Missed a block where one level was 2-space indented.

Nit-picked a few other lines for consistancy.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@293 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-04 01:10:13 +00:00
parent 9b257588e0
commit 2c356e1221

View File

@ -90,7 +90,7 @@ static void fghRedrawWindowByHandle
fgSetWindow( window );
window->State.Redisplay = FALSE;
window->Callbacks.Display();
window->Callbacks.Display( );
}
/*
@ -105,7 +105,7 @@ static void fghReshapeWindowByHandle
( HWND handle, int width, int height )
#endif
{
SFG_Window *current_window = fgStructure.Window ;
SFG_Window *current_window = fgStructure.Window;
SFG_Window* window = fgWindowByHandle( handle );
freeglut_return_if_fail( window != NULL );
@ -123,10 +123,10 @@ static void fghReshapeWindowByHandle
* But without this we get this bad behaviour whenever we resize the
* window.
*/
window->State.Redisplay = TRUE ;
window->State.Redisplay = TRUE;
if( window->IsMenu )
fgSetWindow( current_window ) ;
fgSetWindow( current_window );
}
/*
@ -143,15 +143,15 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
fgSetWindow( window );
window->State.Redisplay = FALSE;
window->Callbacks.Display();
fgSetWindow( current_window ) ;
window->Callbacks.Display( );
fgSetWindow( current_window );
}
#elif TARGET_HOST_WIN32
if( window->State.NeedToResize )
{
SFG_Window *current_window = fgStructure.Window ;
SFG_Window *current_window = fgStructure.Window;
fgSetWindow( window );
@ -162,7 +162,7 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
);
window->State.NeedToResize = FALSE;
fgSetWindow ( current_window ) ;
fgSetWindow ( current_window );
}
if( (window->Callbacks.Display != NULL) &&
@ -201,7 +201,7 @@ static void fghDisplayAll( void )
static void fghcbCheckJoystickPolls( SFG_Window *window,
SFG_Enumerator *enumerator )
{
long int checkTime = fgElapsedTime();
long int checkTime = fgElapsedTime( );
if( window->State.JoystickLastPoll + window->State.JoystickPollRate <=
checkTime )
@ -231,7 +231,7 @@ static void fghCheckJoystickPolls( void )
*/
static void fghCheckTimers( void )
{
long checkTime = fgElapsedTime();
long checkTime = fgElapsedTime( );
SFG_Timer *timer, *next;
SFG_List timedOut;
@ -278,9 +278,9 @@ long fgElapsedTime( void )
elapsed = (now.tv_usec - fgState.Time.Value.tv_usec) / 1000;
elapsed += (now.tv_sec - fgState.Time.Value.tv_sec) * 1000;
return( elapsed );
return elapsed;
#elif TARGET_HOST_WIN32
return (timeGetTime() - fgState.Time.Value);
return timeGetTime() - fgState.Time.Value;
#endif
}
@ -409,15 +409,14 @@ static void fgSleepForEvents( void )
struct timeval wait;
long msec;
if( fgState.IdleCallback ||
fgHavePendingRedisplays() )
if( fgState.IdleCallback || fgHavePendingRedisplays( ) )
return;
socket = ConnectionNumber( fgDisplay.Display );
FD_ZERO( &fdset );
FD_SET( socket, &fdset );
msec = fgNextTimer();
if( fgHaveJoystick() )
msec = fgNextTimer( );
if( fgHaveJoystick( ) )
msec = MIN( msec, 10 );
wait.tv_sec = msec / 1000;
@ -435,7 +434,7 @@ static void fgSleepForEvents( void )
/*
* Returns GLUT modifier mask for an XEvent.
*/
int fgGetXModifiers(XEvent *event)
int fgGetXModifiers( XEvent *event )
{
int ret = 0;
@ -1086,24 +1085,24 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
window->Window.Device = GetDC( hWnd );
if( fgState.BuildingAMenu )
{
unsigned int current_DisplayMode = fgState.DisplayMode;
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
fgSetupPixelFormat( window, FALSE, PFD_MAIN_PLANE );
fgState.DisplayMode = current_DisplayMode;
unsigned int current_DisplayMode = fgState.DisplayMode;
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
fgSetupPixelFormat( window, FALSE, PFD_MAIN_PLANE );
fgState.DisplayMode = current_DisplayMode;
if( fgStructure.MenuContext )
wglMakeCurrent( window->Window.Device,
fgStructure.MenuContext->Context ) ;
else
{
fgStructure.MenuContext =
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
fgStructure.MenuContext->Context =
wglCreateContext( window->Window.Device );
}
if( fgStructure.MenuContext )
wglMakeCurrent( window->Window.Device,
fgStructure.MenuContext->Context ) ;
else
{
fgStructure.MenuContext =
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
fgStructure.MenuContext->Context =
wglCreateContext( window->Window.Device );
}
/* window->Window.Context = wglGetCurrentContext () ; */
window->Window.Context = wglCreateContext( window->Window.Device );
/* window->Window.Context = wglGetCurrentContext () ; */
window->Window.Context = wglCreateContext( window->Window.Device );
}
else
{
@ -1143,7 +1142,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
/* glutSetCursor( fgStructure.Window->State.Cursor ); */
printf("WM_ACTIVATE: glutSetCursor( %p, %d)\n", window,
window->State.Cursor );
glutSetCursor( window->State.Cursor );
}
@ -1239,7 +1237,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
* Put on a linked list of windows to be removed after all the
* callbacks have returned
*/
fgAddToWindowDestroyList( window, FALSE ) ;
fgAddToWindowDestroyList( window, FALSE );
DestroyWindow( hWnd );
break;
@ -1247,7 +1245,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
/*
* The window already got destroyed, so don't bother with it.
*/
return( 0 );
return 0;
case WM_MOUSEMOVE:
{
@ -1256,13 +1254,8 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
if ( window->ActiveMenu )
{
window->State.Redisplay = TRUE ;
/*
* Since the window is a menu, make the parent window current
*/
fgSetWindow ( window->ActiveMenu->ParentWindow ) ;
window->State.Redisplay = TRUE;
fgSetWindow ( window->ActiveMenu->ParentWindow );
break;
}
@ -1461,13 +1454,16 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
* XXX buttons. Sorry.
*/
int button = wheel_number*2 + 4;
button += (1 + direction)/2;
if( direction > 0 )
++button;
window->Callbacks.Mouse( button, GLUT_DOWN,
window->State.MouseX,
window->State.MouseY ) ;
window->State.MouseY
);
window->Callbacks.Mouse( button, GLUT_UP,
window->State.MouseX,
window->State.MouseY ) ;
window->State.MouseY
);
}
fgStructure.Window->State.Modifiers = 0xffffffff;
@ -1551,7 +1547,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
case WM_KEYUP:
{
int keypress = -1;
POINT mouse_pos ;
POINT mouse_pos;
/*
* Remember the current modifiers state. This is done here in order
@ -1660,7 +1656,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
if( window->Callbacks.Display )
{
fgSetWindow( window );
window->Callbacks.Display( );
}
@ -1714,7 +1709,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
break;
}
return lRet ;
return lRet;
}
#endif