Missed a block where one level was 2-space indented.
Nit-picked a few other lines for consistancy. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@293 7f0cb862-5218-0410-a997-914c9d46530a
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@ -278,9 +278,9 @@ long fgElapsedTime( void )
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elapsed = (now.tv_usec - fgState.Time.Value.tv_usec) / 1000;
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elapsed += (now.tv_sec - fgState.Time.Value.tv_sec) * 1000;
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return( elapsed );
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return elapsed;
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#elif TARGET_HOST_WIN32
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return (timeGetTime() - fgState.Time.Value);
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return timeGetTime() - fgState.Time.Value;
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#endif
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}
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@ -409,8 +409,7 @@ static void fgSleepForEvents( void )
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struct timeval wait;
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long msec;
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if( fgState.IdleCallback ||
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fgHavePendingRedisplays() )
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if( fgState.IdleCallback || fgHavePendingRedisplays( ) )
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return;
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socket = ConnectionNumber( fgDisplay.Display );
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FD_ZERO( &fdset );
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@ -1143,7 +1142,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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/* glutSetCursor( fgStructure.Window->State.Cursor ); */
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printf("WM_ACTIVATE: glutSetCursor( %p, %d)\n", window,
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window->State.Cursor );
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glutSetCursor( window->State.Cursor );
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}
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@ -1247,7 +1245,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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/*
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* The window already got destroyed, so don't bother with it.
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*/
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return( 0 );
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return 0;
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case WM_MOUSEMOVE:
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{
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@ -1257,12 +1255,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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if ( window->ActiveMenu )
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{
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window->State.Redisplay = TRUE;
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/*
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* Since the window is a menu, make the parent window current
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*/
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fgSetWindow ( window->ActiveMenu->ParentWindow );
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break;
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}
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@ -1461,13 +1454,16 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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* XXX buttons. Sorry.
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*/
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int button = wheel_number*2 + 4;
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button += (1 + direction)/2;
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if( direction > 0 )
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++button;
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window->Callbacks.Mouse( button, GLUT_DOWN,
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window->State.MouseX,
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window->State.MouseY ) ;
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window->State.MouseY
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);
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window->Callbacks.Mouse( button, GLUT_UP,
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window->State.MouseX,
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window->State.MouseY ) ;
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window->State.MouseY
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);
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}
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fgStructure.Window->State.Modifiers = 0xffffffff;
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@ -1660,7 +1656,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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if( window->Callbacks.Display )
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{
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fgSetWindow( window );
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window->Callbacks.Display( );
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}
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