in freeglut_init set gamemode defaults to -1 (no change from current
display mode) so that it is not attempted to change the display mode to some arbitrary default when entering gamemode (only applies if glutGameModeString is never called) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1097 7f0cb862-5218-0410-a997-914c9d46530a
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@ -73,9 +73,9 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
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0, /* ActiveMenus */
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NULL, /* MenuStateCallback */
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NULL, /* MenuStatusCallback */
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{ 640, 480, GL_TRUE }, /* GameModeSize */
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16, /* GameModeDepth */
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72, /* GameModeRefresh */
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{ -1, -1, GL_TRUE }, /* GameModeSize */
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-1, /* GameModeDepth */
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-1, /* GameModeRefresh */
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GLUT_ACTION_EXIT, /* ActionOnWindowClose */
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GLUT_EXEC_STATE_INIT, /* ExecState */
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NULL, /* ProgramName */
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@ -286,10 +286,10 @@ void fgDeinitialize( void )
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fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
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fgState.Modifiers = INVALID_MODIFIERS;
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fgState.GameModeSize.X = 640;
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fgState.GameModeSize.Y = 480;
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fgState.GameModeDepth = 16;
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fgState.GameModeRefresh = 72;
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fgState.GameModeSize.X = -1;
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fgState.GameModeSize.Y = -1;
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fgState.GameModeDepth = -1;
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fgState.GameModeRefresh = -1;
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fgListInit( &fgState.Timers );
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fgListInit( &fgState.FreeTimers );
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@ -34,8 +34,6 @@
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*/
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void fgPlatformRememberState( void )
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{
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/* DEVMODE devMode; */
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/* Grab the current desktop settings... */
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/* hack to get around my stupid cross-gcc headers */
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@ -57,7 +55,6 @@ void fgPlatformRestoreState( void )
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{
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/* Restore the previously remembered desktop display settings */
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ChangeDisplaySettingsEx( fgDisplay.pDisplay.DisplayName,&fgDisplay.pDisplay.DisplayMode, 0,0,0 );
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}
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@ -154,4 +151,3 @@ void fgPlatformEnterGameMode( void )
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void fgPlatformLeaveGameMode( void )
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{
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}
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