EGL: separate config and context code

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1173 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
beuc 2012-03-17 10:09:19 +00:00
parent 8b779d66dd
commit 40db28bb94
5 changed files with 43 additions and 37 deletions

View File

@ -52,6 +52,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
return; return;
} }
fghChooseConfigEGL(&window->Window.pContext.egl.Config);
fghCreateNewContextEGL(window); fghCreateNewContextEGL(window);
/* Wait until window is available and OpenGL context is created */ /* Wait until window is available and OpenGL context is created */
@ -67,8 +68,16 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
} }
EGLDisplay display = fgDisplay.pDisplay.egl.Display; EGLDisplay display = fgDisplay.pDisplay.egl.Display;
EGLint format = fgDisplay.pDisplay.single_window->Window.pContext.egl.ContextFormat;
ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, format); /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
* As soon as we picked a EGLConfig, we can safely reconfigure the
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
EGLint vid;
eglGetConfigAttrib(display, window->Window.pContext.egl.Config,
EGL_NATIVE_VISUAL_ID, &vid);
ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid);
fghPlatformOpenWindowEGL(window); fghPlatformOpenWindowEGL(window);
window->State.Visible = GL_TRUE; window->State.Visible = GL_TRUE;

View File

@ -47,6 +47,12 @@ void fgPlatformInitialize( const char* displayName )
if (!eglInitialize(fgDisplay.pDisplay.egl.Display, NULL, NULL)) if (!eglInitialize(fgDisplay.pDisplay.egl.Display, NULL, NULL))
fgError("eglInitialize: error %x\n", eglGetError()); fgError("eglInitialize: error %x\n", eglGetError());
# ifdef GL_VERSION_1_1 /* or later */
eglBindAPI(EGL_OPENGL_API);
# else
eglBindAPI(EGL_OPENGL_ES_API);
# endif
// fgDisplay.ScreenWidth = ...; // fgDisplay.ScreenWidth = ...;
// fgDisplay.ScreenHeight = ...; // fgDisplay.ScreenHeight = ...;
// fgDisplay.ScreenWidthMM = ...; // fgDisplay.ScreenWidthMM = ...;

View File

@ -47,8 +47,7 @@ typedef EGLContext SFG_WindowContextType ;
struct tagSFG_PlatformContextEGL struct tagSFG_PlatformContextEGL
{ {
EGLSurface Surface; EGLSurface Surface;
EGLConfig ContextConfig; EGLConfig Config;
EGLint ContextFormat;
}; };

View File

@ -31,5 +31,5 @@ extern SFG_Structure fgStructure;
void fgPlatformCreateWindow ( SFG_Window *window ) void fgPlatformCreateWindow ( SFG_Window *window )
{ {
window->Window.pContext.egl.Surface = EGL_NO_SURFACE; window->Window.pContext.egl.Surface = EGL_NO_SURFACE;
window->Window.pContext.egl.ContextConfig = NULL; window->Window.pContext.egl.Config = NULL;
} }

View File

@ -26,20 +26,16 @@
#include <GL/freeglut.h> #include <GL/freeglut.h>
#include "fg_internal.h" #include "fg_internal.h"
/** void fghChooseConfigEGL(EGLConfig* config) {
* Initialize an EGL context for the current display.
*/
void fghCreateNewContextEGL( SFG_Window* window ) {
/*
* Here specify the attributes of the desired configuration.
* Below, we select an EGLConfig with at least 8 bits per color
* component compatible with on-screen windows
*/
/* Ensure OpenGLES 2.0 context */
printf("DisplayMode: %d (DEPTH %d)\n", fgState.DisplayMode, (fgState.DisplayMode & GLUT_DEPTH));
const EGLint attribs[] = { const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
#ifdef GL_ES_VERSION_2_0
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#endif
EGL_BLUE_SIZE, 1, EGL_BLUE_SIZE, 1,
EGL_GREEN_SIZE, 1, EGL_GREEN_SIZE, 1,
EGL_RED_SIZE, 1, EGL_RED_SIZE, 1,
@ -50,34 +46,32 @@ void fghCreateNewContextEGL( SFG_Window* window ) {
EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0, EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0,
EGL_NONE EGL_NONE
}; };
EGLint num_config;
if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display,
attribs, config, 1, &num_config))
fgError("eglChooseConfig: error %x\n", eglGetError());
}
EGLint format; /**
EGLint numConfigs; * Initialize an EGL context for the current display.
EGLConfig config; */
void fghCreateNewContextEGL( SFG_Window* window ) {
EGLContext context; EGLContext context;
EGLDisplay eglDisplay = fgDisplay.pDisplay.egl.Display; EGLDisplay eglDisplay = fgDisplay.pDisplay.egl.Display;
EGLConfig eglConfig = window->Window.pContext.egl.Config;
/* Here, the application chooses the configuration it desires. In this
* sample, we have a very simplified selection process, where we pick
* the first EGLConfig that matches our criteria */
eglChooseConfig(eglDisplay, attribs, &config, 1, &numConfigs);
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
* As soon as we picked a EGLConfig, we can safely reconfigure the
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
eglGetConfigAttrib(eglDisplay, config, EGL_NATIVE_VISUAL_ID, &format);
/* Default, but doesn't hurt */
eglBindAPI(EGL_OPENGL_ES_API);
/* Ensure OpenGLES 2.0 context */ /* Ensure OpenGLES 2.0 context */
static const EGLint ctx_attribs[] = { static const EGLint ctx_attribs[] = {
#ifdef GL_ES_VERSION_2_0
EGL_CONTEXT_CLIENT_VERSION, 2, EGL_CONTEXT_CLIENT_VERSION, 2,
#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
EGL_CONTEXT_CLIENT_VERSION, 1,
#endif
EGL_NONE EGL_NONE
}; };
context = eglCreateContext(eglDisplay, config, EGL_NO_CONTEXT, ctx_attribs); context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs);
if (context == EGL_NO_CONTEXT) { if (context == EGL_NO_CONTEXT) {
fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError()); fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError());
fghContextCreationError(); fghContextCreationError();
@ -88,8 +82,6 @@ void fghCreateNewContextEGL( SFG_Window* window ) {
fgError("Wrong GLES major version: %d\n", ver); fgError("Wrong GLES major version: %d\n", ver);
window->Window.Context = context; window->Window.Context = context;
window->Window.pContext.egl.ContextConfig = config;
window->Window.pContext.egl.ContextFormat = format;
} }
/* /*
@ -98,7 +90,7 @@ void fghCreateNewContextEGL( SFG_Window* window ) {
void fghPlatformOpenWindowEGL( SFG_Window* window ) void fghPlatformOpenWindowEGL( SFG_Window* window )
{ {
EGLDisplay display = fgDisplay.pDisplay.egl.Display; EGLDisplay display = fgDisplay.pDisplay.egl.Display;
EGLConfig config = window->Window.pContext.egl.ContextConfig; EGLConfig config = window->Window.pContext.egl.Config;
EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL); EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
if (surface == EGL_NO_SURFACE) if (surface == EGL_NO_SURFACE)