Fix previous commit, I made a confusion when merging my changes with the trunk
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1223 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
6d98aacd0d
commit
3da140426f
@ -48,72 +48,20 @@
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
|
||||
{
|
||||
GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
|
||||
GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
|
||||
int i;
|
||||
|
||||
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) {
|
||||
GLuint vbo_coords, vbo_normals;
|
||||
GLuint numVertices = numFaces * numEdgePerFace;
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||
glNormalPointer(GL_FLOAT, 0, normals);
|
||||
|
||||
if (numVertices > 0 && attribute_v_coord != -1) {
|
||||
fghGenBuffers(1, &vbo_coords);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
|
||||
fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
||||
vertices, GL_STATIC_DRAW);
|
||||
}
|
||||
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
|
||||
for (i=0; i<numFaces; i++)
|
||||
glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
|
||||
|
||||
if (numVertices > 0 && attribute_v_normal != -1) {
|
||||
fghGenBuffers(1, &vbo_normals);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
|
||||
fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
||||
normals, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
if (vbo_coords) {
|
||||
fghEnableVertexAttribArray(attribute_v_coord);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
|
||||
fghVertexAttribPointer(
|
||||
attribute_v_coord, // attribute
|
||||
3, // number of elements per vertex, here (x,y,z)
|
||||
GL_FLOAT, // the type of each element
|
||||
GL_FALSE, // take our values as-is
|
||||
0, // no extra data between each position
|
||||
0 // offset of first element
|
||||
);
|
||||
}
|
||||
|
||||
if (vbo_normals) {
|
||||
fghEnableVertexAttribArray(attribute_v_normal);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
|
||||
fghVertexAttribPointer(
|
||||
attribute_v_normal, // attribute
|
||||
3, // number of elements per vertex, here (x,y,z)
|
||||
GL_FLOAT, // the type of each element
|
||||
GL_FALSE, // take our values as-is
|
||||
0, // no extra data between each position
|
||||
0 // offset of first element
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
int i;
|
||||
|
||||
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
|
||||
for (i=0; i<numFaces; i++)
|
||||
glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
|
||||
|
||||
|
||||
if (vbo_coords != 0)
|
||||
fghDisableVertexAttribArray(attribute_v_coord);
|
||||
if (vbo_normals != 0)
|
||||
fghDisableVertexAttribArray(attribute_v_normal);
|
||||
|
||||
if (vbo_coords != 0)
|
||||
fghDeleteBuffers(1, &vbo_coords);
|
||||
if (vbo_normals != 0)
|
||||
fghDeleteBuffers(1, &vbo_normals);
|
||||
}
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -185,7 +133,6 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
|
||||
|
||||
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
|
||||
{
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
|
||||
GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
|
||||
|
||||
@ -193,9 +140,10 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
|
||||
/* User requested a 2.0 draw */
|
||||
fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
|
||||
attribute_v_coord, attribute_v_normal);
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
else
|
||||
#endif
|
||||
fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -213,78 +161,18 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
|
||||
static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
||||
GLsizei numVertices, GLsizei numVertIdxs)
|
||||
{
|
||||
GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
|
||||
GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) {
|
||||
GLuint vbo_coords, vbo_normals, ibo_elements;
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||
glNormalPointer(GL_FLOAT, 0, normals);
|
||||
if (vertIdxs == NULL)
|
||||
glDrawArrays(GL_TRIANGLES, 0, numVertices);
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, vertIdxs);
|
||||
|
||||
if (numVertices > 0 && attribute_v_coord != -1) {
|
||||
fghGenBuffers(1, &vbo_coords);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
|
||||
fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
||||
vertices, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
if (numVertices > 0 && attribute_v_normal != -1) {
|
||||
fghGenBuffers(1, &vbo_normals);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
|
||||
fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
||||
normals, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
if (vertIdxs != NULL) {
|
||||
fghGenBuffers(1, &ibo_elements);
|
||||
fghBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||
fghBufferData(GL_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
|
||||
vertIdxs, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
if (vbo_coords) {
|
||||
fghEnableVertexAttribArray(attribute_v_coord);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
|
||||
fghVertexAttribPointer(
|
||||
attribute_v_coord, // attribute
|
||||
3, // number of elements per vertex, here (x,y,z)
|
||||
GL_FLOAT, // the type of each element
|
||||
GL_FALSE, // take our values as-is
|
||||
0, // no extra data between each position
|
||||
0 // offset of first element
|
||||
);
|
||||
};
|
||||
|
||||
if (vbo_normals) {
|
||||
fghEnableVertexAttribArray(attribute_v_normal);
|
||||
fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
|
||||
fghVertexAttribPointer(
|
||||
attribute_v_normal, // attribute
|
||||
3, // number of elements per vertex, here (x,y,z)
|
||||
GL_FLOAT, // the type of each element
|
||||
GL_FALSE, // take our values as-is
|
||||
0, // no extra data between each position
|
||||
0 // offset of first element
|
||||
);
|
||||
};
|
||||
|
||||
if (vertIdxs == NULL) {
|
||||
glDrawArrays(GL_TRIANGLES, 0, numVertices);
|
||||
} else {
|
||||
fghBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
|
||||
}
|
||||
|
||||
if (vbo_coords != 0)
|
||||
fghDisableVertexAttribArray(attribute_v_coord);
|
||||
if (vbo_normals != 0)
|
||||
fghDisableVertexAttribArray(attribute_v_normal);
|
||||
|
||||
if (vbo_coords != 0)
|
||||
fghDeleteBuffers(1, &vbo_coords);
|
||||
if (vbo_normals != 0)
|
||||
fghDeleteBuffers(1, &vbo_normals);
|
||||
if (ibo_elements != 0)
|
||||
fghDeleteBuffers(1, &ibo_elements);
|
||||
}
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -365,7 +253,6 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
|
||||
static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
||||
GLsizei numVertices, GLsizei numVertIdxs)
|
||||
{
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
|
||||
GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
|
||||
|
||||
@ -374,10 +261,11 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v
|
||||
fghDrawGeometrySolid20(vertices, normals, vertIdxs,
|
||||
numVertices, numVertIdxs,
|
||||
attribute_v_coord, attribute_v_normal);
|
||||
#ifndef GL_ES_VERSION_2_0
|
||||
else
|
||||
#endif
|
||||
fghDrawGeometrySolid11(vertices, normals, vertIdxs,
|
||||
numVertices, numVertIdxs);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Shape decomposition to triangles
|
||||
|
Reference in New Issue
Block a user