Converted the odd double spaces into 4 space tabs

This commit is contained in:
Rcmaniac25 2013-09-07 02:08:47 -04:00
parent 62fa02baf8
commit 39eb9e3342
5 changed files with 501 additions and 498 deletions

View File

@ -33,26 +33,26 @@
void fgPlatformInitialize() void fgPlatformInitialize()
{ {
bps_initialize(); bps_initialize();
navigator_request_events(0); navigator_request_events(0);
//XXX rotation lock? navigator_rotation_lock(true); //XXX rotation lock? navigator_rotation_lock(true);
fghPlatformInitializeEGL(); fghPlatformInitializeEGL();
/* Get start time */ /* Get start time */
fgState.Time = fgSystemTime(); fgState.Time = fgSystemTime();
fgState.Initialised = GL_TRUE; fgState.Initialised = GL_TRUE;
} }
void fgPlatformCloseDisplay() void fgPlatformCloseDisplay()
{ {
fghPlatformCloseDisplayEGL(); fghPlatformCloseDisplayEGL();
navigator_stop_events(0); navigator_stop_events(0);
bps_shutdown(); bps_shutdown();
} }
/** /**

View File

@ -40,17 +40,17 @@
typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay; typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
struct tagSFG_PlatformDisplay struct tagSFG_PlatformDisplay
{ {
struct tagSFG_PlatformDisplayEGL egl; struct tagSFG_PlatformDisplayEGL egl;
EGLNativeWindowType single_native_window; EGLNativeWindowType single_native_window;
}; };
typedef struct tagSFG_PlatformContext SFG_PlatformContext; typedef struct tagSFG_PlatformContext SFG_PlatformContext;
/* SFG_PlatformContext is used for SFG_Window.Window */ /* SFG_PlatformContext is used for SFG_Window.Window */
struct tagSFG_PlatformContext struct tagSFG_PlatformContext
{ {
struct tagSFG_PlatformContextEGL egl; struct tagSFG_PlatformContextEGL egl;
screen_context_t screenContext; screen_context_t screenContext;
bps_event_t* event; bps_event_t* event;
}; };
@ -76,34 +76,34 @@ struct touchscreen {
* interspersed * interspersed
*/ */
/* /*
* We'll put these values in and that should * We'll put these values in and that should
* allow the code to at least compile when there is * allow the code to at least compile when there is
* no support. The JS open routine should error out * no support. The JS open routine should error out
* and shut off all the code downstream anyway and if * and shut off all the code downstream anyway and if
* the application doesn't use a joystick we'll be fine. * the application doesn't use a joystick we'll be fine.
*/ */
struct JS_DATA_TYPE struct JS_DATA_TYPE
{ {
int buttons; int buttons;
int x; int x;
int y; int y;
}; };
# define JS_RETURN (sizeof(struct JS_DATA_TYPE)) #define JS_RETURN (sizeof(struct JS_DATA_TYPE))
/* XXX It might be better to poll the operating system for the numbers of buttons and /* XXX It might be better to poll the operating system for the numbers of buttons and
* XXX axes and then dynamically allocate the arrays. * XXX axes and then dynamically allocate the arrays.
*/ */
# define _JS_MAX_AXES 16 #define _JS_MAX_AXES 16
typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
struct tagSFG_PlatformJoystick struct tagSFG_PlatformJoystick
{ {
struct JS_DATA_TYPE js; struct JS_DATA_TYPE js;
char fname [ 128 ]; char fname [ 128 ];
int fd; int fd;
}; };
/* Window's state description. This structure should be kept portable. */ /* Window's state description. This structure should be kept portable. */

View File

@ -56,87 +56,87 @@ static struct touchscreen touchscreen;
unsigned int key_special(int qnxKeycode) unsigned int key_special(int qnxKeycode)
{ {
switch(qnxKeycode) { switch(qnxKeycode) {
case KEYCODE_F1: case KEYCODE_F1:
return GLUT_KEY_F1; return GLUT_KEY_F1;
case KEYCODE_F2: case KEYCODE_F2:
return GLUT_KEY_F2; return GLUT_KEY_F2;
case KEYCODE_F3: case KEYCODE_F3:
return GLUT_KEY_F3; return GLUT_KEY_F3;
case KEYCODE_F4: case KEYCODE_F4:
return GLUT_KEY_F4; return GLUT_KEY_F4;
case KEYCODE_F5: case KEYCODE_F5:
return GLUT_KEY_F5; return GLUT_KEY_F5;
case KEYCODE_F6: case KEYCODE_F6:
return GLUT_KEY_F6; return GLUT_KEY_F6;
case KEYCODE_F7: case KEYCODE_F7:
return GLUT_KEY_F7; return GLUT_KEY_F7;
case KEYCODE_F8: case KEYCODE_F8:
return GLUT_KEY_F8; return GLUT_KEY_F8;
case KEYCODE_F9: case KEYCODE_F9:
return GLUT_KEY_F9; return GLUT_KEY_F9;
case KEYCODE_F10: case KEYCODE_F10:
return GLUT_KEY_F10; return GLUT_KEY_F10;
case KEYCODE_F11: case KEYCODE_F11:
return GLUT_KEY_F11; return GLUT_KEY_F11;
case KEYCODE_F12: case KEYCODE_F12:
return GLUT_KEY_F12; return GLUT_KEY_F12;
case KEYCODE_PG_UP: case KEYCODE_PG_UP:
return GLUT_KEY_PAGE_UP; return GLUT_KEY_PAGE_UP;
case KEYCODE_PG_DOWN: case KEYCODE_PG_DOWN:
return GLUT_KEY_PAGE_DOWN; return GLUT_KEY_PAGE_DOWN;
case KEYCODE_HOME: case KEYCODE_HOME:
return GLUT_KEY_HOME; return GLUT_KEY_HOME;
case KEYCODE_END: case KEYCODE_END:
return GLUT_KEY_END; return GLUT_KEY_END;
case KEYCODE_INSERT: case KEYCODE_INSERT:
return GLUT_KEY_INSERT; return GLUT_KEY_INSERT;
case KEYCODE_UP: case KEYCODE_UP:
//case KEYCODE_KP_UP: //case KEYCODE_KP_UP:
return GLUT_KEY_UP; return GLUT_KEY_UP;
case KEYCODE_DOWN: case KEYCODE_DOWN:
//case KEYCODE_KP_DOWN: //case KEYCODE_KP_DOWN:
return GLUT_KEY_DOWN; return GLUT_KEY_DOWN;
case KEYCODE_LEFT: case KEYCODE_LEFT:
//case KEYCODE_KP_LEFT: //case KEYCODE_KP_LEFT:
return GLUT_KEY_LEFT; return GLUT_KEY_LEFT;
case KEYCODE_RIGHT: case KEYCODE_RIGHT:
//case KEYCODE_KP_RIGHT: //case KEYCODE_KP_RIGHT:
return GLUT_KEY_RIGHT; return GLUT_KEY_RIGHT;
case KEYCODE_NUM_LOCK: case KEYCODE_NUM_LOCK:
return GLUT_KEY_NUM_LOCK; return GLUT_KEY_NUM_LOCK;
case KEYCODE_LEFT_ALT: case KEYCODE_LEFT_ALT:
return GLUT_KEY_ALT_L; return GLUT_KEY_ALT_L;
case KEYCODE_RIGHT_ALT: case KEYCODE_RIGHT_ALT:
return GLUT_KEY_ALT_R; return GLUT_KEY_ALT_R;
case KEYCODE_LEFT_SHIFT: case KEYCODE_LEFT_SHIFT:
return GLUT_KEY_SHIFT_L; return GLUT_KEY_SHIFT_L;
case KEYCODE_RIGHT_SHIFT: case KEYCODE_RIGHT_SHIFT:
return GLUT_KEY_SHIFT_R; return GLUT_KEY_SHIFT_R;
case KEYCODE_LEFT_CTRL: case KEYCODE_LEFT_CTRL:
return GLUT_KEY_CTRL_L; return GLUT_KEY_CTRL_L;
case KEYCODE_RIGHT_CTRL: case KEYCODE_RIGHT_CTRL:
return GLUT_KEY_CTRL_R; return GLUT_KEY_CTRL_R;
} }
return 0; return 0;
} }
unsigned char key_ascii(int qnxKeycode) unsigned char key_ascii(int qnxKeycode)
{ {
if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) { if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
switch (qnxKeycode) { switch (qnxKeycode) {
case KEYCODE_BACKSPACE: case KEYCODE_BACKSPACE:
return 0x0008; return 0x0008;
case KEYCODE_TAB: case KEYCODE_TAB:
return 0x0009; return 0x0009;
case KEYCODE_KP_ENTER: case KEYCODE_KP_ENTER:
case KEYCODE_RETURN: case KEYCODE_RETURN:
return 0x000A; return 0x000A;
case KEYCODE_ESCAPE: case KEYCODE_ESCAPE:
return 0x001B; return 0x001B;
} }
} }
return qnxKeycode; return qnxKeycode;
} }
//From fg_main_x11 //From fg_main_x11
@ -159,326 +159,326 @@ fg_time_t fgPlatformSystemTime ( void )
*/ */
void fgPlatformSleepForEvents( fg_time_t msec ) void fgPlatformSleepForEvents( fg_time_t msec )
{ {
//XXX: Is this right? Is there a more direct way to access the context? //XXX: Is this right? Is there a more direct way to access the context?
if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) { if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
LOGW("BPS couldn't get event"); LOGW("BPS couldn't get event");
} }
} }
void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window) void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
{ {
bool handled = false; bool handled = false;
/* Virtual arrows PAD */ /* Virtual arrows PAD */
/* Don't interfere with existing mouse move event */ /* Don't interfere with existing mouse move event */
if (!touchscreen.in_mmotion) { if (!touchscreen.in_mmotion) {
struct vpad_state prev_vpad = touchscreen.vpad; struct vpad_state prev_vpad = touchscreen.vpad;
touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false; touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) { if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
if ((x > 0 && x < 100) && (y > (height - 100) && y < height)) if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
{ {
touchscreen.vpad.left = true; touchscreen.vpad.left = true;
} }
if ((x > 200 && x < 300) && (y > (height - 100) && y < height)) if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
{ {
touchscreen.vpad.right = true; touchscreen.vpad.right = true;
} }
if ((x > 100 && x < 200) && (y > (height - 100) && y < height)) if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
{ {
touchscreen.vpad.down = true; touchscreen.vpad.down = true;
} }
if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100))) if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
{ {
touchscreen.vpad.up = true; touchscreen.vpad.up = true;
} }
} }
if (eventType == SCREEN_EVENT_MTOUCH_TOUCH && if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
(touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) { (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
touchscreen.vpad.on = true; touchscreen.vpad.on = true;
} }
if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
touchscreen.vpad.on = false; touchscreen.vpad.on = false;
} }
if (prev_vpad.left != touchscreen.vpad.left if (prev_vpad.left != touchscreen.vpad.left
|| prev_vpad.right != touchscreen.vpad.right || prev_vpad.right != touchscreen.vpad.right
|| prev_vpad.up != touchscreen.vpad.up || prev_vpad.up != touchscreen.vpad.up
|| prev_vpad.down != touchscreen.vpad.down || prev_vpad.down != touchscreen.vpad.down
|| prev_vpad.on != touchscreen.vpad.on) { || prev_vpad.on != touchscreen.vpad.on) {
if (FETCH_WCB(*window, Special)) { if (FETCH_WCB(*window, Special)) {
if (prev_vpad.left == false && touchscreen.vpad.left == true) { if (prev_vpad.left == false && touchscreen.vpad.left == true) {
INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y)); INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
} }
else if (prev_vpad.right == false && touchscreen.vpad.right == true) { else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y)); INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
} }
else if (prev_vpad.up == false && touchscreen.vpad.up == true) { else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y)); INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
} }
else if (prev_vpad.down == false && touchscreen.vpad.down == true) { else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y)); INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
} }
} }
if (FETCH_WCB(*window, SpecialUp)) { if (FETCH_WCB(*window, SpecialUp)) {
if (prev_vpad.left == true && touchscreen.vpad.left == false) { if (prev_vpad.left == true && touchscreen.vpad.left == false) {
INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y)); INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
} }
if (prev_vpad.right == true && touchscreen.vpad.right == false) { if (prev_vpad.right == true && touchscreen.vpad.right == false) {
INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y)); INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
} }
if (prev_vpad.up == true && touchscreen.vpad.up == false) { if (prev_vpad.up == true && touchscreen.vpad.up == false) {
INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y)); INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
} }
if (prev_vpad.down == true && touchscreen.vpad.down == false) { if (prev_vpad.down == true && touchscreen.vpad.down == false) {
INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y)); INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
} }
} }
handled = true; handled = true;
} }
} }
/* Normal mouse events */ /* Normal mouse events */
if (!handled && !touchscreen.vpad.on) { if (!handled && !touchscreen.vpad.on) {
window->State.MouseX = x; window->State.MouseX = x;
window->State.MouseY = y; window->State.MouseY = y;
if(eventType == SCREEN_EVENT_MTOUCH_MOVE) { if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
INVOKE_WCB(*window, Motion, (x, y)); INVOKE_WCB(*window, Motion, (x, y));
} else if(FETCH_WCB(*window, Mouse)) { } else if(FETCH_WCB(*window, Mouse)) {
touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH; touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP; int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y)); INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
} }
} }
} }
void fgPlatformProcessSingleEvent ( void ) void fgPlatformProcessSingleEvent ( void )
{ {
int domain; int domain;
bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context? bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
bps_event_t* event; bps_event_t* event;
do do
{ {
if(*eventPtr != NULL) { if(*eventPtr != NULL) {
SFG_Window* window = fgStructure.CurrentWindow; SFG_Window* window = fgStructure.CurrentWindow;
if (window != NULL && window->Window.Handle != NULL) { if (window != NULL && window->Window.Handle != NULL) {
int size[2]; int size[2];
screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
fghOnReshapeNotify(window,size[0],size[1],GL_FALSE); fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
} }
event = *eventPtr; event = *eventPtr;
domain = bps_event_get_domain(event); domain = bps_event_get_domain(event);
if (domain == screen_get_domain()) { if (domain == screen_get_domain()) {
int eventType; int eventType;
screen_event_t screenEvent = screen_event_get_event(event); screen_event_t screenEvent = screen_event_get_event(event);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType); screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
switch (eventType) { switch (eventType) {
//Mostly from fg_main_android //Mostly from fg_main_android
case SCREEN_EVENT_MTOUCH_TOUCH: case SCREEN_EVENT_MTOUCH_TOUCH:
case SCREEN_EVENT_MTOUCH_RELEASE: case SCREEN_EVENT_MTOUCH_RELEASE:
case SCREEN_EVENT_MTOUCH_MOVE: case SCREEN_EVENT_MTOUCH_MOVE:
{ {
mtouch_event_t touchEvent; mtouch_event_t touchEvent;
screen_get_mtouch_event(screenEvent, &touchEvent, 0); screen_get_mtouch_event(screenEvent, &touchEvent, 0);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id)); LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id));
if(touchEvent.contact_id == 0) { if(touchEvent.contact_id == 0) {
int size[2]; int size[2];
screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window); handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
} }
//Now handle mutlitouch (adapted from fg_main_windows) //Now handle mutlitouch (adapted from fg_main_windows)
if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) { if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) ); INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) );
INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) ); INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
} else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) { } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) ); INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
//XXX No motion is performed without contact, thus MultiPassive is never used //XXX No motion is performed without contact, thus MultiPassive is never used
} else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) ); INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) ); INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) );
} }
break; break;
} }
case SCREEN_EVENT_POINTER: case SCREEN_EVENT_POINTER:
{ {
//Based off/part taken from GamePlay3d PlatformBlackBerry //Based off/part taken from GamePlay3d PlatformBlackBerry
static int mouse_pressed = 0; static int mouse_pressed = 0;
int buttons; int buttons;
int position[2]; int position[2];
int wheel; int wheel;
// A move event will be fired unless a button state changed. // A move event will be fired unless a button state changed.
bool move = true; bool move = true;
bool left_move = false; bool left_move = false;
// This is a mouse move event, it is applicable to a device with a usb mouse or simulator. // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons); screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position); screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel); screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
int size[2]; int size[2];
screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel)); LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel));
//XXX Should multitouch be handled? //XXX Should multitouch be handled?
// Handle left mouse. Interpret as touch if the left mouse event is not consumed. // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
if (buttons & SCREEN_LEFT_MOUSE_BUTTON) { if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
left_move = true; left_move = true;
} else { } else {
move = false; move = false;
mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON; mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window); handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
} }
} else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
move = false; move = false;
mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON; mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window); handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
} }
// Handle right mouse. // Handle right mouse.
if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) { if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) { if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
move = false; move = false;
mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON; mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1])); INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
} }
} else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) { } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
move = false; move = false;
mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON; mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1])); INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
} }
// Handle middle mouse. // Handle middle mouse.
if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) { if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) { if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
move = false; move = false;
mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON; mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1])); INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
} }
} else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) { } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
move = false; move = false;
mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON; mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1])); INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
} }
// Fire a move event if none of the buttons changed. // Fire a move event if none of the buttons changed.
if (left_move || move) { if (left_move || move) {
handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window); handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
} }
if (wheel) { if (wheel) {
fgState.MouseWheelTicks -= wheel; fgState.MouseWheelTicks -= wheel;
//TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive) //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
} }
break; break;
} }
//Based off fg_main_android //Based off fg_main_android
case SCREEN_EVENT_KEYBOARD: case SCREEN_EVENT_KEYBOARD:
{ {
int flags; int flags;
int value; int value;
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags); screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value); screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value)); LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value));
// Suppress key repeats if desired // Suppress key repeats if desired
if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) { if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) {
unsigned int keypress = 0; unsigned int keypress = 0;
unsigned char ascii = 0; unsigned char ascii = 0;
if ((keypress = key_special(value))) { if ((keypress = key_special(value))) {
if(flags & KEY_DOWN) { if(flags & KEY_DOWN) {
INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY)); INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
} else { } else {
INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY)); INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
} }
} else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) { } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
if(flags & KEY_DOWN) { if(flags & KEY_DOWN) {
INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY)); INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
} else { } else {
INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY)); INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
} }
} }
} }
break; break;
} }
case SCREEN_EVENT_PROPERTY: case SCREEN_EVENT_PROPERTY:
case SCREEN_EVENT_IDLE: case SCREEN_EVENT_IDLE:
break; break;
default: default:
LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType)); LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
break; break;
} }
} else if (domain == navigator_get_domain()) { } else if (domain == navigator_get_domain()) {
int eventType = bps_event_get_code(event); int eventType = bps_event_get_code(event);
switch (eventType) { switch (eventType) {
case NAVIGATOR_WINDOW_STATE: case NAVIGATOR_WINDOW_STATE:
{ {
LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE"); LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
navigator_window_state_t state = navigator_event_get_window_state(event); navigator_window_state_t state = navigator_event_get_window_state(event);
switch (state) switch (state)
{ {
case NAVIGATOR_WINDOW_FULLSCREEN: case NAVIGATOR_WINDOW_FULLSCREEN:
LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN"); LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME)); INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
break; break;
case NAVIGATOR_WINDOW_THUMBNAIL: case NAVIGATOR_WINDOW_THUMBNAIL:
case NAVIGATOR_WINDOW_INVISIBLE: case NAVIGATOR_WINDOW_INVISIBLE:
LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE"); LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE");
INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE)); INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
break; break;
default: default:
LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state)); LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
break; break;
} }
break; break;
} }
case NAVIGATOR_EXIT: case NAVIGATOR_EXIT:
LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT"); {
/* User closed the application for good, let's kill the window */ LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
{ /* User closed the application for good, let's kill the window */
SFG_Window* window = fgStructure.CurrentWindow; SFG_Window* window = fgStructure.CurrentWindow;
if (window != NULL) { if (window != NULL) {
fgDestroyWindow(window); fgDestroyWindow(window);
} else { } else {
LOGW("NAVIGATOR_EXIT: No current window"); LOGW("NAVIGATOR_EXIT: No current window");
} }
} break;
break; }
case NAVIGATOR_SWIPE_DOWN: case NAVIGATOR_SWIPE_DOWN:
case NAVIGATOR_BACK: case NAVIGATOR_BACK:
case NAVIGATOR_WINDOW_ACTIVE: case NAVIGATOR_WINDOW_ACTIVE:
case NAVIGATOR_DEVICE_LOCK_STATE: case NAVIGATOR_DEVICE_LOCK_STATE:
case NAVIGATOR_WINDOW_COVER: case NAVIGATOR_WINDOW_COVER:
case NAVIGATOR_WINDOW_COVER_ENTER: case NAVIGATOR_WINDOW_COVER_ENTER:
case NAVIGATOR_WINDOW_COVER_EXIT: case NAVIGATOR_WINDOW_COVER_EXIT:
//XXX Should probably do something with these //XXX Should probably do something with these
break; break;
default: default:
LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType)); LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
break; break;
} }
} }
} }
} while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL); } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
/* Reset event to reduce chances of triggering something */ /* Reset event to reduce chances of triggering something */
*eventPtr = NULL; *eventPtr = NULL;
} }
void fgPlatformMainLoopPreliminaryWork ( void ) void fgPlatformMainLoopPreliminaryWork ( void )
{ {
LOGI("fgPlatformMainLoopPreliminaryWork"); LOGI("fgPlatformMainLoopPreliminaryWork");
} }

View File

@ -62,38 +62,39 @@ int fgPlatformGlutDeviceGet ( GLenum eWhat )
int fgPlatformGlutGet ( GLenum eWhat ) int fgPlatformGlutGet ( GLenum eWhat )
{ {
switch (eWhat) { switch (eWhat) {
/* One full-screen window only */ /* One full-screen window only */
case GLUT_WINDOW_X: case GLUT_WINDOW_X:
case GLUT_WINDOW_Y: case GLUT_WINDOW_Y:
case GLUT_WINDOW_BORDER_WIDTH: case GLUT_WINDOW_BORDER_WIDTH:
case GLUT_WINDOW_HEADER_HEIGHT: case GLUT_WINDOW_HEADER_HEIGHT:
return 0; return 0;
case GLUT_WINDOW_WIDTH: case GLUT_WINDOW_WIDTH:
case GLUT_WINDOW_HEIGHT: case GLUT_WINDOW_HEIGHT:
{ {
if ( fgStructure.CurrentWindow == NULL ) if ( fgStructure.CurrentWindow == NULL )
return 0; return 0;
int size[2]; int size[2];
if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 ) if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 )
return 0; return 0;
switch ( eWhat ) switch ( eWhat )
{ {
case GLUT_WINDOW_WIDTH: case GLUT_WINDOW_WIDTH:
return size[0]; return size[0];
case GLUT_WINDOW_HEIGHT: case GLUT_WINDOW_HEIGHT:
return size[1]; return size[1];
} }
break;
} }
case GLUT_WINDOW_COLORMAP_SIZE: case GLUT_WINDOW_COLORMAP_SIZE:
/* 0 for RGBA/non-indexed mode */ /* 0 for RGBA/non-indexed mode */
/* Under BlackBerry and GLES more generally, no indexed-mode */ /* Under BlackBerry and GLES more generally, no indexed-mode */
return 0; return 0;
default: default:
return fghPlatformGlutGetEGL(eWhat); return fghPlatformGlutGetEGL(eWhat);
} }
return -1; return -1;
} }

View File

@ -43,84 +43,84 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
GLboolean sizeUse, int w, int h, GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow ) GLboolean gameMode, GLboolean isSubWindow )
{ {
/* TODO: only one full-screen window possible? */ /* TODO: only one full-screen window possible? */
if (fgDisplay.pDisplay.single_native_window != NULL) { if (fgDisplay.pDisplay.single_native_window != NULL) {
fgWarning("You can't have more than one window on BlackBerry"); fgWarning("You can't have more than one window on BlackBerry");
return; return;
} }
window->Window.pContext.event = NULL; //XXX Should probably be done elsewhere. Done here so there is no event at the moment window->Window.pContext.event = NULL; //XXX Should probably be done elsewhere. Done here so there is no event at the moment
/* Create window */ /* Create window */
if (screen_create_context(&window->Window.pContext.screenContext, 0)) { if (screen_create_context(&window->Window.pContext.screenContext, 0)) {
fgError("Could not create screen context"); fgError("Could not create screen context");
return; return;
} }
screen_window_t sWindow; screen_window_t sWindow;
if (screen_create_window(&sWindow, window->Window.pContext.screenContext)) { if (screen_create_window(&sWindow, window->Window.pContext.screenContext)) {
screen_destroy_context(window->Window.pContext.screenContext); screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not create window"); fgError("Could not create window");
return; return;
} }
fgDisplay.pDisplay.single_native_window = sWindow; fgDisplay.pDisplay.single_native_window = sWindow;
/* Set window properties */ /* Set window properties */
int screenFormat = SCREEN_FORMAT_RGBA8888; //XXX Should this be determined by config? int screenFormat = SCREEN_FORMAT_RGBA8888; //XXX Should this be determined by config?
#ifdef GL_ES_VERSION_2_0 #ifdef GL_ES_VERSION_2_0
int screenUsage = SCREEN_USAGE_OPENGL_ES2; int screenUsage = SCREEN_USAGE_OPENGL_ES2;
#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1 #elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
int screenUsage = SCREEN_USAGE_OPENGL_ES1; int screenUsage = SCREEN_USAGE_OPENGL_ES1;
#endif #endif
#ifndef __X86__ #ifndef __X86__
screenUsage |= SCREEN_USAGE_DISPLAY; // Physical device copy directly into physical display screenUsage |= SCREEN_USAGE_DISPLAY; // Physical device copy directly into physical display
#endif #endif
if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) { if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) {
screen_destroy_window(sWindow); screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext); screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not set window format"); fgError("Could not set window format");
return; return;
} }
if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_USAGE, &screenUsage)) { if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_USAGE, &screenUsage)) {
screen_destroy_window(sWindow); screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext); screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not set window usage"); fgError("Could not set window usage");
return; return;
} }
/* Could set size based on what is specified for window. Work on another time /* Could set size based on what is specified for window. Work on another time
int size[2]; int size[2];
size[0] = w; size[0] = w;
size[1] = h; size[1] = h;
if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, size)) { if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, size)) {
screen_destroy_window(sWindow); screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext); screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not set window buffer size"); fgError("Could not set window buffer size");
return; return;
}*/ }*/
/* Create window buffers */ /* Create window buffers */
if (screen_create_window_buffers(sWindow, (fgState.DisplayMode & GLUT_DOUBLE) ? 2 : 1)) { if (screen_create_window_buffers(sWindow, (fgState.DisplayMode & GLUT_DOUBLE) ? 2 : 1)) {
screen_destroy_window(sWindow); screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext); screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not create window buffers"); fgError("Could not create window buffers");
return; return;
} }
/* Request window events */ /* Request window events */
screen_request_events(window->Window.pContext.screenContext); screen_request_events(window->Window.pContext.screenContext);
/* Save window and set state */ /* Save window and set state */
window->Window.Handle = fgDisplay.pDisplay.single_native_window; window->Window.Handle = fgDisplay.pDisplay.single_native_window;
window->State.WorkMask |= GLUT_INIT_WORK; window->State.WorkMask |= GLUT_INIT_WORK;
window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now
/* Create context */ /* Create context */
fghChooseConfig(&window->Window.pContext.egl.Config); fghChooseConfig(&window->Window.pContext.egl.Config);
window->Window.Context = fghCreateNewContextEGL(window); window->Window.Context = fghCreateNewContextEGL(window);
/* Create EGL window */ /* Create EGL window */
fghPlatformOpenWindowEGL(window); fghPlatformOpenWindowEGL(window);
window->State.Visible = GL_TRUE; window->State.Visible = GL_TRUE;
} }
/* /*
@ -128,7 +128,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
*/ */
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
{ {
fprintf(stderr, "fgPlatformReshapeWindow: STUB\n"); fprintf(stderr, "fgPlatformReshapeWindow: STUB\n");
} }
/* /*
@ -136,13 +136,13 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
*/ */
void fgPlatformCloseWindow( SFG_Window* window ) void fgPlatformCloseWindow( SFG_Window* window )
{ {
fghPlatformCloseWindowEGL(window); fghPlatformCloseWindowEGL(window);
screen_stop_events(window->Window.pContext.screenContext); screen_stop_events(window->Window.pContext.screenContext);
screen_destroy_window((screen_window_t)window->Window.Handle); screen_destroy_window((screen_window_t)window->Window.Handle);
screen_destroy_context(window->Window.pContext.screenContext); screen_destroy_context(window->Window.pContext.screenContext);
} }
/* /*
@ -150,7 +150,7 @@ void fgPlatformCloseWindow( SFG_Window* window )
*/ */
void fgPlatformShowWindow( void ) void fgPlatformShowWindow( void )
{ {
fprintf(stderr, "fgPlatformShowWindow: STUB\n"); fprintf(stderr, "fgPlatformShowWindow: STUB\n");
} }
/* /*
@ -158,7 +158,7 @@ void fgPlatformShowWindow( void )
*/ */
void fgPlatformHideWindow( SFG_Window *window ) void fgPlatformHideWindow( SFG_Window *window )
{ {
fprintf(stderr, "fgPlatformHideWindow: STUB\n"); fprintf(stderr, "fgPlatformHideWindow: STUB\n");
} }
/* /*
@ -166,7 +166,8 @@ void fgPlatformHideWindow( SFG_Window *window )
*/ */
void fgPlatformIconifyWindow( SFG_Window *window ) void fgPlatformIconifyWindow( SFG_Window *window )
{ {
fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n"); //XXX This is possible via Cascades, but can't seem to find a C-level API
fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
} }
/* /*
@ -174,7 +175,7 @@ void fgPlatformIconifyWindow( SFG_Window *window )
*/ */
void fgPlatformGlutSetWindowTitle( const char* title ) void fgPlatformGlutSetWindowTitle( const char* title )
{ {
fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n"); fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
} }
/* /*
@ -182,14 +183,15 @@ void fgPlatformGlutSetWindowTitle( const char* title )
*/ */
void fgPlatformGlutSetIconTitle( const char* title ) void fgPlatformGlutSetIconTitle( const char* title )
{ {
fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");} fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");
}
/* /*
* Change the specified window's position * Change the specified window's position
*/ */
void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
{ {
fprintf(stderr, "fgPlatformPositionWindow: STUB\n"); fprintf(stderr, "fgPlatformPositionWindow: STUB\n");
} }
/* /*
@ -197,7 +199,7 @@ void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
*/ */
void fgPlatformPushWindow( SFG_Window *window ) void fgPlatformPushWindow( SFG_Window *window )
{ {
fprintf(stderr, "fgPlatformPushWindow: STUB\n"); fprintf(stderr, "fgPlatformPushWindow: STUB\n");
} }
/* /*
@ -205,7 +207,7 @@ void fgPlatformPushWindow( SFG_Window *window )
*/ */
void fgPlatformPopWindow( SFG_Window *window ) void fgPlatformPopWindow( SFG_Window *window )
{ {
fprintf(stderr, "fgPlatformPopWindow: STUB\n"); fprintf(stderr, "fgPlatformPopWindow: STUB\n");
} }
/* /*
@ -213,5 +215,5 @@ void fgPlatformPopWindow( SFG_Window *window )
*/ */
void fgPlatformFullScreenToggle( SFG_Window *win ) void fgPlatformFullScreenToggle( SFG_Window *win )
{ {
fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n"); fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n");
} }