implemented scheme for automatic square and pentagon decomposition and
edgeflag generation Works for cube, RhombicDodecahedron temporarily broken (probably due to incorrect vertex order for decomposition method) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1163 7f0cb862-5218-0410-a997-914c9d46530a
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@ -117,9 +117,40 @@ static void fghDrawGeometry(GLenum vertexMode, GLdouble *vertices, GLdouble *nor
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}
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}
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static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLboolean *edgeFlags, GLdouble *vertOut, GLdouble *normOut, GLboolean *edgeFlagsOut)
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/* triangle decomposition and associated edgeFlags
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* be careful to keep winding of all triangles counter-clockwise,
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* assuming that input has correct winding...
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*/
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static GLubyte vertSamp3[3] = {0,1,2};
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static GLubyte vertSamp4[6] = {0,1,2, 0,2,3}; /* quad : 4 input vertices, 6 output (2 triangles) */
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static GLubyte vertSamp5[9] = {0,1,2, 0,2,4, 4,2,3}; /* pentagon: 5 input vertices, 9 output (3 triangles) */
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static GLboolean edgeFlag3[3] = {1,1,1}; /* triangles remain triangles, all edges are external */
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static GLboolean edgeFlag4[6] = {1,1,0, 0,1,1};
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static GLboolean edgeFlag5[9] = {1,1,0, 0,0,1, 0,1,1};
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static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFaceIn, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut, GLboolean *edgeFlagsOut)
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{
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int i,j;
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int i,j,numEdgePerFaceOut;
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GLubyte *vertSamps = NULL;
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GLboolean *edgeFlags = NULL;
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switch (numEdgePerFaceIn)
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{
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case 3:
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vertSamps = vertSamp3;
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edgeFlags = edgeFlag3;
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numEdgePerFaceOut = 3; /* 3 output vertices for each face */
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break;
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case 4:
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vertSamps = vertSamp4;
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edgeFlags = edgeFlag4;
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numEdgePerFaceOut = 6; /* 6 output vertices for each face */
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break;
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case 5:
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vertSamps = vertSamp5;
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edgeFlags = edgeFlag5;
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numEdgePerFaceOut = 9; /* 9 output vertices for each face */
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break;
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}
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/*
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* Build array with vertices from vertex coordinates and vertex indices
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* Do same for normals.
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@ -129,11 +160,12 @@ static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFace, GL
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for (i=0; i<numFaces; i++)
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{
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int normIdx = i*3;
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int faceIdxVertIdx = i*numEdgePerFace; // index to first element of "row" in vertex indices
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for (j=0; j<numEdgePerFace; j++)
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int faceIdxVertIdx = i*numEdgePerFaceIn; // index to first element of "row" in vertex indices
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for (j=0; j<numEdgePerFaceOut; j++)
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{
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int outIdx = i*numEdgePerFace*3+j*3;
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int vertIdx = vertIndices[faceIdxVertIdx+j]*3;
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int outIdx = i*numEdgePerFaceOut*3+j*3;
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int vertIdx = vertIndices[faceIdxVertIdx+vertSamps[j]]*3;
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printf("%i,",outIdx);
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vertOut[outIdx ] = vertices[vertIdx ];
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vertOut[outIdx+1] = vertices[vertIdx+1];
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@ -144,14 +176,16 @@ static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFace, GL
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normOut[outIdx+2] = normals [normIdx+2];
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if (edgeFlagsOut)
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edgeFlagsOut[faceIdxVertIdx+j] = edgeFlags[j];
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edgeFlagsOut[i*numEdgePerFaceOut+j] = edgeFlags[j];
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}
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printf("\n");
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}
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printf("\n");
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}
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static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)
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{
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fghGenerateGeometryWithEdgeFlag(numFaces, numEdgePerFace, vertices, vertIndices, normals, NULL, vertOut, normOut, NULL);
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fghGenerateGeometryWithEdgeFlag(numFaces, numEdgePerFace, vertices, vertIndices, normals, vertOut, normOut, NULL);
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}
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@ -173,15 +207,15 @@ static unsigned int ipow (int x, unsigned int y)
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name##_v, name##_vi, name##_n,\
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name##_verts, name##_norms);\
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}
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#define DECLARE_SHAPE_CACHE_WITH_EDGE_FLAG(name,nameICaps,nameCaps)\
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#define DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(name,nameICaps,nameCaps)\
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static GLboolean name##Cached = FALSE;\
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static GLdouble name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\
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static GLdouble name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\
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static GLboolean name##_edgeFlags[nameCaps##_VERT_PER_OBJ];\
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static GLboolean name##_edgeFlags[nameCaps##_VERT_PER_OBJ_TRI];\
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static void fgh##nameICaps##Generate()\
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{\
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fghGenerateGeometryWithEdgeFlag(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\
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name##_v, name##_vi, name##_n, name##_ef,\
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name##_v, name##_vi, name##_n,\
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name##_verts, name##_norms, name##_edgeFlags);\
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}
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/*
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@ -193,9 +227,10 @@ static unsigned int ipow (int x, unsigned int y)
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/* -- Cube -- */
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#define CUBE_NUM_VERT 8
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#define CUBE_NUM_FACES 6
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#define CUBE_NUM_EDGE_PER_FACE 4+2 /* 1.5 is overhead factor when drawing quads as triangles */
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#define CUBE_VERT_PER_OBJ (CUBE_NUM_FACES)*(CUBE_NUM_EDGE_PER_FACE)
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#define CUBE_VERT_ELEM_PER_OBJ (CUBE_VERT_PER_OBJ)*3
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#define CUBE_NUM_EDGE_PER_FACE 4
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#define CUBE_VERT_PER_OBJ (CUBE_NUM_FACES*CUBE_NUM_EDGE_PER_FACE)
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#define CUBE_VERT_PER_OBJ_TRI (CUBE_VERT_PER_OBJ+CUBE_NUM_FACES*2) /* 2 extra edges per face when drawing quads as triangles */
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#define CUBE_VERT_ELEM_PER_OBJ (CUBE_VERT_PER_OBJ_TRI*3)
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/* Vertex Coordinates */
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static GLdouble cube_v[CUBE_NUM_VERT*3] =
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{
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@ -222,26 +257,22 @@ static GLdouble cube_n[CUBE_NUM_FACES*3] =
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/* Vertex indices */
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static GLubyte cube_vi[CUBE_VERT_PER_OBJ] =
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{
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0,1,2,0,2,3,
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0,3,4,0,4,5,
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0,5,6,0,6,1,
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1,6,7,1,7,2,
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7,4,3,7,3,2,
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4,7,6,4,6,5
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0,1,2,3,
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0,3,4,5,
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0,5,6,1,
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1,6,7,2,
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7,4,3,2,
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4,7,6,5
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};
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/* edge flags */
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static GLboolean cube_ef[CUBE_NUM_EDGE_PER_FACE] =
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{
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1,1,0,0,1,1
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};
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DECLARE_SHAPE_CACHE_WITH_EDGE_FLAG(cube,Cube,CUBE);
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DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(cube,Cube,CUBE);
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/* Icosahedron */
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#define ICOSAHEDRON_NUM_VERT 12
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#define ICOSAHEDRON_NUM_FACES 20
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#define ICOSAHEDRON_NUM_EDGE_PER_FACE 3
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#define ICOSAHEDRON_VERT_PER_OBJ ICOSAHEDRON_NUM_FACES*ICOSAHEDRON_NUM_EDGE_PER_FACE
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#define ICOSAHEDRON_VERT_ELEM_PER_OBJ ICOSAHEDRON_VERT_PER_OBJ*3
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#define ICOSAHEDRON_VERT_PER_OBJ (ICOSAHEDRON_NUM_FACES*ICOSAHEDRON_NUM_EDGE_PER_FACE)
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#define ICOSAHEDRON_VERT_PER_OBJ_TRI ICOSAHEDRON_VERT_PER_OBJ
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#define ICOSAHEDRON_VERT_ELEM_PER_OBJ (ICOSAHEDRON_VERT_PER_OBJ_TRI*3)
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/* Vertex Coordinates */
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static GLdouble icosahedron_v[ICOSAHEDRON_NUM_VERT*3] =
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{
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@ -317,8 +348,9 @@ DECLARE_SHAPE_CACHE(icosahedron,Icosahedron,ICOSAHEDRON);
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#define OCTAHEDRON_NUM_VERT 6
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#define OCTAHEDRON_NUM_FACES 8
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#define OCTAHEDRON_NUM_EDGE_PER_FACE 3
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#define OCTAHEDRON_VERT_PER_OBJ OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_EDGE_PER_FACE
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#define OCTAHEDRON_VERT_ELEM_PER_OBJ OCTAHEDRON_VERT_PER_OBJ*3
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#define OCTAHEDRON_VERT_PER_OBJ (OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_EDGE_PER_FACE)
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#define OCTAHEDRON_VERT_PER_OBJ_TRI OCTAHEDRON_VERT_PER_OBJ
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#define OCTAHEDRON_VERT_ELEM_PER_OBJ (OCTAHEDRON_VERT_PER_OBJ_TRI*3)
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/* Vertex Coordinates */
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static GLdouble octahedron_v[OCTAHEDRON_NUM_VERT*3] =
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@ -363,8 +395,9 @@ DECLARE_SHAPE_CACHE(octahedron,Octahedron,OCTAHEDRON);
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#define RHOMBICDODECAHEDRON_NUM_VERT 14
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#define RHOMBICDODECAHEDRON_NUM_FACES 12
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#define RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE 4
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#define RHOMBICDODECAHEDRON_VERT_PER_OBJ RHOMBICDODECAHEDRON_NUM_FACES*RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE
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#define RHOMBICDODECAHEDRON_VERT_ELEM_PER_OBJ RHOMBICDODECAHEDRON_VERT_PER_OBJ*3
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#define RHOMBICDODECAHEDRON_VERT_PER_OBJ (RHOMBICDODECAHEDRON_NUM_FACES*RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE)
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#define RHOMBICDODECAHEDRON_VERT_PER_OBJ_TRI (RHOMBICDODECAHEDRON_VERT_PER_OBJ+RHOMBICDODECAHEDRON_NUM_FACES*2) /* 2 extra edges per face when drawing quads as triangles */
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#define RHOMBICDODECAHEDRON_VERT_ELEM_PER_OBJ (RHOMBICDODECAHEDRON_VERT_PER_OBJ_TRI*3)
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/* Vertex Coordinates */
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static GLdouble rhombicdodecahedron_v[RHOMBICDODECAHEDRON_NUM_VERT*3] =
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@ -417,7 +450,7 @@ static GLubyte rhombicdodecahedron_vi[RHOMBICDODECAHEDRON_VERT_PER_OBJ] =
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7, 11, 13, 12,
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8, 12, 13, 9
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};
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DECLARE_SHAPE_CACHE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON);
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DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON);
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/* -- Tetrahedron -- */
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/* Magic Numbers: r0 = ( 1, 0, 0 )
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@ -432,8 +465,9 @@ DECLARE_SHAPE_CACHE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON)
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#define TETRAHEDRON_NUM_VERT 4
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#define TETRAHEDRON_NUM_FACES 4
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#define TETRAHEDRON_NUM_EDGE_PER_FACE 3
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#define TETRAHEDRON_VERT_PER_OBJ TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_EDGE_PER_FACE
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#define TETRAHEDRON_VERT_ELEM_PER_OBJ TETRAHEDRON_VERT_PER_OBJ*3
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#define TETRAHEDRON_VERT_PER_OBJ (TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_EDGE_PER_FACE)
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#define TETRAHEDRON_VERT_PER_OBJ_TRI TETRAHEDRON_VERT_PER_OBJ
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#define TETRAHEDRON_VERT_ELEM_PER_OBJ (TETRAHEDRON_VERT_PER_OBJ_TRI*3)
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/* Vertex Coordinates */
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static GLdouble tetrahedron_v[TETRAHEDRON_NUM_VERT*3] =
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@ -566,7 +600,7 @@ static void fghCircleTable(double **sint,double **cost,const int n)
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fgh##nameICaps##Generate();\
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name##Cached = GL_TRUE;\
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}\
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fghDrawGeometry(vertexMode,name##_verts,name##_norms,NULL,nameCaps##_VERT_PER_OBJ,useWireMode);\
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fghDrawGeometry(vertexMode,name##_verts,name##_norms,NULL,nameCaps##_VERT_PER_OBJ_TRI,useWireMode);\
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}
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static void fghCube( GLdouble dSize, GLboolean useWireMode )
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@ -586,10 +620,10 @@ static void fghCube( GLdouble dSize, GLboolean useWireMode )
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for (i=0; i<CUBE_VERT_ELEM_PER_OBJ; i++)
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vertices[i] = dSize*cube_verts[i];
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fghDrawGeometry(GL_TRIANGLES,vertices ,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ,useWireMode);
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fghDrawGeometry(GL_TRIANGLES,vertices ,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ_TRI,useWireMode);
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}
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else
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fghDrawGeometry(GL_TRIANGLES,cube_verts,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ,useWireMode);
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fghDrawGeometry(GL_TRIANGLES,cube_verts,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ_TRI,useWireMode);
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}
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DECLARE_INTERNAL_DRAW(GL_TRIANGLES,icosahedron,Icosahedron,ICOSAHEDRON);
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