Fix compilation of demos/shapes
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1334 7f0cb862-5218-0410-a997-914c9d46530a
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@ -402,7 +402,9 @@ ADD_DEMO(Lorenz progs/demos/Lorenz/lorenz.c)
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ADD_DEMO(One progs/demos/One/one.c)
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ADD_DEMO(One progs/demos/One/one.c)
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ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp)
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ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp)
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ADD_DEMO(multi-touch progs/demos/multi-touch/multi-touch.c)
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ADD_DEMO(multi-touch progs/demos/multi-touch/multi-touch.c)
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ADD_DEMO(shapes progs/demos/shapes/shapes.c)
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ADD_DEMO(shapes progs/demos/shapes/shapes.c
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progs/demos/shapes/glmatrix.h
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progs/demos/shapes/glmatrix.c)
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ADD_DEMO(smooth_opengl3 progs/demos/smooth_opengl3/smooth_opengl3.c)
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ADD_DEMO(smooth_opengl3 progs/demos/smooth_opengl3/smooth_opengl3.c)
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IF(UNIX)
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IF(UNIX)
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ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c
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ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c
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@ -357,11 +357,11 @@ void initShader(void)
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gl_UseProgram (program);
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gl_UseProgram (program);
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attribute_fg_coord = getAttribOrUniformLocation("fg_coord" , program, TRUE);
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attribute_fg_coord = getAttribOrUniformLocation("fg_coord" , program, GL_TRUE);
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attribute_fg_normal = getAttribOrUniformLocation("fg_normal" , program, TRUE);
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attribute_fg_normal = getAttribOrUniformLocation("fg_normal" , program, GL_TRUE);
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uniform_m = getAttribOrUniformLocation("m" , program, FALSE);
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uniform_m = getAttribOrUniformLocation("m" , program, GL_FALSE);
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uniform_p = getAttribOrUniformLocation("p" , program, FALSE);
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uniform_p = getAttribOrUniformLocation("p" , program, GL_FALSE);
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uniform_m_3x3_inv_transp= getAttribOrUniformLocation("m_3x3_inv_transp" , program, FALSE);
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uniform_m_3x3_inv_transp= getAttribOrUniformLocation("m_3x3_inv_transp" , program, GL_FALSE);
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gl_UseProgram (0);
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gl_UseProgram (0);
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