multi-touch sample: use FG2.8 (reversed) prototype for now
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1317 7f0cb862-5218-0410-a997-914c9d46530a
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@ -105,7 +105,9 @@ void onMotion(int x, int y) {
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cursors[0][0].y = y;
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cursors[0][0].y = y;
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}
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}
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void onMultiButton(int cursor_id, int button, int state, int x, int y) {
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/* Using FG2.8 (reversed) prototype for now */
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/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */
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void onMultiButton(int cursor_id, int x, int y, int button, int state) {
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if (cursor_id > NUM_CURSORS) {
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if (cursor_id > NUM_CURSORS) {
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fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
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fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
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return;
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return;
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