Touched up several comments, pointing up things that may be worth reflect-
ing upon in the future. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@379 7f0cb862-5218-0410-a997-914c9d46530a
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@ -126,6 +126,10 @@ static void fghReshapeWindowByHandle ( SFG_WindowHandleType handle,
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);
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}
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/*
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* XXX Should update {window->State.OldWidth, window->State.OldHeight}
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* XXX to keep in lockstep with UNIX_X11 code.
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*/
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if( FETCH_WCB( *window, Reshape ) )
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INVOKE_WCB( *window, Reshape, ( width, height ) );
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else
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@ -561,6 +565,13 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*
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* GLUT presumably does this because it generally tries to treat
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* sub-windows the same as windows.
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*
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* XXX Technically, GETWINDOW( xconfigure ) and
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* XXX {event.xconfigure} may not be legit ways to get at
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* XXX data for CreateNotify events. In practice, the data
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* XXX is in a union which is laid out much the same either
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* XXX way. But if you want to split hairs, this isn't legit,
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* XXX and we should instead duplicate some code.
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*/
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case CreateNotify:
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case ConfigureNotify:
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@ -597,10 +608,15 @@ void FGAPIENTRY glutMainLoopEvent( void )
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case Expose:
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/*
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* We are too dumb to process partial exposes...
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*
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* XXX Well, we could do it. However, it seems to only
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* XXX be potentially useful for single-buffered (since
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* XXX double-buffered does not respect viewport when we
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* XXX do a buffer-swap).
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*
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* XXX GETWINDOW( xexpose );
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* XXX fgSetWindow( window );
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* XXX glutPostRedisplay( );
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*/
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if( event.xexpose.count == 0 )
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fghRedrawWindowByHandle( event.xexpose.window );
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@ -625,6 +641,9 @@ void FGAPIENTRY glutMainLoopEvent( void )
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case VisibilityNotify:
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{
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GETWINDOW( xvisibility );
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/*
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* XXX INVOKE_WCB() does this check for us.
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*/
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if( ! FETCH_WCB( *window, WindowStatus ) )
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break;
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fgSetWindow( window );
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@ -692,7 +711,9 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* XXX For more than 5 buttons, just check {event.xmotion.state},
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* XXX rather than a host of bit-masks?
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* XXX rather than a host of bit-masks? Or maybe we need to
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* XXX track ButtonPress/ButtonRelease events in our own
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* XXX bit-mask?
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*/
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#define BUTTON_MASK \
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( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask )
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@ -762,7 +783,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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window->ActiveMenu->Window->State.MouseY =
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event.xbutton.y_root - window->ActiveMenu->Y;
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}
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/* In the menu, invoke the callback and deactivate the menu*/
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if( fgCheckActiveMenu( window->ActiveMenu->Window,
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window->ActiveMenu ) )
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@ -789,12 +810,19 @@ void FGAPIENTRY glutMainLoopEvent( void )
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else if( pressed )
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/*
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* Outside the menu, deactivate if it's a downclick
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*
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* XXX This isn't enough. A downclick outside of
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* XXX the interior of our freeglut windows should also
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* XXX deactivate the menu. This is more complicated.
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*/
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fgDeactivateMenu( window->ActiveMenu->ParentWindow );
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/*
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* XXX Why does an active menu require a redisplay at
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* XXX this point? If this can come out cleanly, then
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* XXX it probably should do so; if not, a comment should
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* XXX explain it.
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*/
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window->State.Redisplay = GL_TRUE;
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break;
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}
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@ -807,6 +835,9 @@ void FGAPIENTRY glutMainLoopEvent( void )
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( window->Menu[ button ] ) &&
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pressed )
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{
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/*
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* XXX Posting a requisite Redisplay seems bogus.
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*/
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window->State.Redisplay = GL_TRUE;
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fgSetWindow( window );
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fgActivateMenu( window, button );
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@ -826,7 +857,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* Finally execute the mouse or mouse wheel callback
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*
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* XXX Use a symbolic constant, *not* "4"!
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* XXX Use a symbolic constant, *not* "4"! ("3, sire!")
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*/
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if( ( button < 3 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
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INVOKE_WCB( *window, Mouse, ( button,
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@ -1409,7 +1440,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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break;
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}
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if ( window->Menu[ button ] && pressed )
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if( window->Menu[ button ] && pressed )
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{
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window->State.Redisplay = GL_TRUE;
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fgSetWindow( window );
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