CALLBACK( MultiMotion );
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}
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/*
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* Sets the multi-pointer passive motion callback for the current window
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*/
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void FGAPIENTRY glutMultiPassiveFunc( FGCBMultiPassive callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" );
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SET_CALLBACK( MultiPassive );
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}
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/*
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* Sets the context reload callback for the current window
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*/
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void FGAPIENTRY glutInitContextFunc( FGCBInitContext callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutInitContextFunc" );
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SET_CALLBACK( InitContext );
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}
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/*
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* Sets the pause callback for the current window
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*/
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void FGAPIENTRY glutPauseFunc( FGCBPause callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPauseFunc" );
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SET_CALLBACK( Pause );
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}
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/*
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* Sets the resume callback for the current window
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*/
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void FGAPIENTRY glutResumeFunc( FGCBResume callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutResumeFunc" );
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SET_CALLBACK( Resume );
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}
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/*** END OF FILE ***/
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/*** END OF FILE ***/
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