Updated toolchain so that it does a more exact check if this is for PlayBook or BlackBerry 10 Fixed bug with keyboard on PlayBook where keyboard heights only occurred on rotation, and resize would occur twice because of it and resize wouldn't happen for keyboard
This commit is contained in:
parent
325873c14e
commit
447b1167d0
@ -33,7 +33,7 @@ set( CMAKE_SYSTEM_NAME Linux )
|
|||||||
set( CMAKE_SYSTEM_VERSION 1 )
|
set( CMAKE_SYSTEM_VERSION 1 )
|
||||||
|
|
||||||
# Check for PlayBook
|
# Check for PlayBook
|
||||||
if( EXISTS "${BLACKBERRY_TARGET_ROOT}/usr/include" )
|
if( EXISTS "${BLACKBERRY_TARGET_ROOT}/x86/lib/gcc/4.4.2" )
|
||||||
set( PLAYBOOK True )
|
set( PLAYBOOK True )
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
@ -119,6 +119,10 @@ struct tagSFG_PlatformWindowState
|
|||||||
int originalRotation;
|
int originalRotation;
|
||||||
navigator_window_state_t windowState;
|
navigator_window_state_t windowState;
|
||||||
GLboolean windowCovered;
|
GLboolean windowCovered;
|
||||||
|
#ifdef __PLAYBOOK__
|
||||||
|
int keyboardHeight;
|
||||||
|
GLboolean keyboardOpen;
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Menu font and color definitions */
|
/* Menu font and color definitions */
|
||||||
|
@ -31,11 +31,13 @@
|
|||||||
#include "fg_internal.h"
|
#include "fg_internal.h"
|
||||||
#include "egl/fg_window_egl.h"
|
#include "egl/fg_window_egl.h"
|
||||||
|
|
||||||
#ifdef __PLAYBOOK__
|
|
||||||
#include <sys/slog.h>
|
|
||||||
#ifdef NDEBUG
|
#ifdef NDEBUG
|
||||||
#define LOGI(...)
|
#define LOGI(...)
|
||||||
#else
|
#endif
|
||||||
|
|
||||||
|
#ifdef __PLAYBOOK__
|
||||||
|
#include <sys/slog.h>
|
||||||
|
#ifndef LOGI
|
||||||
#define LOGI(...) ((void)slogf(1337, _SLOG_INFO, __VA_ARGS__))
|
#define LOGI(...) ((void)slogf(1337, _SLOG_INFO, __VA_ARGS__))
|
||||||
#endif
|
#endif
|
||||||
#define LOGW(...) ((void)slogf(1337, _SLOG_WARNING, __VA_ARGS__))
|
#define LOGW(...) ((void)slogf(1337, _SLOG_WARNING, __VA_ARGS__))
|
||||||
@ -44,9 +46,7 @@
|
|||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
#include <slog2.h>
|
#include <slog2.h>
|
||||||
#ifdef NDEBUG
|
#ifndef LOGI
|
||||||
#define LOGI(...)
|
|
||||||
#else
|
|
||||||
#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END))
|
#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END))
|
||||||
#endif
|
#endif
|
||||||
#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END))
|
#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END))
|
||||||
@ -353,6 +353,12 @@ void fgPlatformProcessSingleEvent ( void )
|
|||||||
do
|
do
|
||||||
{
|
{
|
||||||
SFG_Window* window = fgStructure.CurrentWindow;
|
SFG_Window* window = fgStructure.CurrentWindow;
|
||||||
|
#ifdef __PLAYBOOK__
|
||||||
|
/* Get the keyboard height before doing anything since we otherwise don't get it until it changes */
|
||||||
|
if(window->State.pWState.keyboardHeight == 0) {
|
||||||
|
virtualkeyboard_get_height(&window->State.pWState.keyboardHeight);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
domain = bps_event_get_domain(fgDisplay.pDisplay.event);
|
domain = bps_event_get_domain(fgDisplay.pDisplay.event);
|
||||||
if (domain == screen_get_domain()) {
|
if (domain == screen_get_domain()) {
|
||||||
int eventType;
|
int eventType;
|
||||||
@ -626,6 +632,8 @@ void fgPlatformProcessSingleEvent ( void )
|
|||||||
} else {
|
} else {
|
||||||
LOGW("NAVIGATOR_EXIT: No current window");
|
LOGW("NAVIGATOR_EXIT: No current window");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//XXX Should this be a bit more "forceful" so that it doesn't continue to loop through events?
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -645,6 +653,11 @@ void fgPlatformProcessSingleEvent ( void )
|
|||||||
window->State.pWState.newWidth = 0;
|
window->State.pWState.newWidth = 0;
|
||||||
window->State.pWState.newHeight = 0;
|
window->State.pWState.newHeight = 0;
|
||||||
|
|
||||||
|
#ifdef __PLAYBOOK__
|
||||||
|
/* On rotation, the keyboard is closed. This prevents two resize calls */
|
||||||
|
window->State.pWState.keyboardOpen = GL_FALSE;
|
||||||
|
#endif
|
||||||
|
|
||||||
/* Notify that we want to rotate */
|
/* Notify that we want to rotate */
|
||||||
navigator_orientation_check_response(fgDisplay.pDisplay.event, true);
|
navigator_orientation_check_response(fgDisplay.pDisplay.event, true);
|
||||||
break;
|
break;
|
||||||
@ -770,20 +783,32 @@ void fgPlatformProcessSingleEvent ( void )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifdef __PLAYBOOK__
|
#ifdef __PLAYBOOK__
|
||||||
|
/* While this could be used for non-PlayBook, BlackBerry 10 will still get navigator events, so use those. They are a bit more exact. */
|
||||||
else if(domain == virtualkeyboard_get_domain()) {
|
else if(domain == virtualkeyboard_get_domain()) {
|
||||||
unsigned int eventType = bps_event_get_code(fgDisplay.pDisplay.event);
|
unsigned int eventType = bps_event_get_code(fgDisplay.pDisplay.event);
|
||||||
switch (eventType) {
|
switch (eventType) {
|
||||||
case VIRTUALKEYBOARD_EVENT_VISIBLE:
|
case VIRTUALKEYBOARD_EVENT_VISIBLE:
|
||||||
|
LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_VISIBLE");
|
||||||
|
if(window->State.pWState.keyboardOpen != GL_TRUE) {
|
||||||
|
window->State.pWState.keyboardOpen = GL_TRUE;
|
||||||
|
fgPlatformHandleKeyboardHeight(window, window->State.pWState.keyboardHeight);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VIRTUALKEYBOARD_EVENT_HIDDEN:
|
case VIRTUALKEYBOARD_EVENT_HIDDEN:
|
||||||
LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_HIDDEN");
|
LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_HIDDEN");
|
||||||
|
if(window->State.pWState.keyboardOpen != GL_FALSE) {
|
||||||
|
window->State.pWState.keyboardOpen = GL_FALSE;
|
||||||
fgPlatformHandleKeyboardHeight(window, 0);
|
fgPlatformHandleKeyboardHeight(window, 0);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VIRTUALKEYBOARD_EVENT_INFO:
|
case VIRTUALKEYBOARD_EVENT_INFO:
|
||||||
LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_INFO");
|
LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_INFO");
|
||||||
fgPlatformHandleKeyboardHeight(window, virtualkeyboard_event_get_height(fgDisplay.pDisplay.event));
|
window->State.pWState.keyboardHeight = virtualkeyboard_event_get_height(fgDisplay.pDisplay.event);
|
||||||
|
if(window->State.pWState.keyboardOpen == GL_TRUE) {
|
||||||
|
fgPlatformHandleKeyboardHeight(window, window->State.pWState.keyboardHeight);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -37,4 +37,7 @@ void fgPlatformCreateWindow ( SFG_Window *window )
|
|||||||
|
|
||||||
memset(&(window->State.pWState), 0, sizeof(SFG_PlatformWindowState));
|
memset(&(window->State.pWState), 0, sizeof(SFG_PlatformWindowState));
|
||||||
window->State.pWState.windowCovered = GL_FALSE;
|
window->State.pWState.windowCovered = GL_FALSE;
|
||||||
|
#ifdef __PLAYBOOK__
|
||||||
|
window->State.pWState.keyboardOpen = GL_FALSE;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user