Adding further comments to the removal of the "atexit" call from the Windows build, per e-mail from Diederick Niehorster dated 1/8/12 at 10:06 PM.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@973 7f0cb862-5218-0410-a997-914c9d46530a
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@ -392,7 +392,10 @@ static void fghInitialize( const char* displayName )
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fgState.Initialised = GL_TRUE;
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fgState.Initialised = GL_TRUE;
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/* Avoid registering atexit callback on Win32 as it results in an access
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/* Avoid registering atexit callback on Win32 as it results in an access
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* violation due to calling into a module which has been unloaded. */
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* violation due to calling into a module which has been unloaded.
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* Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
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* see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
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*/
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#if ( TARGET_HOST_MS_WINDOWS == 0 )
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#if ( TARGET_HOST_MS_WINDOWS == 0 )
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atexit(fgDeinitialize);
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atexit(fgDeinitialize);
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#endif
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#endif
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