gamemode-x11: fixed the conditions checking for XR&R >= 1.1, as it where they would match 1.0 too
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1380 7f0cb862-5218-0410-a997-914c9d46530a
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@ -46,7 +46,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
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/* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and
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/* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and
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* the user actually cares about it (rate > 0)
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* the user actually cares about it (rate > 0)
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*/
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*/
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use_rate = ( rate > 0 ) && ( ( ver_major >= 1 ) ||
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use_rate = ( rate > 0 ) && ( ( ver_major > 1 ) ||
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( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) );
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( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) );
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/* this loop is only so that the whole thing will be repeated if someone
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/* this loop is only so that the whole thing will be repeated if someone
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@ -93,7 +93,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
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if(res_idx == -1)
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if(res_idx == -1)
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break; /* no matching resolution */
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break; /* no matching resolution */
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#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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#if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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if(use_rate) {
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if(use_rate) {
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rate = fgState.GameModeRefresh;
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rate = fgState.GameModeRefresh;
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@ -118,7 +118,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
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break;
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break;
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}
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}
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#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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#if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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if(use_rate)
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if(use_rate)
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result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config,
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result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config,
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fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp);
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fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp);
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@ -176,7 +176,7 @@ void fgPlatformRememberState( void )
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fgDisplay.pDisplay.prev_ysz = ssizes[curr].height;
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fgDisplay.pDisplay.prev_ysz = ssizes[curr].height;
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fgDisplay.pDisplay.prev_refresh = -1;
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fgDisplay.pDisplay.prev_refresh = -1;
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# if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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# if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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if(fgState.GameModeRefresh != -1) {
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if(fgState.GameModeRefresh != -1) {
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fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config);
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fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config);
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}
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}
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