Pass mouse pos to Windows kbd callback. Resequenced a few things for UNIX.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@56 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dheyse 2003-06-02 18:16:33 +00:00
parent 4ea88b1262
commit 48bd726e43

View File

@ -476,6 +476,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
* Grab the next event to be processed...
*/
XNextEvent( fgDisplay.Display, &event );
window = fgWindowByHandle ( event.xany.window ) ;
/*
* Check the event's type
@ -495,7 +496,8 @@ void FGAPIENTRY glutMainLoopEvent( void )
/*
* Call the window closure callback, remove from the structure, etc.
*/
fgAddToWindowDestroyList ( window, FALSE );
fgStructure.Window = window ;
/* fgAddToWindowDestroyList ( window, FALSE ); */
break;
@ -505,6 +507,17 @@ void FGAPIENTRY glutMainLoopEvent( void )
*/
if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.DeleteWindow )
{
fgStructure.Window = window ;
/*
* Call the XWindows functions to close the window
*/
fgCloseWindow ( window ) ;
/*
* Call the window closure callback, remove from the structure, etc.
*/
fgAddToWindowDestroyList ( window, FALSE );
}
break;
@ -519,7 +532,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
* We are too dumb to process partial exposes...
*/
if( event.xexpose.count == 0 )
fghRedrawWindowByHandle( event.xexpose.window );
fghRedrawWindowByHandle( window->Window.Handle );
break;
case ConfigureNotify:
@ -546,8 +559,6 @@ void FGAPIENTRY glutMainLoopEvent( void )
/*
* The window's visiblity might have changed
*/
GETWINDOW( xvisibility );
/*
* Break now if no window status callback has been hooked to that window
*/
@ -598,7 +609,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
/*
* Mouse is over one of our windows
*/
GETWINDOW( xcrossing ); GETMOUSE( xcrossing );
GETMOUSE( xcrossing );
/*
* Is there an entry callback hooked to the window?
@ -618,7 +629,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
/*
* Mouse is no longer over one of our windows
*/
GETWINDOW( xcrossing ); GETMOUSE( xcrossing );
GETMOUSE( xcrossing );
/*
* Is there an entry callback hooked to the window?
@ -638,7 +649,12 @@ void FGAPIENTRY glutMainLoopEvent( void )
/*
* The mouse cursor was moved...
*/
GETWINDOW( xmotion ); GETMOUSE( xmotion );
GETMOUSE( xmotion );
/*
* Set the current window
*/
fgStructure.Window = window ;
/*
* What kind of a movement was it?
@ -687,7 +703,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
* A mouse button has been pressed or released. Traditionally,
* break if the window was found within the freeglut structures.
*/
GETWINDOW( xbutton ); GETMOUSE( xbutton );
GETMOUSE( xbutton );
/*
* GLUT API assumes that you can't have more than three mouse buttons, so:
@ -819,7 +835,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
/*
* A key has been pressed, find the window that had the focus:
*/
GETWINDOW( xkey ); GETMOUSE( xkey );
GETMOUSE( xkey );
if( event.type == KeyPress )
{
@ -1511,6 +1527,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
case WM_KEYDOWN:
{
int keypress = -1;
POINT mouse_pos ;
/*
* Ignore the automatic key repetition if needed:
@ -1532,6 +1549,15 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
/*
* Set the mouse position
*/
GetCursorPos ( &mouse_pos ) ;
ScreenToClient ( window->Window.Handle, &mouse_pos ) ;
window->State.MouseX = mouse_pos.x ;
window->State.MouseY = mouse_pos.y ;
/*
* Convert the Win32 keystroke codes to GLUTtish way
*/
@ -1587,6 +1613,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
case WM_KEYUP:
{
int keypress = -1;
POINT mouse_pos ;
/*
* Set the current window
@ -1602,6 +1629,15 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
/*
* Set the mouse position
*/
GetCursorPos ( &mouse_pos ) ;
ScreenToClient ( window->Window.Handle, &mouse_pos ) ;
window->State.MouseX = mouse_pos.x ;
window->State.MouseY = mouse_pos.y ;
/*
* Convert the Win32 keystroke codes to GLUTtish way. "KEY(a,b)" was defined under "WM_KEYDOWN"
*/