Numerous style normalizations from John:
* Convert "return( value );" to "return value;" * Normalize spacing around semicolons. * Remove extraneous parens. * Split multi-statement lines into multiple lines. (Mostly things of the form: "if( condition ) return;".) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@361 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
7e7ff3191d
commit
354569a7c4
@ -62,18 +62,21 @@ extern SFG_StrokeFont fgStrokeMonoRoman;
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*/
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static SFG_Font* fghFontByID( void* font )
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{
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/*
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* XXX Use a macro, a table of some kind, or else split these
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* XXX statements properly. Jamming "return" on the end of an
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* XXX "if" is just bad style, IMHO.
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*/
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if( font == GLUT_BITMAP_8_BY_13 ) return &fgFontFixed8x13;
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if( font == GLUT_BITMAP_9_BY_15 ) return &fgFontFixed9x15;
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if( font == GLUT_BITMAP_HELVETICA_10 ) return &fgFontHelvetica10;
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if( font == GLUT_BITMAP_HELVETICA_12 ) return &fgFontHelvetica12;
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if( font == GLUT_BITMAP_HELVETICA_18 ) return &fgFontHelvetica18;
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if( font == GLUT_BITMAP_TIMES_ROMAN_10 ) return &fgFontTimesRoman10;
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if( font == GLUT_BITMAP_TIMES_ROMAN_24 ) return &fgFontTimesRoman24;
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if( font == GLUT_BITMAP_8_BY_13 )
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return &fgFontFixed8x13;
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if( font == GLUT_BITMAP_9_BY_15 )
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return &fgFontFixed9x15;
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if( font == GLUT_BITMAP_HELVETICA_10 )
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return &fgFontHelvetica10;
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if( font == GLUT_BITMAP_HELVETICA_12 )
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return &fgFontHelvetica12;
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if( font == GLUT_BITMAP_HELVETICA_18 )
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return &fgFontHelvetica18;
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if( font == GLUT_BITMAP_TIMES_ROMAN_10 )
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return &fgFontTimesRoman10;
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if( font == GLUT_BITMAP_TIMES_ROMAN_24 )
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return &fgFontTimesRoman24;
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fgError( "font 0x%08x not found", font );
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return 0; /*** NOT REACHED ***/
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}
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@ -84,12 +87,11 @@ static SFG_Font* fghFontByID( void* font )
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*/
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static SFG_StrokeFont* fghStrokeByID( void* font )
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{
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/*
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* XXX Same comment as above about jamming "return" in after an
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* XXX "if".
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*/
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if( font == GLUT_STROKE_ROMAN ) return &fgStrokeRoman;
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if( font == GLUT_STROKE_MONO_ROMAN ) return &fgStrokeMonoRoman;
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if( font == GLUT_STROKE_ROMAN )
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return &fgStrokeRoman;
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if( font == GLUT_STROKE_MONO_ROMAN )
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return &fgStrokeMonoRoman;
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fgError( "stroke font 0x%08x not found", font );
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return 0; /*** NOT REACHED ***/
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}
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@ -230,7 +230,7 @@ void fgDeinitialize( void )
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fgDestroyStructure( );
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while( (timer = ( SFG_Timer * )fgState.Timers.First) )
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while( timer = ( SFG_Timer * )fgState.Timers.First )
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{
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fgListRemove ( &fgState.Timers, &timer->Node );
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free( timer );
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@ -376,9 +376,9 @@ ReadInteger(char *string, char **NextString)
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}
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*NextString = string;
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if (Sign >= 0)
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return (Result);
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return Result;
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else
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return (-Result);
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return -Result;
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}
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static int XParseGeometry (
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@ -394,7 +394,8 @@ static int XParseGeometry (
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int tempX = 0, tempY = 0;
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char *nextCharacter;
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if ( (string == NULL) || (*string == '\0')) return(mask);
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if ( (string == NULL) || (*string == '\0'))
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return mask;
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if (*string == '=')
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string++; /* ignore possible '=' at beg of geometry spec */
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@ -402,7 +403,7 @@ static int XParseGeometry (
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if (*strind != '+' && *strind != '-' && *strind != 'x') {
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tempWidth = ReadInteger(strind, &nextCharacter);
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if (strind == nextCharacter)
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return (0);
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return 0;
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strind = nextCharacter;
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mask |= WidthValue;
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}
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@ -411,7 +412,7 @@ static int XParseGeometry (
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strind++;
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tempHeight = ReadInteger(strind, &nextCharacter);
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if (strind == nextCharacter)
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return (0);
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return 0;
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strind = nextCharacter;
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mask |= HeightValue;
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}
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@ -421,7 +422,7 @@ static int XParseGeometry (
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strind++;
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tempX = -ReadInteger(strind, &nextCharacter);
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if (strind == nextCharacter)
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return (0);
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return 0;
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strind = nextCharacter;
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mask |= XNegative;
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}
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@ -430,7 +431,7 @@ static int XParseGeometry (
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strind++;
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tempX = ReadInteger(strind, &nextCharacter);
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if (strind == nextCharacter)
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return(0);
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return 0;
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strind = nextCharacter;
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}
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mask |= XValue;
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@ -439,7 +440,7 @@ static int XParseGeometry (
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strind++;
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tempY = -ReadInteger(strind, &nextCharacter);
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if (strind == nextCharacter)
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return(0);
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return 0;
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strind = nextCharacter;
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mask |= YNegative;
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}
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@ -448,7 +449,7 @@ static int XParseGeometry (
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strind++;
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tempY = ReadInteger(strind, &nextCharacter);
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if (strind == nextCharacter)
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return(0);
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return 0;
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strind = nextCharacter;
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}
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mask |= YValue;
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@ -458,7 +459,7 @@ static int XParseGeometry (
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/* If strind isn't at the end of the string the it's an invalid
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geometry specification. */
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if (*strind != '\0') return (0);
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if (*strind != '\0') return 0;
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if (mask & XValue)
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*x = tempX;
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@ -468,7 +469,7 @@ static int XParseGeometry (
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*width = tempWidth;
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if (mask & HeightValue)
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*height = tempHeight;
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return (mask);
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return mask;
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}
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#endif
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@ -132,10 +132,10 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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switch (eWhat)
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{
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case GLUT_INIT_STATE:
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return ( fgState.Initialised ) ;
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return fgState.Initialised;
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case GLUT_ELAPSED_TIME:
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return( fgElapsedTime() );
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return fgElapsedTime();
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}
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freeglut_assert_ready;
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@ -148,15 +148,15 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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/*
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* Following values are stored in fgState and fgDisplay global structures
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*/
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case GLUT_SCREEN_WIDTH: return( fgDisplay.ScreenWidth );
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case GLUT_SCREEN_HEIGHT: return( fgDisplay.ScreenHeight );
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case GLUT_SCREEN_WIDTH_MM: return( fgDisplay.ScreenWidthMM );
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case GLUT_SCREEN_HEIGHT_MM: return( fgDisplay.ScreenHeightMM );
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case GLUT_INIT_WINDOW_X: return( fgState.Position.X );
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case GLUT_INIT_WINDOW_Y: return( fgState.Position.Y );
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case GLUT_INIT_WINDOW_WIDTH: return( fgState.Size.X );
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case GLUT_INIT_WINDOW_HEIGHT: return( fgState.Size.Y );
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case GLUT_INIT_DISPLAY_MODE: return( fgState.DisplayMode );
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case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
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case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
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case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
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case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
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case GLUT_INIT_WINDOW_X: return fgState.Position.X ;
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case GLUT_INIT_WINDOW_Y: return fgState.Position.Y ;
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case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.X ;
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case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Y ;
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case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
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/*
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* The window/context specific queries are handled mostly by
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@ -166,14 +166,14 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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/*
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* XXX Multisampling. Return what I know about multisampling.
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*/
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return( 0 );
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return 0;
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#if TARGET_HOST_UNIX_X11
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/*
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* The rest of GLX queries under X are general enough to use a macro to
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* check them
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*/
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# define GLX_QUERY(a,b) case a: return( fghGetConfig( b ) );
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# define GLX_QUERY(a,b) case a: return fghGetConfig( b );
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GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
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GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
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@ -202,9 +202,9 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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* We've got a RGBA visual, so there is no colormap at all.
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* The other possibility is that we have no current window set.
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*/
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return( 0 );
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return 0;
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}
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return( fgStructure.Window->Window.VisualInfo->visual->map_entries );
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return fgStructure.Window->Window.VisualInfo->visual->map_entries;
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/*
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* Those calls are somewhat similiar, as they use XGetWindowAttributes()
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@ -219,7 +219,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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Window w;
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if( fgStructure.Window == NULL )
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return( 0 );
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return 0;
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XTranslateCoordinates(
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fgDisplay.Display,
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@ -234,7 +234,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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}
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if ( w == 0 )
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return( 0 );
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return 0;
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XTranslateCoordinates(
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fgDisplay.Display,
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fgStructure.Window->Window.Handle,
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@ -253,7 +253,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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XWindowAttributes winAttributes;
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if( fgStructure.Window == NULL )
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return( 0 );
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return 0;
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XGetWindowAttributes(
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fgDisplay.Display,
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fgStructure.Window->Window.Handle,
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@ -277,9 +277,9 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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*/
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case GLUT_WINDOW_FORMAT_ID:
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if( fgStructure.Window == NULL )
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return( 0 );
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return 0;
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return( fgStructure.Window->Window.VisualInfo->visualid );
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return fgStructure.Window->Window.VisualInfo->visualid;
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#elif TARGET_HOST_WIN32
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@ -289,50 +289,50 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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case GLUT_WINDOW_RGBA:
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glGetBooleanv ( GL_RGBA_MODE, &boolValue );
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returnValue = boolValue ? 1 : 0;
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_DOUBLEBUFFER:
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glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
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returnValue = boolValue ? 1 : 0;
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_STEREO:
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glGetBooleanv ( GL_STEREO, &boolValue );
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returnValue = boolValue ? 1 : 0;
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_RED_SIZE:
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glGetIntegerv ( GL_RED_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_GREEN_SIZE:
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glGetIntegerv ( GL_GREEN_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_BLUE_SIZE:
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glGetIntegerv ( GL_BLUE_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_ALPHA_SIZE:
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glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_ACCUM_RED_SIZE:
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glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_ACCUM_GREEN_SIZE:
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glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_ACCUM_BLUE_SIZE:
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glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
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glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_DEPTH_SIZE:
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glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_BUFFER_SIZE:
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returnValue = 1 ; /* ????? */
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_STENCIL_SIZE:
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returnValue = 0 ; /* ????? */
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return ( returnValue ) ;
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return returnValue;
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_Y:
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@ -387,28 +387,28 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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switch( eWhat )
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{
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case GLUT_WINDOW_X: return( winRect.left );
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case GLUT_WINDOW_Y: return( winRect.top );
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case GLUT_WINDOW_WIDTH: return( winRect.right - winRect.left );
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case GLUT_WINDOW_HEIGHT: return( winRect.bottom - winRect.top );
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case GLUT_WINDOW_X: return winRect.left ;
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case GLUT_WINDOW_Y: return winRect.top ;
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case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
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case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
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}
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}
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break;
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case GLUT_WINDOW_BORDER_WIDTH :
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return ( GetSystemMetrics( SM_CXSIZEFRAME ) ) ;
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return GetSystemMetrics( SM_CXSIZEFRAME );
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case GLUT_WINDOW_HEADER_HEIGHT :
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return ( GetSystemMetrics( SM_CYCAPTION ) ) ;
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return GetSystemMetrics( SM_CYCAPTION );
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case GLUT_DISPLAY_MODE_POSSIBLE:
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return( fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
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PFD_MAIN_PLANE ) );
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return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
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PFD_MAIN_PLANE );
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case GLUT_WINDOW_FORMAT_ID:
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if( fgStructure.Window != NULL )
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return( GetPixelFormat( fgStructure.Window->Window.Device ) );
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return( 0 );
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return GetPixelFormat( fgStructure.Window->Window.Device );
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return 0;
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#endif
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@ -416,24 +416,24 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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* The window structure queries
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*/
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case GLUT_WINDOW_PARENT:
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if( fgStructure.Window == NULL ) return( 0 );
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if( fgStructure.Window->Parent == NULL ) return( 0 );
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return( fgStructure.Window->Parent->ID );
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if( fgStructure.Window == NULL ) return 0;
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if( fgStructure.Window->Parent == NULL ) return 0;
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return fgStructure.Window->Parent->ID;
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case GLUT_WINDOW_NUM_CHILDREN:
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if( fgStructure.Window == NULL )
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return( 0 );
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return( fgListLength( &fgStructure.Window->Children ) );
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return 0;
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return fgListLength( &fgStructure.Window->Children );
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case GLUT_WINDOW_CURSOR:
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if( fgStructure.Window == NULL )
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return( 0 );
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return( fgStructure.Window->State.Cursor );
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return 0;
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return fgStructure.Window->State.Cursor;
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case GLUT_MENU_NUM_ITEMS:
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if( fgStructure.Menu == NULL )
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return( 0 );
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return( fgListLength( &fgStructure.Menu->Entries ) );
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return 0;
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return fgListLength( &fgStructure.Menu->Entries );
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case GLUT_ACTION_ON_WINDOW_CLOSE:
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return fgState.ActionOnWindowClose;
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@ -442,13 +442,14 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
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case GLUT_RENDERING_CONTEXT:
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return ( fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT : GLUT_CREATE_NEW_CONTEXT ) ;
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return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
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: GLUT_CREATE_NEW_CONTEXT;
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default:
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fgWarning( "glutGet(): missing enum handle %i\n", eWhat );
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break;
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}
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return( -1 );
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return -1;
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}
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/*
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@ -473,12 +474,12 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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* XXX Though in actuality, we can probably assume BOTH a
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* XXX mouse and keyboard for most/all of our users.
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*/
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return( TRUE );
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return TRUE ;
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#if TARGET_HOST_UNIX_X11
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case GLUT_HAS_MOUSE:
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return( TRUE );
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return TRUE ;
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case GLUT_NUM_MOUSE_BUTTONS:
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/*
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@ -500,7 +501,7 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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* XXX XFree86...) It is at least worth taking a look at
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* XXX this file.
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*/
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return( 3 );
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return 3 ;
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#elif TARGET_HOST_WIN32
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@ -509,13 +510,13 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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* The Windows can be booted without a mouse.
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* It would be nice to have this reported.
|
||||
*/
|
||||
return( GetSystemMetrics( SM_MOUSEPRESENT ) );
|
||||
return GetSystemMetrics( SM_MOUSEPRESENT );
|
||||
|
||||
case GLUT_NUM_MOUSE_BUTTONS:
|
||||
/*
|
||||
* We are much more fortunate under Win32 about this...
|
||||
*/
|
||||
return( GetSystemMetrics( SM_CMOUSEBUTTONS ) );
|
||||
return GetSystemMetrics( SM_CMOUSEBUTTONS );
|
||||
|
||||
#endif
|
||||
|
||||
@ -526,27 +527,27 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
|
||||
/*
|
||||
* XXX WARNING: THIS IS A BIG LIE!
|
||||
*/
|
||||
return( 0 );
|
||||
return 0;
|
||||
|
||||
case GLUT_HAS_SPACEBALL:
|
||||
case GLUT_HAS_DIAL_AND_BUTTON_BOX:
|
||||
case GLUT_HAS_TABLET:
|
||||
return( FALSE );
|
||||
return FALSE;
|
||||
|
||||
case GLUT_NUM_SPACEBALL_BUTTONS:
|
||||
case GLUT_NUM_BUTTON_BOX_BUTTONS:
|
||||
case GLUT_NUM_DIALS:
|
||||
case GLUT_NUM_TABLET_BUTTONS:
|
||||
return( 0 );
|
||||
return 0;
|
||||
|
||||
case GLUT_DEVICE_IGNORE_KEY_REPEAT:
|
||||
return( fgState.IgnoreKeyRepeat );
|
||||
return fgState.IgnoreKeyRepeat;
|
||||
|
||||
case GLUT_DEVICE_KEY_REPEAT:
|
||||
/*
|
||||
* XXX WARNING: THIS IS A BIG LIE!
|
||||
*/
|
||||
return( GLUT_KEY_REPEAT_DEFAULT );
|
||||
return GLUT_KEY_REPEAT_DEFAULT;
|
||||
|
||||
default:
|
||||
fgWarning( "glutDeviceGet(): missing enum handle %i\n", eWhat );
|
||||
@ -556,7 +557,7 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
|
||||
/*
|
||||
* And now -- the failure.
|
||||
*/
|
||||
return( -1 );
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -567,10 +568,10 @@ int FGAPIENTRY glutGetModifiers( void )
|
||||
if( fgState.Modifiers == 0xffffffff )
|
||||
{
|
||||
fgWarning( "glutGetModifiers() called outside an input callback" );
|
||||
return( 0 );
|
||||
return 0;
|
||||
}
|
||||
|
||||
return( fgState.Modifiers );
|
||||
return fgState.Modifiers;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -592,13 +593,13 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
|
||||
#if TARGET_HOST_UNIX_X11
|
||||
|
||||
case GLUT_OVERLAY_POSSIBLE:
|
||||
return( FALSE );
|
||||
return FALSE;
|
||||
|
||||
case GLUT_LAYER_IN_USE:
|
||||
return( GLUT_NORMAL );
|
||||
return GLUT_NORMAL;
|
||||
|
||||
case GLUT_HAS_OVERLAY:
|
||||
return( FALSE );
|
||||
return FALSE;
|
||||
|
||||
case GLUT_TRANSPARENT_INDEX:
|
||||
/*
|
||||
@ -606,29 +607,29 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
|
||||
*
|
||||
* XXX HUH?
|
||||
*/
|
||||
return( 0 );
|
||||
return 0;
|
||||
|
||||
case GLUT_NORMAL_DAMAGED:
|
||||
/*
|
||||
* XXX Actually I do not know. Maybe.
|
||||
*/
|
||||
return( FALSE );
|
||||
return FALSE;
|
||||
|
||||
case GLUT_OVERLAY_DAMAGED:
|
||||
return( -1 );
|
||||
return -1;
|
||||
|
||||
#elif TARGET_HOST_WIN32
|
||||
|
||||
case GLUT_OVERLAY_POSSIBLE:
|
||||
/* return( fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
|
||||
PFD_OVERLAY_PLANE ) ); */
|
||||
/* return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
|
||||
PFD_OVERLAY_PLANE ); */
|
||||
return FALSE ;
|
||||
|
||||
case GLUT_LAYER_IN_USE:
|
||||
return( GLUT_NORMAL );
|
||||
return GLUT_NORMAL;
|
||||
|
||||
case GLUT_HAS_OVERLAY:
|
||||
return( FALSE );
|
||||
return FALSE;
|
||||
|
||||
case GLUT_TRANSPARENT_INDEX:
|
||||
/*
|
||||
@ -636,16 +637,16 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
|
||||
*
|
||||
* XXX HUH?
|
||||
*/
|
||||
return( 0 );
|
||||
return 0;
|
||||
|
||||
case GLUT_NORMAL_DAMAGED:
|
||||
/*
|
||||
* XXX Actually I do not know. Maybe.
|
||||
*/
|
||||
return( FALSE );
|
||||
return FALSE;
|
||||
|
||||
case GLUT_OVERLAY_DAMAGED:
|
||||
return( -1 );
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
default:
|
||||
@ -656,7 +657,7 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
|
||||
/*
|
||||
* And fail. That's good. Programs do love failing.
|
||||
*/
|
||||
return( -1 );
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
@ -279,7 +279,7 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose )
|
||||
assert( window );
|
||||
freeglut_assert_ready;
|
||||
|
||||
while( (subWindow = ( SFG_Window * )window->Children.First) )
|
||||
while( subWindow = ( SFG_Window * )window->Children.First )
|
||||
fgDestroyWindow( subWindow, needToClose );
|
||||
|
||||
/*
|
||||
@ -402,7 +402,7 @@ void fgDestroyMenu( SFG_Menu* menu )
|
||||
* Now we are pretty sure the menu is not used anywhere
|
||||
* and that we can remove all of its entries
|
||||
*/
|
||||
while( (entry = ( SFG_MenuEntry * )menu->Entries.First) )
|
||||
while( entry = ( SFG_MenuEntry * )menu->Entries.First )
|
||||
{
|
||||
fgListRemove( &menu->Entries, &entry->Node );
|
||||
|
||||
@ -457,10 +457,10 @@ void fgDestroyStructure( void )
|
||||
/*
|
||||
* Make sure all windows and menus have been deallocated
|
||||
*/
|
||||
while( (menu = ( SFG_Menu * )fgStructure.Menus.First) )
|
||||
while( menu = ( SFG_Menu * )fgStructure.Menus.First )
|
||||
fgDestroyMenu( menu );
|
||||
|
||||
while( (window = ( SFG_Window * )fgStructure.Windows.First) )
|
||||
while( window = ( SFG_Window * )fgStructure.Windows.First )
|
||||
fgDestroyWindow( window, GL_TRUE );
|
||||
}
|
||||
|
||||
@ -651,7 +651,7 @@ void fgListAppend(SFG_List *list, SFG_Node *node)
|
||||
{
|
||||
SFG_Node *ln;
|
||||
|
||||
if ( (ln = (SFG_Node *)list->Last) )
|
||||
if ( ln = (SFG_Node *)list->Last )
|
||||
{
|
||||
ln->Next = node;
|
||||
node->Prev = ln;
|
||||
@ -670,9 +670,9 @@ void fgListRemove(SFG_List *list, SFG_Node *node)
|
||||
{
|
||||
SFG_Node *ln;
|
||||
|
||||
if( (ln = (SFG_Node *)node->Next) )
|
||||
if( ln = (SFG_Node *)node->Next )
|
||||
ln->Prev = node->Prev;
|
||||
if( (ln = (SFG_Node *)node->Prev) )
|
||||
if( ln = (SFG_Node *)node->Prev )
|
||||
ln->Next = node->Next;
|
||||
if( (ln = (SFG_Node *)list->First) == node )
|
||||
list->First = node->Next;
|
||||
|
Reference in New Issue
Block a user