Missed a block where one level was 2-space indented.
Nit-picked a few other lines for consistancy. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@293 7f0cb862-5218-0410-a997-914c9d46530a
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@ -90,7 +90,7 @@ static void fghRedrawWindowByHandle
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fgSetWindow( window );
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window->State.Redisplay = FALSE;
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window->Callbacks.Display();
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window->Callbacks.Display( );
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}
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/*
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@ -105,7 +105,7 @@ static void fghReshapeWindowByHandle
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( HWND handle, int width, int height )
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#endif
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{
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SFG_Window *current_window = fgStructure.Window ;
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SFG_Window *current_window = fgStructure.Window;
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SFG_Window* window = fgWindowByHandle( handle );
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freeglut_return_if_fail( window != NULL );
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@ -123,10 +123,10 @@ static void fghReshapeWindowByHandle
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* But without this we get this bad behaviour whenever we resize the
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* window.
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*/
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window->State.Redisplay = TRUE ;
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window->State.Redisplay = TRUE;
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if( window->IsMenu )
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fgSetWindow( current_window ) ;
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fgSetWindow( current_window );
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}
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/*
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@ -143,15 +143,15 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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fgSetWindow( window );
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window->State.Redisplay = FALSE;
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window->Callbacks.Display();
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fgSetWindow( current_window ) ;
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window->Callbacks.Display( );
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fgSetWindow( current_window );
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}
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#elif TARGET_HOST_WIN32
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if( window->State.NeedToResize )
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{
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SFG_Window *current_window = fgStructure.Window ;
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SFG_Window *current_window = fgStructure.Window;
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fgSetWindow( window );
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@ -162,7 +162,7 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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);
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window->State.NeedToResize = FALSE;
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fgSetWindow ( current_window ) ;
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fgSetWindow ( current_window );
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}
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if( (window->Callbacks.Display != NULL) &&
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@ -201,7 +201,7 @@ static void fghDisplayAll( void )
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static void fghcbCheckJoystickPolls( SFG_Window *window,
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SFG_Enumerator *enumerator )
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{
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long int checkTime = fgElapsedTime();
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long int checkTime = fgElapsedTime( );
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if( window->State.JoystickLastPoll + window->State.JoystickPollRate <=
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checkTime )
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@ -231,7 +231,7 @@ static void fghCheckJoystickPolls( void )
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*/
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static void fghCheckTimers( void )
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{
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long checkTime = fgElapsedTime();
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long checkTime = fgElapsedTime( );
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SFG_Timer *timer, *next;
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SFG_List timedOut;
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@ -278,9 +278,9 @@ long fgElapsedTime( void )
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elapsed = (now.tv_usec - fgState.Time.Value.tv_usec) / 1000;
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elapsed += (now.tv_sec - fgState.Time.Value.tv_sec) * 1000;
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return( elapsed );
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return elapsed;
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#elif TARGET_HOST_WIN32
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return (timeGetTime() - fgState.Time.Value);
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return timeGetTime() - fgState.Time.Value;
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#endif
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}
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@ -409,15 +409,14 @@ static void fgSleepForEvents( void )
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struct timeval wait;
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long msec;
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if( fgState.IdleCallback ||
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fgHavePendingRedisplays() )
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if( fgState.IdleCallback || fgHavePendingRedisplays( ) )
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return;
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socket = ConnectionNumber( fgDisplay.Display );
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FD_ZERO( &fdset );
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FD_SET( socket, &fdset );
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msec = fgNextTimer();
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if( fgHaveJoystick() )
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msec = fgNextTimer( );
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if( fgHaveJoystick( ) )
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msec = MIN( msec, 10 );
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wait.tv_sec = msec / 1000;
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@ -435,7 +434,7 @@ static void fgSleepForEvents( void )
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/*
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* Returns GLUT modifier mask for an XEvent.
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*/
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int fgGetXModifiers(XEvent *event)
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int fgGetXModifiers( XEvent *event )
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{
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int ret = 0;
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@ -1143,7 +1142,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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/* glutSetCursor( fgStructure.Window->State.Cursor ); */
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printf("WM_ACTIVATE: glutSetCursor( %p, %d)\n", window,
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window->State.Cursor );
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glutSetCursor( window->State.Cursor );
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}
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@ -1239,7 +1237,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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* Put on a linked list of windows to be removed after all the
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* callbacks have returned
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*/
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fgAddToWindowDestroyList( window, FALSE ) ;
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fgAddToWindowDestroyList( window, FALSE );
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DestroyWindow( hWnd );
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break;
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@ -1247,7 +1245,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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/*
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* The window already got destroyed, so don't bother with it.
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*/
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return( 0 );
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return 0;
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case WM_MOUSEMOVE:
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{
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@ -1256,13 +1254,8 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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if ( window->ActiveMenu )
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{
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window->State.Redisplay = TRUE ;
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/*
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* Since the window is a menu, make the parent window current
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*/
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fgSetWindow ( window->ActiveMenu->ParentWindow ) ;
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window->State.Redisplay = TRUE;
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fgSetWindow ( window->ActiveMenu->ParentWindow );
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break;
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}
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@ -1461,13 +1454,16 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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* XXX buttons. Sorry.
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*/
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int button = wheel_number*2 + 4;
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button += (1 + direction)/2;
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if( direction > 0 )
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++button;
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window->Callbacks.Mouse( button, GLUT_DOWN,
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window->State.MouseX,
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window->State.MouseY ) ;
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window->State.MouseY
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);
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window->Callbacks.Mouse( button, GLUT_UP,
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window->State.MouseX,
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window->State.MouseY ) ;
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window->State.MouseY
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);
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}
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fgStructure.Window->State.Modifiers = 0xffffffff;
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@ -1551,7 +1547,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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case WM_KEYUP:
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{
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int keypress = -1;
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POINT mouse_pos ;
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POINT mouse_pos;
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/*
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* Remember the current modifiers state. This is done here in order
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@ -1660,7 +1656,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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if( window->Callbacks.Display )
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{
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fgSetWindow( window );
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window->Callbacks.Display( );
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}
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@ -1714,7 +1709,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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break;
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}
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return lRet ;
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return lRet;
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}
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#endif
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