some function renaming, etc (John Fay)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@514 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
brianp 2004-09-13 18:09:00 +00:00
parent 413bd1e861
commit 447cac3357
10 changed files with 62 additions and 64 deletions

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@ -49,7 +49,7 @@
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
int fgGetCursorError( Cursor cursor ) static int fghGetCursorError( Cursor cursor )
{ {
int ret = 0; int ret = 0;
char buf[ 256 ]; char buf[ 256 ];
@ -90,7 +90,7 @@ void FGAPIENTRY glutSetCursor( int cursorID )
/* /*
* Open issues: * Open issues:
* (a) Partial error checking. Is that a problem? * (a) Partial error checking. Is that a problem?
* Is fgGetCursorError() correct? Should we abort on errors? * Is fghGetCursorError() correct? Should we abort on errors?
* Should there be a freeglut-wide X error handler? Should * Should there be a freeglut-wide X error handler? Should
* we use the X error-handler mechanism? * we use the X error-handler mechanism?
* (b) FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows * (b) FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows
@ -171,7 +171,7 @@ void FGAPIENTRY glutSetCursor( int cursorID )
return; return;
} }
error = fgGetCursorError( cursor ); error = fghGetCursorError( cursor );
if( GLUT_CURSOR_INHERIT == cursorID ) if( GLUT_CURSOR_INHERIT == cursorID )
XUndefineCursor( fgDisplay.Display, XUndefineCursor( fgDisplay.Display,

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@ -48,7 +48,7 @@
* Remembers the current visual settings, so that * Remembers the current visual settings, so that
* we can change them and restore later... * we can change them and restore later...
*/ */
void fghRememberState( void ) static void fghRememberState( void )
{ {
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
@ -127,7 +127,7 @@ void fghRememberState( void )
/* /*
* Restores the previously remembered visual settings * Restores the previously remembered visual settings
*/ */
void fghRestoreState( void ) static void fghRestoreState( void )
{ {
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
@ -207,7 +207,7 @@ void fghRestoreState( void )
/* /*
* Checks the display mode settings against user's preferences * Checks the display mode settings against user's preferences
*/ */
GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
{ {
/* The desired values should be stored in fgState structure... */ /* The desired values should be stored in fgState structure... */
return ( width == fgState.GameModeSize.X ) && return ( width == fgState.GameModeSize.X ) &&
@ -219,7 +219,7 @@ GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
/* /*
* Changes the current display mode to match user's settings * Changes the current display mode to match user's settings
*/ */
GLboolean fghChangeDisplayMode( GLboolean haveToTest ) static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
{ {
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11

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@ -121,7 +121,7 @@ void FGAPIENTRY glutSolidCube( GLdouble dSize )
* The sign of n can be flipped to get the reverse loop * The sign of n can be flipped to get the reverse loop
*/ */
static void circleTable(double **sint,double **cost,const int n) static void fghCircleTable(double **sint,double **cost,const int n)
{ {
int i; int i;
@ -144,7 +144,7 @@ static void circleTable(double **sint,double **cost,const int n)
{ {
free(*sint); free(*sint);
free(*cost); free(*cost);
fgError("Failed to allocate memory in circleTable"); fgError("Failed to allocate memory in fghCircleTable");
} }
/* Compute cos and sin around the circle */ /* Compute cos and sin around the circle */
@ -177,8 +177,8 @@ void FGAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
double *sint1,*cost1; double *sint1,*cost1;
double *sint2,*cost2; double *sint2,*cost2;
circleTable(&sint1,&cost1,-slices); fghCircleTable(&sint1,&cost1,-slices);
circleTable(&sint2,&cost2,stacks*2); fghCircleTable(&sint2,&cost2,stacks*2);
/* The top stack is covered with a triangle fan */ /* The top stack is covered with a triangle fan */
@ -262,8 +262,8 @@ void FGAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
double *sint1,*cost1; double *sint1,*cost1;
double *sint2,*cost2; double *sint2,*cost2;
circleTable(&sint1,&cost1,-slices ); fghCircleTable(&sint1,&cost1,-slices );
circleTable(&sint2,&cost2, stacks*2); fghCircleTable(&sint2,&cost2, stacks*2);
/* Draw a line loop for each stack */ /* Draw a line loop for each stack */
@ -336,7 +336,7 @@ void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLi
/* Pre-computed circle */ /* Pre-computed circle */
double *sint,*cost; double *sint,*cost;
circleTable(&sint,&cost,-slices); fghCircleTable(&sint,&cost,-slices);
/* Cover the circular base with a triangle fan... */ /* Cover the circular base with a triangle fan... */
@ -420,7 +420,7 @@ void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLin
/* Pre-computed circle */ /* Pre-computed circle */
double *sint,*cost; double *sint,*cost;
circleTable(&sint,&cost,-slices); fghCircleTable(&sint,&cost,-slices);
/* Draw the stacks... */ /* Draw the stacks... */
@ -477,7 +477,7 @@ void FGAPIENTRY glutSolidCylinder(GLdouble radius, GLdouble height, GLint slices
/* Pre-computed circle */ /* Pre-computed circle */
double *sint,*cost; double *sint,*cost;
circleTable(&sint,&cost,-slices); fghCircleTable(&sint,&cost,-slices);
/* Cover the base and top */ /* Cover the base and top */
@ -538,7 +538,7 @@ void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices,
/* Pre-computed circle */ /* Pre-computed circle */
double *sint,*cost; double *sint,*cost;
circleTable(&sint,&cost,-slices); fghCircleTable(&sint,&cost,-slices);
/* Draw the stacks... */ /* Draw the stacks... */

View File

@ -95,7 +95,7 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
/* /*
* A call to this function should initialize all the display stuff... * A call to this function should initialize all the display stuff...
*/ */
void fgInitialize( const char* displayName ) static void fghInitialize( const char* displayName )
{ {
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
fgDisplay.Display = XOpenDisplay( displayName ); fgDisplay.Display = XOpenDisplay( displayName );
@ -616,7 +616,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
* in the program arguments, we will use the DISPLAY environment * in the program arguments, we will use the DISPLAY environment
* variable for opening the X display (see code above): * variable for opening the X display (see code above):
*/ */
fgInitialize( displayName ); fghInitialize( displayName );
/* /*
* Geometry parsing deffered until here because we may need the screen * Geometry parsing deffered until here because we may need the screen

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@ -655,11 +655,9 @@ extern SFG_State fgState;
#define freeglut_assert_menu assert( fgStructure.Menu != NULL ); #define freeglut_assert_menu assert( fgStructure.Menu != NULL );
/* /*
* The initialize and deinitialize functions get called on glutInit() * The deinitialize function gets called on glutMainLoop() end. It should clean up
* and glutMainLoop() end respectively. They should create/clean up
* everything inside of the freeglut * everything inside of the freeglut
*/ */
void fgInitialize( const char* displayName );
void fgDeinitialize( void ); void fgDeinitialize( void );
/* /*

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@ -437,14 +437,14 @@ io_object_t ioDevices[K_NUM_DEVICES];
static void fghJoystickFindDevices ( SFG_Joystick* joy, mach_port_t ); static void fghJoystickFindDevices ( SFG_Joystick* joy, mach_port_t );
static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick* joy, io_object_t ); static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick* joy, io_object_t );
void fghJoystickEnumerateElements ( SFG_Joystick* joy, CFTypeRef element ); static void fghJoystickEnumerateElements ( SFG_Joystick* joy, CFTypeRef element );
/* callback for CFArrayApply */ /* callback for CFArrayApply */
static void fghJoystickElementEnumerator ( SFG_Joystick* joy, void *element, void* vjs ); static void fghJoystickElementEnumerator ( SFG_Joystick* joy, void *element, void* vjs );
void fghJoystickParseElement ( SFG_Joystick* joy, CFDictionaryRef element ); static void fghJoystickParseElement ( SFG_Joystick* joy, CFDictionaryRef element );
void fghJoystickAddAxisElement ( SFG_Joystick* joy, CFDictionaryRef axis ); static void fghJoystickAddAxisElement ( SFG_Joystick* joy, CFDictionaryRef axis );
void fghJoystickAddButtonElement ( SFG_Joystick* joy, CFDictionaryRef button ); static void fghJoystickAddButtonElement ( SFG_Joystick* joy, CFDictionaryRef button );
void fghJoystickAddHatElement ( SFG_Joystick* joy, CFDictionaryRef hat ); static void fghJoystickAddHatElement ( SFG_Joystick* joy, CFDictionaryRef hat );
#endif #endif

View File

@ -413,44 +413,44 @@ void fgWarning( const char *fmt, ... )
* and all other "joystick timer" code can be yanked. * and all other "joystick timer" code can be yanked.
* *
*/ */
static void fgCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e) static void fghCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e)
{ {
if( FETCH_WCB( *w, Joystick ) ) if( FETCH_WCB( *w, Joystick ) )
{ {
e->found = GL_TRUE; e->found = GL_TRUE;
e->data = w; e->data = w;
} }
fgEnumSubWindows( w, fgCheckJoystickCallback, e ); fgEnumSubWindows( w, fghCheckJoystickCallback, e );
} }
static int fgHaveJoystick( void ) static int fghHaveJoystick( void )
{ {
SFG_Enumerator enumerator; SFG_Enumerator enumerator;
enumerator.found = GL_FALSE; enumerator.found = GL_FALSE;
enumerator.data = NULL; enumerator.data = NULL;
fgEnumWindows( fgCheckJoystickCallback, &enumerator ); fgEnumWindows( fghCheckJoystickCallback, &enumerator );
return !!enumerator.data; return !!enumerator.data;
} }
static void fgHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e) static void fghHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e)
{ {
if( w->State.Redisplay ) if( w->State.Redisplay )
{ {
e->found = GL_TRUE; e->found = GL_TRUE;
e->data = w; e->data = w;
} }
fgEnumSubWindows( w, fgHavePendingRedisplaysCallback, e ); fgEnumSubWindows( w, fghHavePendingRedisplaysCallback, e );
} }
static int fgHavePendingRedisplays (void) static int fghHavePendingRedisplays (void)
{ {
SFG_Enumerator enumerator; SFG_Enumerator enumerator;
enumerator.found = GL_FALSE; enumerator.found = GL_FALSE;
enumerator.data = NULL; enumerator.data = NULL;
fgEnumWindows( fgHavePendingRedisplaysCallback, &enumerator ); fgEnumWindows( fghHavePendingRedisplaysCallback, &enumerator );
return !!enumerator.data; return !!enumerator.data;
} }
/* /*
* Returns the number of GLUT ticks (milliseconds) till the next timer event. * Returns the number of GLUT ticks (milliseconds) till the next timer event.
*/ */
static long fgNextTimer( void ) static long fghNextTimer( void )
{ {
long ret = INT_MAX; long ret = INT_MAX;
SFG_Timer *timer = fgState.Timers.First; SFG_Timer *timer = fgState.Timers.First;
@ -466,15 +466,15 @@ static long fgNextTimer( void )
* Does the magic required to relinquish the CPU until something interesting * Does the magic required to relinquish the CPU until something interesting
* happens. * happens.
*/ */
static void fgSleepForEvents( void ) static void fghSleepForEvents( void )
{ {
long msec; long msec;
if( fgState.IdleCallback || fgHavePendingRedisplays( ) ) if( fgState.IdleCallback || fghHavePendingRedisplays( ) )
return; return;
msec = fgNextTimer( ); msec = fghNextTimer( );
if( fgHaveJoystick( ) ) /* XXX Use GLUT timers for joysticks... */ if( fghHaveJoystick( ) ) /* XXX Use GLUT timers for joysticks... */
msec = MIN( msec, 10 ); /* XXX Dumb; forces granularity to .01sec */ msec = MIN( msec, 10 ); /* XXX Dumb; forces granularity to .01sec */
#if TARGET_HOST_UNIX_X11 #if TARGET_HOST_UNIX_X11
@ -513,7 +513,7 @@ static void fgSleepForEvents( void )
/* /*
* Returns GLUT modifier mask for an XEvent. * Returns GLUT modifier mask for an XEvent.
*/ */
int fgGetXModifiers( XEvent *event ) static int fghGetXModifiers( XEvent *event )
{ {
int ret = 0; int ret = 0;
@ -871,7 +871,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
! FETCH_WCB( *window, MouseWheel ) ) ! FETCH_WCB( *window, MouseWheel ) )
break; break;
fgState.Modifiers = fgGetXModifiers( &event ); fgState.Modifiers = fghGetXModifiers( &event );
/* /*
* Finally execute the mouse or mouse wheel callback * Finally execute the mouse or mouse wheel callback
@ -995,7 +995,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
if( keyboard_cb ) if( keyboard_cb )
{ {
fgSetWindow( window ); fgSetWindow( window );
fgState.Modifiers = fgGetXModifiers( &event ); fgState.Modifiers = fghGetXModifiers( &event );
keyboard_cb( asciiCode[ 0 ], keyboard_cb( asciiCode[ 0 ],
event.xkey.x, event.xkey.y event.xkey.x, event.xkey.y
); );
@ -1049,7 +1049,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
if( special_cb && (special != -1) ) if( special_cb && (special != -1) )
{ {
fgSetWindow( window ); fgSetWindow( window );
fgState.Modifiers = fgGetXModifiers( &event ); fgState.Modifiers = fghGetXModifiers( &event );
special_cb( special, event.xkey.x, event.xkey.y ); special_cb( special, event.xkey.x, event.xkey.y );
fgState.Modifiers = 0xffffffff; fgState.Modifiers = 0xffffffff;
} }
@ -1160,7 +1160,7 @@ void FGAPIENTRY glutMainLoop( void )
if( fgState.IdleCallback ) if( fgState.IdleCallback )
fgState.IdleCallback( ); fgState.IdleCallback( );
fgSleepForEvents( ); fghSleepForEvents( );
} }
} }
@ -1189,7 +1189,7 @@ void FGAPIENTRY glutLeaveMainLoop( void )
/* /*
* Determine a GLUT modifer mask based on MS-WINDOWS system info. * Determine a GLUT modifer mask based on MS-WINDOWS system info.
*/ */
int fgGetWin32Modifiers (void) static int fghGetWin32Modifiers (void)
{ {
return return
( ( ( GetKeyState( VK_LSHIFT ) < 0 ) || ( ( ( GetKeyState( VK_LSHIFT ) < 0 ) ||
@ -1415,7 +1415,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
break; break;
} }
fgState.Modifiers = fgGetWin32Modifiers( ); fgState.Modifiers = fghGetWin32Modifiers( );
if( ( wParam & MK_LBUTTON ) || if( ( wParam & MK_LBUTTON ) ||
( wParam & MK_MBUTTON ) || ( wParam & MK_MBUTTON ) ||
@ -1567,7 +1567,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
break; break;
fgSetWindow( window ); fgSetWindow( window );
fgState.Modifiers = fgGetWin32Modifiers( ); fgState.Modifiers = fghGetWin32Modifiers( );
INVOKE_WCB( INVOKE_WCB(
*window, Mouse, *window, Mouse,
@ -1612,7 +1612,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
break; break;
fgSetWindow( window ); fgSetWindow( window );
fgState.Modifiers = fgGetWin32Modifiers( ); fgState.Modifiers = fghGetWin32Modifiers( );
while( ticks-- ) while( ticks-- )
if( FETCH_WCB( *window, MouseWheel ) ) if( FETCH_WCB( *window, MouseWheel ) )
@ -1659,7 +1659,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
* Remember the current modifiers state. This is done here in order * Remember the current modifiers state. This is done here in order
* to make sure the VK_DELETE keyboard callback is executed properly. * to make sure the VK_DELETE keyboard callback is executed properly.
*/ */
fgState.Modifiers = fgGetWin32Modifiers( ); fgState.Modifiers = fghGetWin32Modifiers( );
GetCursorPos( &mouse_pos ); GetCursorPos( &mouse_pos );
ScreenToClient( window->Window.Handle, &mouse_pos ); ScreenToClient( window->Window.Handle, &mouse_pos );
@ -1747,7 +1747,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
* Remember the current modifiers state. This is done here in order * Remember the current modifiers state. This is done here in order
* to make sure the VK_DELETE keyboard callback is executed properly. * to make sure the VK_DELETE keyboard callback is executed properly.
*/ */
fgState.Modifiers = fgGetWin32Modifiers( ); fgState.Modifiers = fghGetWin32Modifiers( );
GetCursorPos( &mouse_pos ); GetCursorPos( &mouse_pos );
ScreenToClient( window->Window.Handle, &mouse_pos ); ScreenToClient( window->Window.Handle, &mouse_pos );
@ -1828,7 +1828,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) ) if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
break; break;
fgState.Modifiers = fgGetWin32Modifiers( ); fgState.Modifiers = fghGetWin32Modifiers( );
INVOKE_WCB( *window, Keyboard, INVOKE_WCB( *window, Keyboard,
( (char)wParam, ( (char)wParam,
window->State.MouseX, window->State.MouseY ) window->State.MouseX, window->State.MouseY )

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@ -53,7 +53,7 @@ SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
void fgClearCallBacks( SFG_Window *window ) static void fghClearCallBacks( SFG_Window *window )
{ {
if( window ) if( window )
{ {
@ -77,7 +77,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 ); SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
int fakeArgc = 0; int fakeArgc = 0;
fgClearCallBacks( window ); fghClearCallBacks( window );
/* /*
* If the freeglut internals haven't been initialized yet, * If the freeglut internals haven't been initialized yet,
@ -187,7 +187,7 @@ void fgAddToWindowDestroyList( SFG_Window* window )
*/ */
{ {
FGCBDestroy destroy = FETCH_WCB( *window, Destroy ); FGCBDestroy destroy = FETCH_WCB( *window, Destroy );
fgClearCallBacks( window ); fghClearCallBacks( window );
SET_WCB( *window, Destroy, destroy ); SET_WCB( *window, Destroy, destroy );
} }
} }
@ -239,7 +239,7 @@ void fgDestroyWindow( SFG_Window* window )
if( window->Menu[ menu_index ] ) if( window->Menu[ menu_index ] )
window->Menu[ menu_index ]->ParentWindow = NULL; window->Menu[ menu_index ]->ParentWindow = NULL;
fgClearCallBacks( window ); fghClearCallBacks( window );
fgCloseWindow( window ); fgCloseWindow( window );
free( window ); free( window );
if( fgStructure.Window == window ) if( fgStructure.Window == window )

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@ -84,7 +84,7 @@
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
static void teapot( GLint grid, GLdouble scale, GLenum type ) static void fghTeapot( GLint grid, GLdouble scale, GLenum type )
{ {
#if TARGET_HOST_WINCE #if TARGET_HOST_WINCE
int i, numV=sizeof(strip_vertices)/4, numI=sizeof(strip_normals)/4; int i, numV=sizeof(strip_vertices)/4, numI=sizeof(strip_normals)/4;
@ -183,7 +183,7 @@ static void teapot( GLint grid, GLdouble scale, GLenum type )
void FGAPIENTRY glutWireTeapot( GLdouble size ) void FGAPIENTRY glutWireTeapot( GLdouble size )
{ {
/* We will use the general teapot rendering code */ /* We will use the general teapot rendering code */
teapot( 10, size, GL_LINE ); fghTeapot( 10, size, GL_LINE );
} }
/* /*
@ -192,7 +192,7 @@ void FGAPIENTRY glutWireTeapot( GLdouble size )
void FGAPIENTRY glutSolidTeapot( GLdouble size ) void FGAPIENTRY glutSolidTeapot( GLdouble size )
{ {
/* We will use the general teapot rendering code */ /* We will use the general teapot rendering code */
teapot( 7, size, GL_FILL ); fghTeapot( 7, size, GL_FILL );
} }
/*** END OF FILE ***/ /*** END OF FILE ***/

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@ -36,7 +36,7 @@
#include <aygshell.h> #include <aygshell.h>
#pragma comment( lib, "Aygshell.lib" ) #pragma comment( lib, "Aygshell.lib" )
wchar_t* wstr_from_str(const char* str) static wchar_t* fghWstrFromStr(const char* str)
{ {
int i,len=strlen(str); int i,len=strlen(str);
wchar_t* wstr = (wchar_t*)malloc(2*len+2); wchar_t* wstr = (wchar_t*)malloc(2*len+2);
@ -558,7 +558,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
#if TARGET_HOST_WINCE #if TARGET_HOST_WINCE
{ {
wchar_t* wstr = wstr_from_str(title); wchar_t* wstr = fghWstrFromStr(title);
window->Window.Handle = CreateWindow( window->Window.Handle = CreateWindow(
_T("FREEGLUT"), _T("FREEGLUT"),
@ -849,7 +849,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
#elif TARGET_HOST_WINCE #elif TARGET_HOST_WINCE
{ {
wchar_t* wstr = wstr_from_str(title); wchar_t* wstr = fghWstrFromStr(title);
SetWindowText( fgStructure.Window->Window.Handle, wstr ); SetWindowText( fgStructure.Window->Window.Handle, wstr );
@ -892,7 +892,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
#elif TARGET_HOST_WINCE #elif TARGET_HOST_WINCE
{ {
wchar_t* wstr = wstr_from_str(title); wchar_t* wstr = fghWstrFromStr(title);
SetWindowText( fgStructure.Window->Window.Handle, wstr ); SetWindowText( fgStructure.Window->Window.Handle, wstr );