implemented scheme for automatic square and pentagon decomposition and

edgeflag generation
Works for cube, RhombicDodecahedron temporarily broken (probably due to
incorrect vertex order for decomposition method)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1163 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-03-17 00:32:08 +00:00
parent 9f437ed383
commit 41ce6d6860

View File

@ -117,9 +117,40 @@ static void fghDrawGeometry(GLenum vertexMode, GLdouble *vertices, GLdouble *nor
} }
} }
static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLboolean *edgeFlags, GLdouble *vertOut, GLdouble *normOut, GLboolean *edgeFlagsOut) /* triangle decomposition and associated edgeFlags
* be careful to keep winding of all triangles counter-clockwise,
* assuming that input has correct winding...
*/
static GLubyte vertSamp3[3] = {0,1,2};
static GLubyte vertSamp4[6] = {0,1,2, 0,2,3}; /* quad : 4 input vertices, 6 output (2 triangles) */
static GLubyte vertSamp5[9] = {0,1,2, 0,2,4, 4,2,3}; /* pentagon: 5 input vertices, 9 output (3 triangles) */
static GLboolean edgeFlag3[3] = {1,1,1}; /* triangles remain triangles, all edges are external */
static GLboolean edgeFlag4[6] = {1,1,0, 0,1,1};
static GLboolean edgeFlag5[9] = {1,1,0, 0,0,1, 0,1,1};
static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFaceIn, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut, GLboolean *edgeFlagsOut)
{ {
int i,j; int i,j,numEdgePerFaceOut;
GLubyte *vertSamps = NULL;
GLboolean *edgeFlags = NULL;
switch (numEdgePerFaceIn)
{
case 3:
vertSamps = vertSamp3;
edgeFlags = edgeFlag3;
numEdgePerFaceOut = 3; /* 3 output vertices for each face */
break;
case 4:
vertSamps = vertSamp4;
edgeFlags = edgeFlag4;
numEdgePerFaceOut = 6; /* 6 output vertices for each face */
break;
case 5:
vertSamps = vertSamp5;
edgeFlags = edgeFlag5;
numEdgePerFaceOut = 9; /* 9 output vertices for each face */
break;
}
/* /*
* Build array with vertices from vertex coordinates and vertex indices * Build array with vertices from vertex coordinates and vertex indices
* Do same for normals. * Do same for normals.
@ -129,11 +160,12 @@ static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFace, GL
for (i=0; i<numFaces; i++) for (i=0; i<numFaces; i++)
{ {
int normIdx = i*3; int normIdx = i*3;
int faceIdxVertIdx = i*numEdgePerFace; // index to first element of "row" in vertex indices int faceIdxVertIdx = i*numEdgePerFaceIn; // index to first element of "row" in vertex indices
for (j=0; j<numEdgePerFace; j++) for (j=0; j<numEdgePerFaceOut; j++)
{ {
int outIdx = i*numEdgePerFace*3+j*3; int outIdx = i*numEdgePerFaceOut*3+j*3;
int vertIdx = vertIndices[faceIdxVertIdx+j]*3; int vertIdx = vertIndices[faceIdxVertIdx+vertSamps[j]]*3;
printf("%i,",outIdx);
vertOut[outIdx ] = vertices[vertIdx ]; vertOut[outIdx ] = vertices[vertIdx ];
vertOut[outIdx+1] = vertices[vertIdx+1]; vertOut[outIdx+1] = vertices[vertIdx+1];
@ -144,14 +176,16 @@ static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFace, GL
normOut[outIdx+2] = normals [normIdx+2]; normOut[outIdx+2] = normals [normIdx+2];
if (edgeFlagsOut) if (edgeFlagsOut)
edgeFlagsOut[faceIdxVertIdx+j] = edgeFlags[j]; edgeFlagsOut[i*numEdgePerFaceOut+j] = edgeFlags[j];
} }
printf("\n");
} }
printf("\n");
} }
static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut) static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)
{ {
fghGenerateGeometryWithEdgeFlag(numFaces, numEdgePerFace, vertices, vertIndices, normals, NULL, vertOut, normOut, NULL); fghGenerateGeometryWithEdgeFlag(numFaces, numEdgePerFace, vertices, vertIndices, normals, vertOut, normOut, NULL);
} }
@ -173,15 +207,15 @@ static unsigned int ipow (int x, unsigned int y)
name##_v, name##_vi, name##_n,\ name##_v, name##_vi, name##_n,\
name##_verts, name##_norms);\ name##_verts, name##_norms);\
} }
#define DECLARE_SHAPE_CACHE_WITH_EDGE_FLAG(name,nameICaps,nameCaps)\ #define DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(name,nameICaps,nameCaps)\
static GLboolean name##Cached = FALSE;\ static GLboolean name##Cached = FALSE;\
static GLdouble name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\ static GLdouble name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\
static GLdouble name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\ static GLdouble name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\
static GLboolean name##_edgeFlags[nameCaps##_VERT_PER_OBJ];\ static GLboolean name##_edgeFlags[nameCaps##_VERT_PER_OBJ_TRI];\
static void fgh##nameICaps##Generate()\ static void fgh##nameICaps##Generate()\
{\ {\
fghGenerateGeometryWithEdgeFlag(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\ fghGenerateGeometryWithEdgeFlag(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\
name##_v, name##_vi, name##_n, name##_ef,\ name##_v, name##_vi, name##_n,\
name##_verts, name##_norms, name##_edgeFlags);\ name##_verts, name##_norms, name##_edgeFlags);\
} }
/* /*
@ -193,9 +227,10 @@ static unsigned int ipow (int x, unsigned int y)
/* -- Cube -- */ /* -- Cube -- */
#define CUBE_NUM_VERT 8 #define CUBE_NUM_VERT 8
#define CUBE_NUM_FACES 6 #define CUBE_NUM_FACES 6
#define CUBE_NUM_EDGE_PER_FACE 4+2 /* 1.5 is overhead factor when drawing quads as triangles */ #define CUBE_NUM_EDGE_PER_FACE 4
#define CUBE_VERT_PER_OBJ (CUBE_NUM_FACES)*(CUBE_NUM_EDGE_PER_FACE) #define CUBE_VERT_PER_OBJ (CUBE_NUM_FACES*CUBE_NUM_EDGE_PER_FACE)
#define CUBE_VERT_ELEM_PER_OBJ (CUBE_VERT_PER_OBJ)*3 #define CUBE_VERT_PER_OBJ_TRI (CUBE_VERT_PER_OBJ+CUBE_NUM_FACES*2) /* 2 extra edges per face when drawing quads as triangles */
#define CUBE_VERT_ELEM_PER_OBJ (CUBE_VERT_PER_OBJ_TRI*3)
/* Vertex Coordinates */ /* Vertex Coordinates */
static GLdouble cube_v[CUBE_NUM_VERT*3] = static GLdouble cube_v[CUBE_NUM_VERT*3] =
{ {
@ -222,26 +257,22 @@ static GLdouble cube_n[CUBE_NUM_FACES*3] =
/* Vertex indices */ /* Vertex indices */
static GLubyte cube_vi[CUBE_VERT_PER_OBJ] = static GLubyte cube_vi[CUBE_VERT_PER_OBJ] =
{ {
0,1,2,0,2,3, 0,1,2,3,
0,3,4,0,4,5, 0,3,4,5,
0,5,6,0,6,1, 0,5,6,1,
1,6,7,1,7,2, 1,6,7,2,
7,4,3,7,3,2, 7,4,3,2,
4,7,6,4,6,5 4,7,6,5
}; };
/* edge flags */ DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(cube,Cube,CUBE);
static GLboolean cube_ef[CUBE_NUM_EDGE_PER_FACE] =
{
1,1,0,0,1,1
};
DECLARE_SHAPE_CACHE_WITH_EDGE_FLAG(cube,Cube,CUBE);
/* Icosahedron */ /* Icosahedron */
#define ICOSAHEDRON_NUM_VERT 12 #define ICOSAHEDRON_NUM_VERT 12
#define ICOSAHEDRON_NUM_FACES 20 #define ICOSAHEDRON_NUM_FACES 20
#define ICOSAHEDRON_NUM_EDGE_PER_FACE 3 #define ICOSAHEDRON_NUM_EDGE_PER_FACE 3
#define ICOSAHEDRON_VERT_PER_OBJ ICOSAHEDRON_NUM_FACES*ICOSAHEDRON_NUM_EDGE_PER_FACE #define ICOSAHEDRON_VERT_PER_OBJ (ICOSAHEDRON_NUM_FACES*ICOSAHEDRON_NUM_EDGE_PER_FACE)
#define ICOSAHEDRON_VERT_ELEM_PER_OBJ ICOSAHEDRON_VERT_PER_OBJ*3 #define ICOSAHEDRON_VERT_PER_OBJ_TRI ICOSAHEDRON_VERT_PER_OBJ
#define ICOSAHEDRON_VERT_ELEM_PER_OBJ (ICOSAHEDRON_VERT_PER_OBJ_TRI*3)
/* Vertex Coordinates */ /* Vertex Coordinates */
static GLdouble icosahedron_v[ICOSAHEDRON_NUM_VERT*3] = static GLdouble icosahedron_v[ICOSAHEDRON_NUM_VERT*3] =
{ {
@ -317,8 +348,9 @@ DECLARE_SHAPE_CACHE(icosahedron,Icosahedron,ICOSAHEDRON);
#define OCTAHEDRON_NUM_VERT 6 #define OCTAHEDRON_NUM_VERT 6
#define OCTAHEDRON_NUM_FACES 8 #define OCTAHEDRON_NUM_FACES 8
#define OCTAHEDRON_NUM_EDGE_PER_FACE 3 #define OCTAHEDRON_NUM_EDGE_PER_FACE 3
#define OCTAHEDRON_VERT_PER_OBJ OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_EDGE_PER_FACE #define OCTAHEDRON_VERT_PER_OBJ (OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_EDGE_PER_FACE)
#define OCTAHEDRON_VERT_ELEM_PER_OBJ OCTAHEDRON_VERT_PER_OBJ*3 #define OCTAHEDRON_VERT_PER_OBJ_TRI OCTAHEDRON_VERT_PER_OBJ
#define OCTAHEDRON_VERT_ELEM_PER_OBJ (OCTAHEDRON_VERT_PER_OBJ_TRI*3)
/* Vertex Coordinates */ /* Vertex Coordinates */
static GLdouble octahedron_v[OCTAHEDRON_NUM_VERT*3] = static GLdouble octahedron_v[OCTAHEDRON_NUM_VERT*3] =
@ -363,8 +395,9 @@ DECLARE_SHAPE_CACHE(octahedron,Octahedron,OCTAHEDRON);
#define RHOMBICDODECAHEDRON_NUM_VERT 14 #define RHOMBICDODECAHEDRON_NUM_VERT 14
#define RHOMBICDODECAHEDRON_NUM_FACES 12 #define RHOMBICDODECAHEDRON_NUM_FACES 12
#define RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE 4 #define RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE 4
#define RHOMBICDODECAHEDRON_VERT_PER_OBJ RHOMBICDODECAHEDRON_NUM_FACES*RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE #define RHOMBICDODECAHEDRON_VERT_PER_OBJ (RHOMBICDODECAHEDRON_NUM_FACES*RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE)
#define RHOMBICDODECAHEDRON_VERT_ELEM_PER_OBJ RHOMBICDODECAHEDRON_VERT_PER_OBJ*3 #define RHOMBICDODECAHEDRON_VERT_PER_OBJ_TRI (RHOMBICDODECAHEDRON_VERT_PER_OBJ+RHOMBICDODECAHEDRON_NUM_FACES*2) /* 2 extra edges per face when drawing quads as triangles */
#define RHOMBICDODECAHEDRON_VERT_ELEM_PER_OBJ (RHOMBICDODECAHEDRON_VERT_PER_OBJ_TRI*3)
/* Vertex Coordinates */ /* Vertex Coordinates */
static GLdouble rhombicdodecahedron_v[RHOMBICDODECAHEDRON_NUM_VERT*3] = static GLdouble rhombicdodecahedron_v[RHOMBICDODECAHEDRON_NUM_VERT*3] =
@ -417,7 +450,7 @@ static GLubyte rhombicdodecahedron_vi[RHOMBICDODECAHEDRON_VERT_PER_OBJ] =
7, 11, 13, 12, 7, 11, 13, 12,
8, 12, 13, 9 8, 12, 13, 9
}; };
DECLARE_SHAPE_CACHE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON); DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON);
/* -- Tetrahedron -- */ /* -- Tetrahedron -- */
/* Magic Numbers: r0 = ( 1, 0, 0 ) /* Magic Numbers: r0 = ( 1, 0, 0 )
@ -432,8 +465,9 @@ DECLARE_SHAPE_CACHE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON)
#define TETRAHEDRON_NUM_VERT 4 #define TETRAHEDRON_NUM_VERT 4
#define TETRAHEDRON_NUM_FACES 4 #define TETRAHEDRON_NUM_FACES 4
#define TETRAHEDRON_NUM_EDGE_PER_FACE 3 #define TETRAHEDRON_NUM_EDGE_PER_FACE 3
#define TETRAHEDRON_VERT_PER_OBJ TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_EDGE_PER_FACE #define TETRAHEDRON_VERT_PER_OBJ (TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_EDGE_PER_FACE)
#define TETRAHEDRON_VERT_ELEM_PER_OBJ TETRAHEDRON_VERT_PER_OBJ*3 #define TETRAHEDRON_VERT_PER_OBJ_TRI TETRAHEDRON_VERT_PER_OBJ
#define TETRAHEDRON_VERT_ELEM_PER_OBJ (TETRAHEDRON_VERT_PER_OBJ_TRI*3)
/* Vertex Coordinates */ /* Vertex Coordinates */
static GLdouble tetrahedron_v[TETRAHEDRON_NUM_VERT*3] = static GLdouble tetrahedron_v[TETRAHEDRON_NUM_VERT*3] =
@ -566,7 +600,7 @@ static void fghCircleTable(double **sint,double **cost,const int n)
fgh##nameICaps##Generate();\ fgh##nameICaps##Generate();\
name##Cached = GL_TRUE;\ name##Cached = GL_TRUE;\
}\ }\
fghDrawGeometry(vertexMode,name##_verts,name##_norms,NULL,nameCaps##_VERT_PER_OBJ,useWireMode);\ fghDrawGeometry(vertexMode,name##_verts,name##_norms,NULL,nameCaps##_VERT_PER_OBJ_TRI,useWireMode);\
} }
static void fghCube( GLdouble dSize, GLboolean useWireMode ) static void fghCube( GLdouble dSize, GLboolean useWireMode )
@ -586,10 +620,10 @@ static void fghCube( GLdouble dSize, GLboolean useWireMode )
for (i=0; i<CUBE_VERT_ELEM_PER_OBJ; i++) for (i=0; i<CUBE_VERT_ELEM_PER_OBJ; i++)
vertices[i] = dSize*cube_verts[i]; vertices[i] = dSize*cube_verts[i];
fghDrawGeometry(GL_TRIANGLES,vertices ,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ,useWireMode); fghDrawGeometry(GL_TRIANGLES,vertices ,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ_TRI,useWireMode);
} }
else else
fghDrawGeometry(GL_TRIANGLES,cube_verts,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ,useWireMode); fghDrawGeometry(GL_TRIANGLES,cube_verts,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ_TRI,useWireMode);
} }
DECLARE_INTERNAL_DRAW(GL_TRIANGLES,icosahedron,Icosahedron,ICOSAHEDRON); DECLARE_INTERNAL_DRAW(GL_TRIANGLES,icosahedron,Icosahedron,ICOSAHEDRON);