Moving some Windows-specific preprocessor stuff and a prototype from "freeglut_init.c" to the Windows header file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1077 7f0cb862-5218-0410-a997-914c9d46530a
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@ -314,24 +314,6 @@ void fgDeinitialize( void )
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}
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#if TARGET_HOST_MS_WINDOWS
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#define NoValue 0x0000
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#define XValue 0x0001
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#define YValue 0x0002
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#define WidthValue 0x0004
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#define HeightValue 0x0008
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#define AllValues 0x000F
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#define XNegative 0x0010
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#define YNegative 0x0020
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extern int XParseGeometry (
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const char *string,
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int *x,
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int *y,
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unsigned int *width, /* RETURN */
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unsigned int *height); /* RETURN */
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#endif
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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@ -95,6 +95,25 @@ struct tagSFG_PlatformWindowState
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/* For "freeglut_init.c", some definitions of symbols and a prototype to emulate the X11 functionality */
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#define NoValue 0x0000
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#define XValue 0x0001
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#define YValue 0x0002
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#define WidthValue 0x0004
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#define HeightValue 0x0008
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#define AllValues 0x000F
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#define XNegative 0x0010
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#define YNegative 0x0020
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extern int XParseGeometry (
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const char *string,
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int *x,
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int *y,
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unsigned int *width, /* RETURN */
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unsigned int *height); /* RETURN */
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/* Joystick-Specific Definitions */
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#if !defined(_WIN32_WCE)
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# define _JS_MAX_AXES 8
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