src/freeglut_window.c Windowing fixes from John F.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@145 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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@ -245,3 +245,5 @@ October 24, 2002:
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*******************************************************************************************
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*******************************************************************************************
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(93) doc/Makefile.am:4 Removed trailing backslash and added an empty last line
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(93) doc/Makefile.am:4 Removed trailing backslash and added an empty last line
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(94) src/freeglut_window.c Windowing fixes from John F.
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@ -428,11 +428,23 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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/*
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/*
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* The GLX context creation, possibly trying the direct context rendering
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* The GLX context creation, possibly trying the direct context rendering
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* or else use the current context if the user has so specified
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*/
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*/
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window->Window.Context = glXCreateContext(
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if ( fgState.UseCurrentContext == TRUE )
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fgDisplay.Display, window->Window.VisualInfo,
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{
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NULL, fgState.ForceDirectContext | fgState.TryDirectContext
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window->Window.Context = glXGetCurrentContext();
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);
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if ( ! window->Window.Context )
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window->Window.Context = glXCreateContext(
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fgDisplay.Display, window->Window.VisualInfo,
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NULL, fgState.ForceDirectContext | fgState.TryDirectContext
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);
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}
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else
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window->Window.Context = glXCreateContext(
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fgDisplay.Display, window->Window.VisualInfo,
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NULL, fgState.ForceDirectContext | fgState.TryDirectContext
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);
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/*
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/*
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* Make sure the context is direct when the user wants it forced
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* Make sure the context is direct when the user wants it forced
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@ -536,7 +548,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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# endif
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# endif
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}
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}
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#elif TARGET_HOST_WIN32
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#elif TAR
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GET_HOST_WIN32
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WNDCLASS wc;
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WNDCLASS wc;
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int flags;
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int flags;
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@ -563,13 +576,16 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 + GetSystemMetrics( SM_CYCAPTION );
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h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 + GetSystemMetrics( SM_CYCAPTION );
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}
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}
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/*
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/*
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* Check if the user wants us to use the default position/size
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* Check if the user wants us to use the default position/size
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*/
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*/
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if( fgState.Position.Use == FALSE ) { x = CW_USEDEFAULT; y = CW_USEDEFAULT; }
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if( fgState.Position.Use == FALSE ) { x = CW_USEDEFAULT; y = CW_USEDEFAULT; }
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if( fgState.Size .Use == FALSE ) { w = CW_USEDEFAULT; h = CW_USEDEFAULT; }
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if( fgState.Size .Use == FALSE ) { w = CW_USEDEFAULT; h = CW_USEDEFAULT; }
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/*
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/*
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* There's a small difference between creating the top, child and game mode windows
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* There's a small difference between creating the top, child and game mode windows
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*/
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*/
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flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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@ -579,6 +595,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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else
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else
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flags |= WS_CHILD;
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flags |= WS_CHILD;
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}
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}
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else
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else
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{
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{
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/*
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/*
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@ -592,6 +609,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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flags = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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flags = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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}
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}
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/*
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/*
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* Create the window now, passing the freeglut window structure as the parameter
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* Create the window now, passing the freeglut window structure as the parameter
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*/
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*/
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@ -634,12 +652,14 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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glReadBuffer ( GL_FRONT ) ;
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glReadBuffer ( GL_FRONT ) ;
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}
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}
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/*
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/*
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* Set the newly created window as the current one
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* Set the newly created window as the current one
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*/
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*/
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fgSetWindow( window );
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fgSetWindow( window );
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}
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}
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/*
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/*
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* Closes a window, destroying the frame and OpenGL context
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* Closes a window, destroying the frame and OpenGL context
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*/
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*/
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@ -678,6 +698,7 @@ void fgCloseWindow( SFG_Window* window )
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}
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}
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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/*
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@ -692,6 +713,7 @@ int FGAPIENTRY glutCreateWindow( const char* title )
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fgState.Size.X, fgState.Size.Y, FALSE )->ID );
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fgState.Size.X, fgState.Size.Y, FALSE )->ID );
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}
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}
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/*
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/*
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* This function creates a sub window.
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* This function creates a sub window.
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*/
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*/
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@ -723,6 +745,7 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
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return( window->ID );
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return( window->ID );
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}
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}
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/*
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/*
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* Destroys a window and all of its subwindows
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* Destroys a window and all of its subwindows
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*/
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*/
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@ -749,6 +772,7 @@ void FGAPIENTRY glutDestroyWindow( int windowID )
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fgState.ExecState = ExecState ;
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fgState.ExecState = ExecState ;
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}
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}
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/*
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/*
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* This function selects the current window
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* This function selects the current window
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*/
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*/
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@ -785,9 +809,11 @@ void FGAPIENTRY glutSetWindow( int ID )
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return;
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return;
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}
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}
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fgSetWindow ( window ) ;
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fgSetWindow ( window ) ;
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}
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}
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/*
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/*
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* This function returns the ID number of the current window, 0 if none exists
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* This function returns the ID number of the current window, 0 if none exists
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*/
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*/
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@ -806,12 +832,14 @@ int FGAPIENTRY glutGetWindow( void )
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return( 0 );
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return( 0 );
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}
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}
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/*
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/*
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* Otherwise, return the ID of the current window
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* Otherwise, return the ID of the current window
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*/
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*/
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return( fgStructure.Window->ID );
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return( fgStructure.Window->ID );
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}
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}
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/*
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/*
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* This function makes the current window visible
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* This function makes the current window visible
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*/
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*/
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@ -835,6 +863,7 @@ void FGAPIENTRY glutShowWindow( void )
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#endif
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#endif
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}
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}
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/*
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/*
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* This function hides the current window
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* This function hides the current window
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*/
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*/
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@ -854,6 +883,7 @@ void FGAPIENTRY glutHideWindow( void )
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*/
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*/
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XWithdrawWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, fgDisplay.Screen );
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XWithdrawWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, fgDisplay.Screen );
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}
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}
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else
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else
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{
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{
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/*
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/*
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@ -862,6 +892,7 @@ void FGAPIENTRY glutHideWindow( void )
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XUnmapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
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XUnmapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
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}
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}
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/*
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/*
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* Flush the X state now
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* Flush the X state now
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*/
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*/
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@ -876,6 +907,7 @@ void FGAPIENTRY glutHideWindow( void )
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#endif
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#endif
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}
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}
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/*
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/*
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* Iconify the current window (top-level windows only)
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* Iconify the current window (top-level windows only)
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*/
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*/
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@ -899,6 +931,7 @@ void FGAPIENTRY glutIconifyWindow( void )
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#endif
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#endif
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}
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}
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/*
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/*
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* Set the current window's title
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* Set the current window's title
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*/
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*/
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@ -939,6 +972,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
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XFlush( fgDisplay.Display );
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XFlush( fgDisplay.Display );
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}
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}
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#elif TARGET_HOST_WIN32
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#elif TARGET_HOST_WIN32
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/*
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/*
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* This seems to be a bit easier under Win32
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* This seems to be a bit easier under Win32
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@ -948,6 +982,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
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#endif
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#endif
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}
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}
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/*
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/*
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* Set the current window's iconified title
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* Set the current window's iconified title
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*/
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*/
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@ -988,6 +1023,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
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XFlush( fgDisplay.Display );
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XFlush( fgDisplay.Display );
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}
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}
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#elif TARGET_HOST_WIN32
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#elif TARGET_HOST_WIN32
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/*
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/*
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* This seems to be a bit easier under Win32
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* This seems to be a bit easier under Win32
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@ -997,6 +1033,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
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#endif
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#endif
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}
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}
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/*
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/*
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* Change the current window's size
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* Change the current window's size
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*/
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*/
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@ -1031,6 +1068,7 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
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width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
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width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
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height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 + GetSystemMetrics( SM_CYCAPTION );
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height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 + GetSystemMetrics( SM_CYCAPTION );
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}
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}
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else /* This is a subwindow, get the parent window's position and subtract it off */
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else /* This is a subwindow, get the parent window's position and subtract it off */
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{
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{
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GetWindowRect ( fgStructure.Window->Parent->Window.Handle, &winRect ) ;
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GetWindowRect ( fgStructure.Window->Parent->Window.Handle, &winRect ) ;
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@ -1038,6 +1076,7 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
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y -= winRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ) ;
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y -= winRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ) ;
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}
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}
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/*
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/*
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* Resize the window, forcing a redraw to happen
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* Resize the window, forcing a redraw to happen
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*/
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*/
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@ -1050,9 +1089,11 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
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TRUE
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TRUE
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);
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);
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}
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}
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#endif
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#endif
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}
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}
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/*
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/*
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* Change the current window's position
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* Change the current window's position
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*/
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*/
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@ -1089,9 +1130,11 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
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);
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);
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}
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}
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#endif
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#endif
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}
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}
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/*
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/*
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* Lowers the current window (by Z order change)
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* Lowers the current window (by Z order change)
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*/
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*/
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@ -1119,6 +1162,7 @@ void FGAPIENTRY glutPushWindow( void )
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#endif
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#endif
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}
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}
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/*
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/*
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* Raises the current window (by Z order change)
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* Raises the current window (by Z order change)
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*/
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*/
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@ -1146,6 +1190,7 @@ void FGAPIENTRY glutPopWindow( void )
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#endif
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#endif
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}
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}
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/*
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/*
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* Resize the current window so that it fits the whole screen
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* Resize the current window so that it fits the whole screen
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*/
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*/
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@ -1164,6 +1209,7 @@ void FGAPIENTRY glutFullScreen( void )
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);
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);
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}
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}
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/*
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/*
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* A.Donev: Set and retrieve the window's user data
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* A.Donev: Set and retrieve the window's user data
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*/
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*/
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@ -1172,18 +1218,11 @@ void* FGAPIENTRY glutGetWindowData( void )
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return(fgStructure.Window->UserData);
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return(fgStructure.Window->UserData);
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}
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}
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void FGAPIENTRY glutSetWindowData(void* data)
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void FGAPIENTRY glutSetWindowData(void* data)
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{
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{
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fgStructure.Window->UserData=data;
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fgStructure.Window->UserData=data;
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}
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}
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/*** END OF FILE ***/
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/*** END OF FILE ***/
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Reference in New Issue
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