glutCones now refreshed too
little edits on glutSphere too, nothign affecting functionality git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1257 7f0cb862-5218-0410-a997-914c9d46530a
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c0fceb37bb
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@ -894,6 +894,88 @@ static void fghGenerateSphere(GLfloat radius, GLint slices, GLint stacks, GLfloa
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free(sint2);
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free(cost2);
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}
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void fghGenerateCone(
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GLfloat base, GLfloat height, GLint slices, GLint stacks, /* input */
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GLfloat **vertices, GLfloat **normals, int* nVert /* output */
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)
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{
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int i,j;
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int idx = 0; /* idx into vertex/normal buffer */
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/* Pre-computed circle */
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GLfloat *sint,*cost;
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/* Step in z and radius as stacks are drawn. */
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GLfloat z = 0;
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GLfloat r = (GLfloat)base;
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const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
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const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 );
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/* Scaling factors for vertex normals */
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#ifdef __cplusplus
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const GLfloat cosn = ( (GLfloat)height / sqrtf( height * height + base * base ));
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const GLfloat sinn = ( (GLfloat)base / sqrtf( height * height + base * base ));
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#else
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const GLfloat cosn = ( (GLfloat)height / (GLfloat)sqrt( (double)(height * height + base * base) ));
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const GLfloat sinn = ( (GLfloat)base / (GLfloat)sqrt( (double)(height * height + base * base) ));
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#endif /* __cplusplus */
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/* number of unique vertices */
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if (slices==0 || stacks<1)
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{
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/* nothing to generate */
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*nVert = 0;
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return;
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}
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*nVert = slices*(stacks+1)+1;
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/* Pre-computed circle */
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fghCircleTable(&sint,&cost,-slices,FALSE);
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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if (!(vertices) || !(normals))
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{
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free(*vertices);
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free(*normals);
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fgError("Failed to allocate memory in fghGenerateSphere");
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}
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/* bottom */
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(*vertices)[0] = 0.f;
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(*vertices)[1] = 0.f;
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(*vertices)[2] = z;
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(*normals )[0] = 0.f;
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(*normals )[1] = 0.f;
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(*normals )[2] = -1.f;
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idx = 3;
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/* each stack */
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for (i=0; i<stacks+1; i++ )
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{
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for (j=0; j<slices; j++, idx+=3)
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{
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(*vertices)[idx ] = cost[j]*r;
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(*vertices)[idx+1] = sint[j]*r;
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(*vertices)[idx+2] = z;
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(*normals )[idx ] = cost[j]*sinn;
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(*normals )[idx+1] = sint[j]*sinn;
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(*normals )[idx+2] = cosn;
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}
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z += zStep;
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r -= rStep;
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}
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/* Release sin and cos tables */
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free(sint);
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free(cost);
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}
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#endif
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/* -- INTERNAL DRAWING functions --------------------------------------- */
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@ -1030,17 +1112,11 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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sliceIdx = malloc(slices*(stacks+1)*sizeof(GLushort));
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stackIdx = malloc(slices*(stacks-1)*sizeof(GLushort));
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/* generate for each stack */
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for (i=0,idx=0; i<slices; i++)
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if (!(stackIdx) || !(sliceIdx))
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{
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GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
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sliceIdx[idx++] = 0; /* vertex on top */
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for (j=0; j<stacks-1; j++, idx++)
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{
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sliceIdx[idx] = offset+j*slices;
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}
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sliceIdx[idx++] = nVert-1; /* zero based index, last element in array... */
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free(stackIdx);
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free(sliceIdx);
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fgError("Failed to allocate memory in fghGenerateSphere");
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}
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/* generate for each stack */
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@ -1053,6 +1129,18 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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}
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}
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/* generate for each slice */
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for (i=0,idx=0; i<slices; i++)
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{
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GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
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sliceIdx[idx++] = 0; /* vertex on top */
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for (j=0; j<stacks-1; j++, idx++)
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{
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sliceIdx[idx] = offset+j*slices;
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}
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sliceIdx[idx++] = nVert-1; /* zero based index, last element in array... */
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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@ -1148,6 +1236,138 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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free(normals);
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}
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static void fghCone( double base, double height, GLint slices, GLint stacks, GLboolean useWireMode )
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{
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int i,j,idx, nVert;
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GLfloat *vertices, *normals;
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if (slices * stacks > 65535)
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fgWarning("fghCone: too many slices or stacks requested, indices will wrap");
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/* Generate vertices and normals */
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fghGenerateCone((GLfloat)base,(GLfloat)height,slices,stacks,&vertices,&normals,&nVert);
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if (nVert==0)
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/* nothing to draw */
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return;
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if (useWireMode)
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{
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GLushort *sliceIdx, *stackIdx;
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/* First, generate vertex index arrays for drawing with glDrawElements
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* We have a bunch of line_loops to draw for each stack, and a
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* bunch for each slice.
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*/
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stackIdx = malloc(slices*(stacks+1)*sizeof(GLushort));
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sliceIdx = malloc(slices*2 *sizeof(GLushort));
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if (!(stackIdx) || !(sliceIdx))
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{
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free(stackIdx);
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free(sliceIdx);
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fgError("Failed to allocate memory in fghGenerateCone");
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}
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/* generate for each stack */
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for (i=0,idx=0; i<stacks+1; i++)
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{
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GLushort offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
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for (j=0; j<slices; j++, idx++)
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{
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stackIdx[idx] = offset+j;
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}
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}
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/* generate for each slice */
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for (i=0,idx=0; i<slices; i++)
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{
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GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
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sliceIdx[idx++] = offset;
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sliceIdx[idx++] = offset+stacks*slices;
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw slices*/
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glDrawElements(GL_LINES,slices*2,GL_UNSIGNED_SHORT,sliceIdx);
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/*draw stacks*/
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for (i=0; i<stacks; i++)
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glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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/* cleanup allocated memory */
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free(sliceIdx);
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free(stackIdx);
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}
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else
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{
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/* First, generate vertex index arrays for drawing with glDrawElements
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* All stacks, including top and bottom are covered with a triangle
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* strip.
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*/
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GLushort *stripIdx;
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/* Create index vector */
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GLushort offset;
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/* Allocate buffers for indices, bail out if memory allocation fails */
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stripIdx = malloc((slices+1)*2*(stacks+1)*sizeof(GLushort));
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if (!(stripIdx))
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{
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free(stripIdx);
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fgError("Failed to allocate memory in fghGenerateCone");
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}
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/* top stack */
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for (j=0, idx=0; j<slices; j++, idx+=2)
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{
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stripIdx[idx ] = 0;
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stripIdx[idx+1] = j+1; /* 0 is top vertex, 1 is first for first stack */
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}
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stripIdx[idx ] = 0; /* repeat first slice's idx for closing off shape */
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stripIdx[idx+1] = 1;
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idx+=2;
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/* middle stacks: */
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/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
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for (i=0; i<stacks; i++, idx+=2)
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{
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offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
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for (j=0; j<slices; j++, idx+=2)
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{
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stripIdx[idx ] = offset+j;
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stripIdx[idx+1] = offset+j+slices;
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}
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stripIdx[idx ] = offset; /* repeat first slice's idx for closing off shape */
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stripIdx[idx+1] = offset+slices;
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw stacks*/
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for (i=0; i<stacks+1; i++)
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glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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/* cleanup allocated memory */
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free(stripIdx);
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}
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/* cleanup allocated memory */
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free(vertices);
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free(normals);
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}
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/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
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@ -1181,74 +1401,9 @@ void FGAPIENTRY glutWireSphere(double radius, GLint slices, GLint stacks)
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*/
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void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks )
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{
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int i,j;
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/* Step in z and radius as stacks are drawn. */
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GLfloat z0,z1;
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GLfloat r0,r1;
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const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
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const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 );
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/* Scaling factors for vertex normals */
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#ifdef __cplusplus
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const GLfloat cosn = ( (GLfloat)height / sqrtf( height * height + base * base ));
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const GLfloat sinn = ( (GLfloat)base / sqrtf( height * height + base * base ));
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#else
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const GLfloat cosn = ( (GLfloat)height / (GLfloat)sqrt( (double)(height * height + base * base) ));
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const GLfloat sinn = ( (GLfloat)base / (GLfloat)sqrt( (double)(height * height + base * base) ));
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#endif /* __cplusplus */
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/* Pre-computed circle */
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GLfloat *sint,*cost;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" );
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fghCircleTable(&sint,&cost,-slices,FALSE);
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/* Cover the circular base with a triangle fan... */
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z0 = 0;
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z1 = zStep;
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r0 = (GLfloat)base;
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r1 = r0 - rStep;
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f(0,0,-1);
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glVertex3f(0,0, z0 );
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for (j=0; j<=slices; j++)
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glVertex3f(cost[j]*r0, sint[j]*r0, z0);
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glEnd();
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/* Cover each stack with a triangle strip */
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for( i=0; i<stacks; i++ )
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{
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glBegin(GL_TRIANGLE_STRIP);
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for(j=0; j<=slices; j++)
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{
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glNormal3f(cost[j]*cosn, sint[j]*cosn, sinn);
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glVertex3f(cost[j]*r0, sint[j]*r0, z0 );
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glVertex3f(cost[j]*r1, sint[j]*r1, z1 );
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}
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z0 = z1; z1 += zStep;
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r0 = r1; r1 -= rStep;
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glEnd();
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}
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/* Release sin and cos tables */
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free(sint);
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free(cost);
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fghCone( base, height, slices, stacks, FALSE );
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}
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/*
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@ -1256,71 +1411,9 @@ void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint s
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*/
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void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks)
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{
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int i,j;
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/* Step in z and radius as stacks are drawn. */
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GLfloat z = 0;
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GLfloat r = (GLfloat)base;
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const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
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const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 );
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/* Scaling factors for vertex normals */
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#ifdef __cplusplus
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const GLfloat cosn = ( (GLfloat)height / sqrtf( height * height + base * base ));
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const GLfloat sinn = ( (GLfloat)base / sqrtf( height * height + base * base ));
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#else
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const GLfloat cosn = ( (GLfloat)height / (GLfloat)sqrt( (double)(height * height + base * base) ));
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const GLfloat sinn = ( (GLfloat)base / (GLfloat)sqrt( (double)(height * height + base * base) ));
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#endif /* __cplusplus */
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/* Pre-computed circle */
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GLfloat *sint,*cost;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" );
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fghCircleTable(&sint,&cost,-slices,FALSE);
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/* Draw the stacks... */
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for (i=0; i<stacks; i++)
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{
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glBegin(GL_LINE_LOOP);
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for( j=0; j<slices; j++ )
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{
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glNormal3f(cost[j]*sinn, sint[j]*sinn, cosn);
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glVertex3f(cost[j]*r, sint[j]*r, z );
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}
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glEnd();
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z += zStep;
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r -= rStep;
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}
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/* Draw the slices */
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r = (GLfloat)base;
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glBegin(GL_LINES);
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for (j=0; j<slices; j++)
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{
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glNormal3f(cost[j]*sinn, sint[j]*sinn, cosn );
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glVertex3f(cost[j]*r, sint[j]*r, 0 );
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glVertex3f(0, 0, (GLfloat)height);
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}
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glEnd();
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/* Release sin and cos tables */
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free(sint);
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free(cost);
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fghCone( base, height, slices, stacks, TRUE );
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}
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Block a user