Pass mouse pos to Windows kbd callback. Resequenced a few things for UNIX.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@56 7f0cb862-5218-0410-a997-914c9d46530a
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@ -476,6 +476,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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* Grab the next event to be processed...
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*/
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XNextEvent( fgDisplay.Display, &event );
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window = fgWindowByHandle ( event.xany.window ) ;
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/*
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* Check the event's type
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@ -495,7 +496,8 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Call the window closure callback, remove from the structure, etc.
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*/
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fgAddToWindowDestroyList ( window, FALSE );
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fgStructure.Window = window ;
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/* fgAddToWindowDestroyList ( window, FALSE ); */
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break;
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@ -505,6 +507,17 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.DeleteWindow )
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{
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fgStructure.Window = window ;
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/*
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* Call the XWindows functions to close the window
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*/
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fgCloseWindow ( window ) ;
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/*
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* Call the window closure callback, remove from the structure, etc.
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*/
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fgAddToWindowDestroyList ( window, FALSE );
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}
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break;
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@ -519,7 +532,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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* We are too dumb to process partial exposes...
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*/
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if( event.xexpose.count == 0 )
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fghRedrawWindowByHandle( event.xexpose.window );
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fghRedrawWindowByHandle( window->Window.Handle );
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break;
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case ConfigureNotify:
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@ -546,8 +559,6 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* The window's visiblity might have changed
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*/
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GETWINDOW( xvisibility );
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/*
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* Break now if no window status callback has been hooked to that window
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*/
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@ -598,7 +609,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Mouse is over one of our windows
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*/
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GETWINDOW( xcrossing ); GETMOUSE( xcrossing );
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GETMOUSE( xcrossing );
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/*
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* Is there an entry callback hooked to the window?
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@ -618,7 +629,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Mouse is no longer over one of our windows
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*/
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GETWINDOW( xcrossing ); GETMOUSE( xcrossing );
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GETMOUSE( xcrossing );
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/*
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* Is there an entry callback hooked to the window?
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@ -638,7 +649,12 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* The mouse cursor was moved...
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*/
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GETWINDOW( xmotion ); GETMOUSE( xmotion );
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GETMOUSE( xmotion );
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/*
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* Set the current window
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*/
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fgStructure.Window = window ;
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/*
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* What kind of a movement was it?
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@ -687,7 +703,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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* A mouse button has been pressed or released. Traditionally,
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* break if the window was found within the freeglut structures.
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*/
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GETWINDOW( xbutton ); GETMOUSE( xbutton );
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GETMOUSE( xbutton );
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/*
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* GLUT API assumes that you can't have more than three mouse buttons, so:
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@ -819,7 +835,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* A key has been pressed, find the window that had the focus:
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*/
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GETWINDOW( xkey ); GETMOUSE( xkey );
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GETMOUSE( xkey );
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if( event.type == KeyPress )
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{
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@ -1511,6 +1527,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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case WM_KEYDOWN:
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{
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int keypress = -1;
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POINT mouse_pos ;
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/*
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* Ignore the automatic key repetition if needed:
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@ -1532,6 +1549,15 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
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( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
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/*
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* Set the mouse position
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*/
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GetCursorPos ( &mouse_pos ) ;
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ScreenToClient ( window->Window.Handle, &mouse_pos ) ;
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window->State.MouseX = mouse_pos.x ;
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window->State.MouseY = mouse_pos.y ;
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/*
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* Convert the Win32 keystroke codes to GLUTtish way
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*/
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@ -1587,6 +1613,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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case WM_KEYUP:
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{
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int keypress = -1;
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POINT mouse_pos ;
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/*
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* Set the current window
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@ -1602,6 +1629,15 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
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( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
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/*
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* Set the mouse position
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*/
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GetCursorPos ( &mouse_pos ) ;
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ScreenToClient ( window->Window.Handle, &mouse_pos ) ;
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window->State.MouseX = mouse_pos.x ;
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window->State.MouseY = mouse_pos.y ;
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/*
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* Convert the Win32 keystroke codes to GLUTtish way. "KEY(a,b)" was defined under "WM_KEYDOWN"
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*/
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