Rewrote the TODO BEFORE THE STABLE RELEASE comment to fit to 80 columns.
Cleanup of fghGetConfig(). (One return statement, simpler code.) Made glutSetOption() have a more consistant style---and also got its lines to stay under 80 columns. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@258 7f0cb862-5218-0410-a997-914c9d46530a
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@ -37,8 +37,10 @@
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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* glutGet() -- X11 tests passed, but check if all enums handled (what about Win32?)
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* glutDeviceGet() -- X11 tests passed, but check if all enums handled (what about Win32?)
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* glutGet() -- X11 tests passed, but check if all enums
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* handled (what about Win32?)
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* glutDeviceGet() -- X11 tests passed, but check if all enums
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* handled (what about Win32?)
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* glutGetModifiers() -- OK, but could also remove the limitation
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* glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
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*
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@ -55,24 +57,13 @@
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*/
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static int fghGetConfig( int attribute )
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{
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int returnValue ;
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int returnValue = 0;
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/*
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* Return nothing if there is no current window set
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*/
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if( fgStructure.Window == NULL )
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return( 0 );
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if( fgStructure.Window )
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glXGetConfig( fgDisplay.Display, fgStructure.Window->Window.VisualInfo,
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attribute, &returnValue );
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/*
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* glXGetConfig should work fine
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*/
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glXGetConfig( fgDisplay.Display, fgStructure.Window->Window.VisualInfo, attribute, &returnValue );
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/*
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* Have the query results returned
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*/
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return ( returnValue ) ;
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return returnValue;
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}
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#endif
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@ -90,26 +81,39 @@ void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
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*/
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switch( eWhat )
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{
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case GLUT_INIT_WINDOW_X: fgState.Position.X = (GLint)value ;
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break ;
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case GLUT_INIT_WINDOW_Y: fgState.Position.Y = (GLint)value ;
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break ;
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case GLUT_INIT_WINDOW_WIDTH: fgState.Size.X = (GLint)value ;
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break ;
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case GLUT_INIT_WINDOW_HEIGHT: fgState.Size.Y = (GLint)value ;
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break ;
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case GLUT_INIT_DISPLAY_MODE: fgState.DisplayMode = (unsigned int)value ;
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break ;
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case GLUT_INIT_WINDOW_X:
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fgState.Position.X = (GLint)value;
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break;
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case GLUT_ACTION_ON_WINDOW_CLOSE: fgState.ActionOnWindowClose = value ;
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break ;
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case GLUT_INIT_WINDOW_Y:
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fgState.Position.Y = (GLint)value;
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break;
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case GLUT_RENDERING_CONTEXT: fgState.UseCurrentContext = ( value == GLUT_USE_CURRENT_CONTEXT ) ? TRUE : FALSE ;
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break ;
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case GLUT_INIT_WINDOW_WIDTH:
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fgState.Size.X = (GLint)value;
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break;
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case GLUT_INIT_WINDOW_HEIGHT:
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fgState.Size.Y = (GLint)value;
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break;
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case GLUT_INIT_DISPLAY_MODE:
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fgState.DisplayMode = (unsigned int)value;
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break;
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case GLUT_ACTION_ON_WINDOW_CLOSE:
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fgState.ActionOnWindowClose = value;
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break;
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case GLUT_RENDERING_CONTEXT:
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fgState.UseCurrentContext =
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( value == GLUT_USE_CURRENT_CONTEXT ) ? TRUE : FALSE;
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break;
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case GLUT_WINDOW_CURSOR:
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if( fgStructure.Window != NULL ) fgStructure.Window->State.Cursor = value ;
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break ;
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if( fgStructure.Window != NULL )
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fgStructure.Window->State.Cursor = value;
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break;
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default:
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/*
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