More refactorings: Removed useless return value. Simplified control structures even more.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@771 7f0cb862-5218-0410-a997-914c9d46530a
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@ -813,7 +813,7 @@ GLXFBConfig* fgChooseFBConfig( void );
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#if TARGET_HOST_MS_WINDOWS
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LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg,
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WPARAM wParam, LPARAM lParam );
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GLboolean fgNewWGLCreateContext( SFG_Window* window );
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void fgNewWGLCreateContext( SFG_Window* window );
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GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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unsigned char layer_type );
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#endif
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@ -300,14 +300,17 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
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#endif
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GLboolean fgNewWGLCreateContext( SFG_Window* window )
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void fgNewWGLCreateContext( SFG_Window* window )
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{
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetEntensionsStringARB;
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HGLRC context;
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int attribs[7];
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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if( (fgState.ContextFlags & GLUT_FORWARD_COMPATIBLE) &&
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(fgState.MajorVersion > 2) )
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{
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return GL_TRUE;
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return;
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}
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wglMakeCurrent( window->Window.Device,
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@ -316,25 +319,16 @@ GLboolean fgNewWGLCreateContext( SFG_Window* window )
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wglGetEntensionsStringARB=(PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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if ( wglGetEntensionsStringARB == NULL )
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{
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return GL_TRUE;
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return;
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}
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const char * pWglExtString=wglGetEntensionsStringARB(window->Window.Device);
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if ( pWglExtString == NULL )
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if (( pWglExtString == NULL ) || ( strstr(pWglExtString, "WGL_ARB_create_context") == NULL ))
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{
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return GL_TRUE;
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}
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if ( strstr(pWglExtString, "WGL_ARB_create_context") == NULL )
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{
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return GL_TRUE;
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return;
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}
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/* new context creation */
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HGLRC context;
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int attribs[7];
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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attribs[0] = WGL_CONTEXT_MAJOR_VERSION_ARB;
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attribs[1] = fgState.MajorVersion;
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attribs[2] = WGL_CONTEXT_MINOR_VERSION_ARB;
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@ -356,15 +350,10 @@ GLboolean fgNewWGLCreateContext( SFG_Window* window )
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fgError( "Unable to create OpenGL %d.%d context (flags %x)",
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fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags );
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}
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else
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{
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fgWarning( "Success 3.0" );
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wglMakeCurrent( NULL, NULL );
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wglDeleteContext( window->Window.Context );
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window->Window.Context = context;
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}
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return GL_TRUE;
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}
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