Adding further comments to the removal of the "atexit" call from the Windows build, per e-mail from Diederick Niehorster dated 1/8/12 at 10:06 PM.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@973 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2012-01-09 04:35:20 +00:00
parent 2adc0ddf75
commit 49a72751ed

View File

@ -392,7 +392,10 @@ static void fghInitialize( const char* displayName )
fgState.Initialised = GL_TRUE;
/* Avoid registering atexit callback on Win32 as it results in an access
* violation due to calling into a module which has been unloaded. */
* violation due to calling into a module which has been unloaded.
* Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
* see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
*/
#if ( TARGET_HOST_MS_WINDOWS == 0 )
atexit(fgDeinitialize);
#endif