Fixing a bug in the game mode refresh rate specification, in the case in which an exact match is not found in the available display modes. Reference to e-mail from Diederick C. Niehorster dated 1/26/2011, 11:59 PM

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@894 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2011-03-13 21:19:00 +00:00
parent 45305abdcb
commit 3364c70ee6

View File

@ -204,7 +204,7 @@ static void fghRestoreState( void )
#elif TARGET_HOST_MS_WINDOWS #elif TARGET_HOST_MS_WINDOWS
/* Restore the previously rememebered desktop display settings */ /* Restore the previously remembered desktop display settings */
ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 ); ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );
#endif #endif
@ -242,6 +242,15 @@ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF
displayModes[ i ]->vdisplay, displayModes[ i ]->vdisplay,
fgState.GameModeDepth, fgState.GameModeDepth,
( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) {
if (!exactMatch)
{
/* Update the chosen refresh rate, otherwise a
* glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not
* return the right values
*/
fgState.GameModeRefresh = refresh;
}
return i; return i;
} }
} }