Initial work on callbacks with user data parameters.
-glutCreateMenuUcall -glutTimerFuncUcall -glutIdleFuncUcall
This commit is contained in:
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575feb52b0
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@ -264,6 +264,9 @@ FGAPI void FGAPIENTRY glutAppStatusFunc(void (* callback)(int));
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#define GLUT_BORDERLESS 0x0800
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#define GLUT_SRGB 0x1000
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/* User-argument callbacks and implementation */
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#include "freeglut_ucall.h"
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#ifdef __cplusplus
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}
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#endif
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93
freeglut/freeglut/include/GL/freeglut_ucall.h
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93
freeglut/freeglut/include/GL/freeglut_ucall.h
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@ -0,0 +1,93 @@
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#ifndef __FREEGLUT_UCALL_H__
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#define __FREEGLUT_UCALL_H__
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/*
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* freeglut_ucall.h
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*
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* Callbacks with user data arguments.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Menu stuff, see fg_menu.c
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*/
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FGAPI int FGAPIENTRY glutCreateMenuUcall( void (* callback)( int menu, void* user_data ), void* user_data );
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/*
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* Global callback functions, see fg_callbacks.c
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*/
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FGAPI void FGAPIENTRY glutTimerFuncUcall( unsigned int time, void (* callback)( int, void* ), int value, void* user_data );
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FGAPI void FGAPIENTRY glutIdleFuncUcall( void (* callback)( void* ), void* user_data );
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/*
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* Window-specific callback functions, see fg_callbacks.c
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*/
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FGAPI void FGAPIENTRY glutKeyboardFuncUcall( void (* callback)( unsigned char, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutSpecialFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutReshapeFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutVisibilityFuncUcall( void (* callback)( int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutDisplayFuncUcall( void (* callback)( void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMouseFuncUcall( void (* callback)( int, int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMotionFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutPassiveMotionFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutEntryFuncUcall( void (* callback)( int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutKeyboardUpFuncUcall( void (* callback)( unsigned char, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutSpecialUpFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutJoystickFuncUcall( void (* callback)( unsigned int, int, int, int, void* ), int pollInterval, void* user_data );
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FGAPI void FGAPIENTRY glutMenuStateFuncUcall( void (* callback)( int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMenuStatusFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutOverlayDisplayFuncUcall( void (* callback)( void* ), void* user_data );
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FGAPI void FGAPIENTRY glutWindowStatusFuncUcall( void (* callback)( int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutSpaceballMotionFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutSpaceballRotateFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutSpaceballButtonFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutButtonBoxFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutDialsFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutTabletMotionFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutTabletButtonFuncUcall( void (* callback)( int, int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMouseWheelFuncUcall( void (* callback)( int, int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutPositionFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutCloseFuncUcall( void (* callback)( void* ), void* user_data );
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FGAPI void FGAPIENTRY glutWMCloseFuncUcall( void (* callback)( void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMenuDestroyFuncUcall( void (* callback)( void* ), void* user_data );
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/*
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* Multi-touch/multi-pointer extensions
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*/
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FGAPI void FGAPIENTRY glutMultiEntryFuncUcall( void (* callback)( int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMultiButtonFuncUcall( void (* callback)( int, int, int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMultiMotionFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMultiPassiveFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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/*
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* Initialization functions, see fg_init.c
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*/
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#include <stdarg.h>
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FGAPI void FGAPIENTRY glutInitErrorFuncUcall( void (* callback)( const char *fmt, va_list ap, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutInitWarningFuncUcall( void (* callback)( const char *fmt, va_list ap, void* ), void* user_data );
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/* Mobile platforms lifecycle */
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FGAPI void FGAPIENTRY glutInitContextFuncUcall(void (* callback)(void*), void* user_data);
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FGAPI void FGAPIENTRY glutAppStatusFuncUcall(void (* callback)(int, void*), void* user_data);
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#ifdef __cplusplus
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}
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#endif
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/*** END OF FILE ***/
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#endif /* __FREEGLUT_UCALL_H__ */
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@ -35,18 +35,31 @@
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* Global callbacks.
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*/
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/* Sets the global idle callback */
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void FGAPIENTRY glutIdleFuncUcall( FGCBIdleUC callback, FGCBUserData userData )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFuncUcall" );
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fgState.IdleCallback = callback;
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fgState.IdleCallbackData = userData;
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}
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void glutIdleFuncCallback( void* userData )
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{
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FGCBIdle callback = (FGCBIdle)userData;
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callback();
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}
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void FGAPIENTRY glutIdleFunc( FGCBIdle callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
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fgState.IdleCallback = callback;
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glutIdleFuncUcall( glutIdleFuncCallback, (FGCBUserData)callback );
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}
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/* Creates a timer and sets its callback */
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void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID )
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void FGAPIENTRY glutTimerFuncUcall( unsigned int timeOut, FGCBTimerUC callback, int timerID, FGCBUserData userData )
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{
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SFG_Timer *timer, *node;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFuncUcall" );
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if( (timer = fgState.FreeTimers.Last) )
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{
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@ -59,9 +72,10 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int tim
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"Memory allocation failure in glutTimerFunc()" );
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}
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timer->Callback = callback;
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timer->ID = timerID;
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timer->TriggerTime = fgElapsedTime() + timeOut;
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timer->Callback = callback;
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timer->CallbackData = userData;
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timer->ID = timerID;
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timer->TriggerTime = fgElapsedTime() + timeOut;
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/* Insert such that timers are sorted by end-time */
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for( node = fgState.Timers.First; node; node = node->Node.Next )
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@ -73,6 +87,18 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int tim
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fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
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}
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void glutTimerFuncCallback( int ID, FGCBUserData userData )
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{
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FGCBTimer callback = (FGCBTimer)userData;
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callback( ID );
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}
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void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
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glutTimerFuncUcall( timeOut, glutTimerFuncCallback, timerID, (FGCBUserData)callback );
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}
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/* Deprecated version of glutMenuStatusFunc callback setting method */
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void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback )
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{
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@ -210,6 +210,12 @@ static GLUTproc fghGetGLUTProcAddress( const char* procName )
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CHECK_NAME(glutSetVertexAttribCoord3);
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CHECK_NAME(glutSetVertexAttribNormal);
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CHECK_NAME(glutSetVertexAttribTexCoord2);
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/* freeglut user callback functions */
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CHECK_NAME(glutCreateMenuUcall);
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CHECK_NAME(glutTimerFuncUcall);
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CHECK_NAME(glutIdleFuncUcall);
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//TODO
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#undef CHECK_NAME
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return NULL;
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@ -70,6 +70,7 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
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{ NULL, NULL }, /* Timers */
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{ NULL, NULL }, /* FreeTimers */
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NULL, /* IdleCallback */
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NULL, /* IdleCallbackData */
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0, /* ActiveMenus */
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NULL, /* MenuStateCallback */
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NULL, /* MenuStatusCallback */
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@ -299,6 +300,7 @@ void fgDeinitialize( void )
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fgListInit( &fgState.FreeTimers );
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fgState.IdleCallback = NULL;
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fgState.IdleCallbackData = NULL;
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fgState.MenuStateCallback = ( FGCBMenuState )NULL;
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fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
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@ -216,6 +216,8 @@
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/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
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/* Freeglut callbacks type definitions */
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typedef void* FGCBUserData;
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typedef void (* FGCBDisplay )( void );
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typedef void (* FGCBReshape )( int, int );
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typedef void (* FGCBPosition )( int, int );
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@ -251,12 +253,15 @@ typedef void (* FGCBAppStatus)(int);
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/* The global callbacks type definitions */
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typedef void (* FGCBIdle )( void );
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typedef void (* FGCBIdleUC )( FGCBUserData );
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typedef void (* FGCBTimer )( int );
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typedef void (* FGCBTimerUC )( int, FGCBUserData );
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typedef void (* FGCBMenuState )( int );
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typedef void (* FGCBMenuStatus )( int, int, int );
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/* The callback used when creating/using menus */
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typedef void (* FGCBMenu )( int );
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typedef void (* FGCBMenuUC )( int, FGCBUserData );
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/* The FreeGLUT error/warning handler type definition */
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typedef void (* FGError ) ( const char *fmt, va_list ap);
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@ -327,7 +332,8 @@ struct tagSFG_State
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SFG_List Timers; /* The freeglut timer hooks */
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SFG_List FreeTimers; /* The unused timer hooks */
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FGCBIdle IdleCallback; /* The global idle callback */
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FGCBIdleUC IdleCallback; /* The global idle callback */
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FGCBUserData IdleCallbackData; /* The global idle callback data */
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int ActiveMenus; /* Num. of currently active menus */
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FGCBMenuState MenuStateCallback; /* Menu callbacks are global */
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@ -384,7 +390,8 @@ struct tagSFG_Timer
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{
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SFG_Node Node;
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int ID; /* The timer ID integer */
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FGCBTimer Callback; /* The timer callback */
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FGCBTimerUC Callback; /* The timer callback */
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FGCBUserData CallbackData; /* The timer callback user data */
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fg_time_t TriggerTime; /* The timer trigger time */
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};
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@ -663,7 +670,8 @@ struct tagSFG_Menu
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void *UserData; /* User data passed back at callback */
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int ID; /* The global menu ID */
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SFG_List Entries; /* The menu entries list */
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FGCBMenu Callback; /* The menu callback */
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FGCBMenuUC Callback; /* The menu callback */
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FGCBUserData CallbackData; /* The menu callback user data */
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FGCBDestroy Destroy; /* Destruction callback */
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GLboolean IsActive; /* Is the menu selected? */
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void* Font; /* Font to be used for displaying this menu */
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@ -971,7 +979,7 @@ void fgCloseWindows ();
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void fgDestroyWindow( SFG_Window* window );
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/* Menu creation and destruction. Defined in fg_structure.c */
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SFG_Menu* fgCreateMenu( FGCBMenu menuCallback );
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SFG_Menu* fgCreateMenu( FGCBMenuUC menuCallback, FGCBUserData userData );
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void fgDestroyMenu( SFG_Menu* menu );
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/* Joystick device management functions, defined in fg_joystick.c */
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fgListRemove( &fgState.Timers, &timer->Node );
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fgListAppend( &fgState.FreeTimers, &timer->Node );
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timer->Callback( timer->ID );
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timer->Callback( timer->ID, timer->CallbackData );
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}
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}
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@ -507,7 +507,7 @@ void FGAPIENTRY glutMainLoop( void )
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fgStructure.CurrentWindow->IsMenu )
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/* fail safe */
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fgSetWindow( window );
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fgState.IdleCallback( );
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fgState.IdleCallback( fgState.IdleCallbackData );
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}
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else
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fghSleepForEvents( );
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/* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */
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fgDeactivateMenu( parent_window );
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active_menu->Callback( active_entry->ID );
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active_menu->Callback( active_entry->ID, active_menu->CallbackData );
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/* Restore the current window and menu */
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fgSetWindow( save_window );
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@ -780,14 +780,27 @@ void fghCalculateMenuBoxSize( void )
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/*
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* Creates a new menu object, adding it to the freeglut structure
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*/
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int FGAPIENTRY glutCreateMenu( FGCBMenu callback )
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int FGAPIENTRY glutCreateMenuUcall( FGCBMenuUC callback, FGCBUserData userData )
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{
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/* The menu object creation code resides in fg_structure.c */
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenuUcall" );
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if (fgState.ActiveMenus)
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fgError("Menu manipulation not allowed while menus in use.");
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return fgCreateMenu( callback )->ID;
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return fgCreateMenu( callback, userData )->ID;
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}
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/* Standard glutCreateMenu */
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void glutCreateMenuCallback( int menu, FGCBUserData userData )
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{
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FGCBMenu callback = (FGCBMenu)userData;
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callback( menu );
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}
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int FGAPIENTRY glutCreateMenu( FGCBMenu callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );
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return glutCreateMenuUcall( glutCreateMenuCallback, (FGCBUserData)callback );
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}
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/*
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/*
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* This private function creates a menu and adds it to the menus list
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*/
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SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
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SFG_Menu* fgCreateMenu( FGCBMenuUC menuCallback, FGCBUserData userData )
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{
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SFG_Window *current_window = fgStructure.CurrentWindow;
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@ -134,10 +134,11 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
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fgSetWindow( current_window );
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/* Initialize the object properties: */
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menu->ID = ++fgStructure.MenuID;
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menu->Callback = menuCallback;
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menu->ActiveEntry = NULL;
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menu->Font = fgState.MenuFont;
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menu->ID = ++fgStructure.MenuID;
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menu->Callback = menuCallback;
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menu->CallbackData = userData;
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menu->ActiveEntry = NULL;
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menu->Font = fgState.MenuFont;
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fgListInit( &menu->Entries );
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fgListAppend( &fgStructure.Menus, &menu->Node );
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