Adding the "subwin" demo program to the Visual Studio 2010 build tree per e-mail from Diederick Niehorster dated 3/22/11 at 8:58 AM. I had to hand-jam it with Notepad so please check it for errors.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@912 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
1d25372912
commit
484626fccb
2
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@ -40,6 +40,8 @@ freeglut/freeglut/VisualStudio/2010/shapes/shapes.vcxproj -text
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freeglut/freeglut/VisualStudio/2010/shapes/shapes.vcxproj.filters -text
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freeglut/freeglut/VisualStudio/2010/shapes/shapes.vcxproj.filters -text
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freeglut/freeglut/VisualStudio/2010/smooth_opengl3/smooth_opengl3.vcxproj -text
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freeglut/freeglut/VisualStudio/2010/smooth_opengl3/smooth_opengl3.vcxproj -text
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freeglut/freeglut/VisualStudio/2010/smooth_opengl3/smooth_opengl3.vcxproj.filters -text
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freeglut/freeglut/VisualStudio/2010/smooth_opengl3/smooth_opengl3.vcxproj.filters -text
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freeglut/freeglut/VisualStudio/2010/subwin/subwin.vcxproj -text
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freeglut/freeglut/VisualStudio/2010/subwin/subwin.vcxproj.filters -text
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freeglut/freeglut/VisualStudio2008/CallbackMaker/CallbackMaker.vcproj -text
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freeglut/freeglut/VisualStudio2008/CallbackMaker/CallbackMaker.vcproj -text
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freeglut/freeglut/VisualStudio2008/Fractals/Fractals.vcproj -text
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freeglut/freeglut/VisualStudio2008/Fractals/Fractals.vcproj -text
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freeglut/freeglut/VisualStudio2008/Fractals_random/Fractals_random.vcproj -text
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freeglut/freeglut/VisualStudio2008/Fractals_random/Fractals_random.vcproj -text
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@ -17,6 +17,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes", "shapes\shapes.vcx
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "smooth_opengl3", "smooth_opengl3\smooth_opengl3.vcxproj", "{BEA6A000-DB05-4410-9863-42AAAD57AA1E}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "smooth_opengl3", "smooth_opengl3\smooth_opengl3.vcxproj", "{BEA6A000-DB05-4410-9863-42AAAD57AA1E}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "subwin", "subwin\subwin.vcxproj", "{CD3C35E0-FED3-4425-8CF9-A772667D464B}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug_Static|Win32 = Debug_Static|Win32
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Debug_Static|Win32 = Debug_Static|Win32
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@ -89,7 +91,14 @@ Global
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{BEA6A000-DB05-4410-9863-42AAAD57AA1E}.Release_Static|Win32.Build.0 = Release_Static|Win32
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{BEA6A000-DB05-4410-9863-42AAAD57AA1E}.Release_Static|Win32.Build.0 = Release_Static|Win32
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{BEA6A000-DB05-4410-9863-42AAAD57AA1E}.Release|Win32.ActiveCfg = Release|Win32
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{BEA6A000-DB05-4410-9863-42AAAD57AA1E}.Release|Win32.ActiveCfg = Release|Win32
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{BEA6A000-DB05-4410-9863-42AAAD57AA1E}.Release|Win32.Build.0 = Release|Win32
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{BEA6A000-DB05-4410-9863-42AAAD57AA1E}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Debug_Static|Win32.ActiveCfg = Debug_Static|Win32
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Debug_Static|Win32.Build.0 = Debug_Static|Win32
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Debug|Win32.ActiveCfg = Debug|Win32
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Debug|Win32.Build.0 = Debug|Win32
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Release_Static|Win32.ActiveCfg = Release_Static|Win32
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Release_Static|Win32.Build.0 = Release_Static|Win32
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Release|Win32.ActiveCfg = Release|Win32
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{CD3C35E0-FED3-4425-8CF9-A772667D464B}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobalSection
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172
freeglut/freeglut/VisualStudio/2010/subwin/subwin.vcxproj
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freeglut/freeglut/VisualStudio/2010/subwin/subwin.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_Static|Win32">
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<Configuration>Debug_Static</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_Static|Win32">
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<Configuration>Release_Static</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{CD3C35E0-FED3-4425-8CF9-A772667D464B}</ProjectGuid>
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<RootNamespace>subwin</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Static|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<AdditionalLibraryDirectories>..\..\..\lib\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;FREEGLUT_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<Link>
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<AdditionalLibraryDirectories>..\..\..\lib\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>..\..\..\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;FREEGLUT_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>
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<Link>
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<AdditionalLibraryDirectories>..\..\..\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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<ItemGroup>
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<ClCompile Include="..\..\..\progs\demos\subwin\subwin.c" />
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<?xml version="1.0" encoding="utf-8"?>
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